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Created October 6, 2014 23:46
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Open Broadcaster Software v0.637b log file uploaded at 2014-10-06, 16:46:09 (local time). The log file was approximately 6 minutes old at the time it was uploaded.
16:39:41: CLR host plugin strings not found, dynamically loading 4 strings
16:39:41: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
16:39:41: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
16:39:41: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
16:39:41: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
16:39:41: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
16:39:41: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
16:39:41: CLRHost:: Could not find/load browser settings at location C:\Users\achmetha\AppData\Roaming\OBS\pluginData\browser.json
16:39:41: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\achmetha\AppData\Roaming\OBS\pluginData\browser.json'.
16:39:41: File name: 'C:\Users\achmetha\AppData\Roaming\OBS\pluginData\browser.json'
16:39:41: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
16:39:41: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
16:39:41: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
16:39:41: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
16:39:41: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
16:39:41: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
16:39:42: Open Broadcaster Software v0.637b - 64bit ( ^ω^)
16:39:42: -------------------------------
16:39:42: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
16:39:42: CPU Speed: 3503MHz
16:39:42: Physical Memory: 8152MB Total, 5807MB Free
16:39:42: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
16:39:42: monitor 1: pos={0, 0}, size={1920, 1080}
16:39:42: monitor 2: pos={1920, 0}, size={1920, 1080}
16:39:42: Windows Version: 6.1 Build 7601 S
16:39:42: Aero is Disabled
16:39:42: -------------------------------
16:39:42: OBS Modules:
16:39:42: Base Address Module
16:39:42: 000000003FEA0000 OBS.exe
16:39:42: 00000000E8A00000 OBSApi.dll
16:39:42: 00000000EDE80000 CLRHostPlugin.dll
16:39:42: 00000000EBE60000 DShowPlugin.dll
16:39:42: 00000000E9EB0000 GraphicsCapture.dll
16:39:42: 00000000EB960000 NoiseGate.dll
16:39:42: 00000000E9E80000 PSVPlugin.dll
16:39:42: ------------------------------------------
16:39:42: Adapter 1
16:39:42: Video Adapter: NVIDIA GeForce GTX 660 Ti
16:39:42: Video Adapter Dedicated Video Memory: 2086469632
16:39:42: Video Adapter Shared System Memory: 2147807232
16:39:42: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
16:39:42: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
16:39:42: =====Stream Start: 2014-10-06, 16:39:42===============================================
16:39:42: Multithreaded optimizations: On
16:39:42: Base resolution: 1280x720
16:39:42: Output resolution: 1280x720
16:39:42: ------------------------------------------
16:39:42: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 1)...
16:39:42: ------------------------------------------
16:39:42: Audio Format: 48000 Hz
16:39:42: ------------------------------------------
16:39:42: Audio Channels: 2 Ch
16:39:42: Playback device Default
16:39:42: ------------------------------------------
16:39:42: Using desktop audio input: Desktop Audio (VIA HD Audio)
16:39:42: Global Audio time adjust: 0
16:39:42: ------------------------------------------
16:39:42: Using auxilary audio input: M-Track Microphone (M-Audio M-Track)
16:39:43: Mic time offset: 0
16:39:43: ------------------------------------------
16:39:43: device: CY3014 USB, Analog 01 Capture,
16:39:43: device id \\?\usb#vid_1164&pid_f531#6&10a63ef4&0&2#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{6f814be9-9af6-43cf-9249-c0340100021f},
16:39:43: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 200000-400000
16:39:43: use buffering: true - 0, fourCC: 'YUY2'
16:39:43: audio device: CY3014 USB, Analog 01 WaveIn,
16:39:43: audio device id \\?\usb#vid_1164&pid_f531#6&10a63ef4&0&2#{33d9a762-90c8-11d0-bd43-00a0c911ce86}\{6f814be9-9af6-43cf-9249-c0340100031f},
16:39:43: audio time offset 0,
16:39:43:
16:39:43: Using directshow input
16:39:43: Scene buffering time set to 700
16:39:44: Audio timestamp for device 'M-Track Microphone (M-Audio M-Track)' was behind target timestamp by 2317779
16:39:48: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
16:39:48: Total frames rendered: 154, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
16:39:49:
16:39:49: Profiler time results:
16:39:49:
16:39:49: ==============================================================
16:39:49: video thread frame - [100%] [avg time: 1.695 ms] [children: 57.1%] [unaccounted: 42.9%]
16:39:49: | scene->Preprocess - [53.7%] [avg time: 0.91 ms]
16:39:49: | GPU download and conversion - [3.36%] [avg time: 0.057 ms] [children: 3.19%] [unaccounted: 0.177%]
16:39:49: | | flush - [3.19%] [avg time: 0.054 ms]
16:39:49: ==============================================================
16:39:49:
16:39:49:
16:39:49: Profiler CPU results:
16:39:49:
16:39:49: ==============================================================
16:39:49: video thread frame - [cpu time: avg 0.405 ms, total 62.4 ms] [avg calls per frame: 1]
16:39:49: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:39:49: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:39:49: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:39:49: ==============================================================
16:39:49:
16:39:49: =====Stream End: 2014-10-06, 16:39:49=================================================
16:39:49: CLR host plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-10-06, 13:15:37: we're booting up:
13:15:37: CaptureThread: attached to process TS4.exe
13:15:37: D3D9 Present
13:15:37: GL Present
13:15:37: DirectDraw Present
13:15:37: (half life scientist) everything.. seems to be in order
13:15:37: D3D9EndScene called
13:15:37: D3DPRESENT_PARAMETERS {
13:15:37: BackBufferWidth: 16
13:15:37: BackBufferHeight: 16
13:15:37: BackBufferFormat: D3DFMT_A8R8G8B8
13:15:37: BackBufferCount: 1
13:15:37: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:15:37: MultiSampleQuality: 0
13:15:37: SwapEffect: D3DSWAPEFFECT_DISCARD
13:15:37: hDeviceWindow: 1442494
13:15:37: Windowed: true
13:15:37: EnableAutoDepthStencil: false
13:15:37: AutoDepthStencilFormat: D3DFMT_D24S8
13:15:37: Flags: None
13:15:37: FullScreen_RefreshRateInHz: 0
13:15:37: PresentationInterval: 2147483648
13:15:37: };
13:15:37: successfully set up d3d9 hooks
13:15:37: D3D9SwapPresent called
13:15:37: DoD3D9GPUHook: success
13:15:37: D3DSURFACE_DESC {
13:15:37: Format: D3DFMT_A8R8G8B8
13:15:37: Type: D3DRTYPE_SURFACE
13:15:37: Usage: D3DUSAGE_RENDERTARGET
13:15:37: Pool: D3DPOOL_DEFAULT
13:15:37: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:15:37: MultiSampleQuality: 0
13:15:37: Width: 1920
13:15:37: Height: 1080
13:15:37: };
13:15:37: successfully capturing d3d9 frames via GPU
13:15:42: ---------------------- Cleared D3D9 Capture ----------------------
13:15:42: D3D9EndScene called
13:15:43: D3D9SwapPresent called
13:15:44: received restart event, capturing
13:15:44: DoD3D9GPUHook: success
13:15:44: D3DSURFACE_DESC {
13:15:44: Format: D3DFMT_A8R8G8B8
13:15:44: Type: D3DRTYPE_SURFACE
13:15:44: Usage: D3DUSAGE_RENDERTARGET
13:15:44: Pool: D3DPOOL_DEFAULT
13:15:44: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:15:44: MultiSampleQuality: 0
13:15:44: Width: 1920
13:15:44: Height: 1080
13:15:44: };
13:15:44: successfully capturing d3d9 frames via GPU
13:22:08: ---------------------- Cleared D3D9 Capture ----------------------
13:22:08: D3D9EndScene called
13:22:08: D3D9SwapPresent called
13:22:11: received restart event, capturing
13:22:11: DoD3D9GPUHook: success
13:22:11: D3DSURFACE_DESC {
13:22:11: Format: D3DFMT_A8R8G8B8
13:22:11: Type: D3DRTYPE_SURFACE
13:22:11: Usage: D3DUSAGE_RENDERTARGET
13:22:11: Pool: D3DPOOL_DEFAULT
13:22:11: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:22:11: MultiSampleQuality: 0
13:22:11: Width: 1920
13:22:11: Height: 1080
13:22:11: };
13:22:11: successfully capturing d3d9 frames via GPU
13:25:40: ---------------------- Cleared D3D9 Capture ----------------------
13:25:40: D3D9EndScene called
13:25:40: D3D9SwapPresent called
13:25:54: received restart event, capturing
13:25:54: DoD3D9GPUHook: success
13:25:54: D3DSURFACE_DESC {
13:25:54: Format: D3DFMT_A8R8G8B8
13:25:54: Type: D3DRTYPE_SURFACE
13:25:54: Usage: D3DUSAGE_RENDERTARGET
13:25:54: Pool: D3DPOOL_DEFAULT
13:25:54: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:25:54: MultiSampleQuality: 0
13:25:54: Width: 1920
13:25:54: Height: 1080
13:25:54: };
13:25:54: successfully capturing d3d9 frames via GPU
13:29:06: ---------------------- Cleared D3D9 Capture ----------------------
13:29:06: D3D9EndScene called
13:29:06: D3D9SwapPresent called
13:31:11: received restart event, capturing
13:31:11: DoD3D9GPUHook: success
13:31:11: D3DSURFACE_DESC {
13:31:11: Format: D3DFMT_A8R8G8B8
13:31:11: Type: D3DRTYPE_SURFACE
13:31:11: Usage: D3DUSAGE_RENDERTARGET
13:31:11: Pool: D3DPOOL_DEFAULT
13:31:11: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:31:11: MultiSampleQuality: 0
13:31:11: Width: 1920
13:31:11: Height: 1080
13:31:11: };
13:31:11: successfully capturing d3d9 frames via GPU
13:31:25: ---------------------- Cleared D3D9 Capture ----------------------
13:31:25: D3D9EndScene called
13:31:26: D3D9SwapPresent called
13:32:16: received restart event, capturing
13:32:16: DoD3D9GPUHook: success
13:32:16: D3DSURFACE_DESC {
13:32:16: Format: D3DFMT_A8R8G8B8
13:32:16: Type: D3DRTYPE_SURFACE
13:32:16: Usage: D3DUSAGE_RENDERTARGET
13:32:16: Pool: D3DPOOL_DEFAULT
13:32:16: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:32:16: MultiSampleQuality: 0
13:32:16: Width: 1920
13:32:16: Height: 1080
13:32:16: };
13:32:16: successfully capturing d3d9 frames via GPU
13:32:28: ---------------------- Cleared D3D9 Capture ----------------------
13:32:28: D3D9EndScene called
13:32:28: D3D9SwapPresent called
13:33:01: received restart event, capturing
13:33:01: DoD3D9GPUHook: success
13:33:01: D3DSURFACE_DESC {
13:33:01: Format: D3DFMT_A8R8G8B8
13:33:01: Type: D3DRTYPE_SURFACE
13:33:01: Usage: D3DUSAGE_RENDERTARGET
13:33:01: Pool: D3DPOOL_DEFAULT
13:33:01: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:33:01: MultiSampleQuality: 0
13:33:01: Width: 1920
13:33:01: Height: 1080
13:33:01: };
13:33:01: successfully capturing d3d9 frames via GPU
13:33:10: ---------------------- Cleared D3D9 Capture ----------------------
13:33:10: D3D9EndScene called
13:33:10: D3D9SwapPresent called
13:33:26: received restart event, capturing
13:33:26: DoD3D9GPUHook: success
13:33:26: D3DSURFACE_DESC {
13:33:26: Format: D3DFMT_A8R8G8B8
13:33:26: Type: D3DRTYPE_SURFACE
13:33:26: Usage: D3DUSAGE_RENDERTARGET
13:33:26: Pool: D3DPOOL_DEFAULT
13:33:26: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:33:26: MultiSampleQuality: 0
13:33:26: Width: 1920
13:33:26: Height: 1080
13:33:26: };
13:33:26: successfully capturing d3d9 frames via GPU
13:33:31: ---------------------- Cleared D3D9 Capture ----------------------
13:33:31: D3D9EndScene called
13:33:31: D3D9SwapPresent called
13:33:41: received restart event, capturing
13:33:41: DoD3D9GPUHook: success
13:33:41: D3DSURFACE_DESC {
13:33:41: Format: D3DFMT_A8R8G8B8
13:33:41: Type: D3DRTYPE_SURFACE
13:33:41: Usage: D3DUSAGE_RENDERTARGET
13:33:41: Pool: D3DPOOL_DEFAULT
13:33:41: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:33:41: MultiSampleQuality: 0
13:33:41: Width: 1920
13:33:41: Height: 1080
13:33:41: };
13:33:41: successfully capturing d3d9 frames via GPU
13:33:48: ---------------------- Cleared D3D9 Capture ----------------------
13:33:48: D3D9EndScene called
13:33:48: D3D9SwapPresent called
13:34:26: received restart event, capturing
13:34:26: DoD3D9GPUHook: success
13:34:26: D3DSURFACE_DESC {
13:34:26: Format: D3DFMT_A8R8G8B8
13:34:26: Type: D3DRTYPE_SURFACE
13:34:26: Usage: D3DUSAGE_RENDERTARGET
13:34:26: Pool: D3DPOOL_DEFAULT
13:34:26: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:34:26: MultiSampleQuality: 0
13:34:26: Width: 1920
13:34:26: Height: 1080
13:34:26: };
13:34:26: successfully capturing d3d9 frames via GPU
13:34:30: ---------------------- Cleared D3D9 Capture ----------------------
13:34:30: D3D9EndScene called
13:34:30: D3D9SwapPresent called
13:34:32: received restart event, capturing
13:34:32: DoD3D9GPUHook: success
13:34:32: D3DSURFACE_DESC {
13:34:32: Format: D3DFMT_A8R8G8B8
13:34:32: Type: D3DRTYPE_SURFACE
13:34:32: Usage: D3DUSAGE_RENDERTARGET
13:34:32: Pool: D3DPOOL_DEFAULT
13:34:32: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:34:32: MultiSampleQuality: 0
13:34:32: Width: 1920
13:34:32: Height: 1080
13:34:32: };
13:34:32: successfully capturing d3d9 frames via GPU
13:34:35: ---------------------- Cleared D3D9 Capture ----------------------
13:34:35: D3D9EndScene called
13:34:35: D3D9SwapPresent called
13:35:16: received restart event, capturing
13:35:16: DoD3D9GPUHook: success
13:35:16: D3DSURFACE_DESC {
13:35:16: Format: D3DFMT_A8R8G8B8
13:35:16: Type: D3DRTYPE_SURFACE
13:35:16: Usage: D3DUSAGE_RENDERTARGET
13:35:16: Pool: D3DPOOL_DEFAULT
13:35:16: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:35:16: MultiSampleQuality: 0
13:35:16: Width: 1920
13:35:16: Height: 1080
13:35:16: };
13:35:16: successfully capturing d3d9 frames via GPU
13:48:14: ---------------------- Cleared D3D9 Capture ----------------------
13:48:14: D3D9EndScene called
13:48:14: D3D9SwapPresent called
Last Game Capture Log:
2014-10-06, 13:15:37: we're booting up:
13:15:37: CaptureThread: attached to process TS4.exe
13:15:37: D3D9 Present
13:15:37: GL Present
13:15:37: DirectDraw Present
13:15:37: (half life scientist) everything.. seems to be in order
13:15:37: D3D9EndScene called
13:15:37: D3DPRESENT_PARAMETERS {
13:15:37: BackBufferWidth: 16
13:15:37: BackBufferHeight: 16
13:15:37: BackBufferFormat: D3DFMT_A8R8G8B8
13:15:37: BackBufferCount: 1
13:15:37: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:15:37: MultiSampleQuality: 0
13:15:37: SwapEffect: D3DSWAPEFFECT_DISCARD
13:15:37: hDeviceWindow: 1442494
13:15:37: Windowed: true
13:15:37: EnableAutoDepthStencil: false
13:15:37: AutoDepthStencilFormat: D3DFMT_D24S8
13:15:37: Flags: None
13:15:37: FullScreen_RefreshRateInHz: 0
13:15:37: PresentationInterval: 2147483648
13:15:37: };
13:15:37: successfully set up d3d9 hooks
13:15:37: D3D9SwapPresent called
13:15:37: DoD3D9GPUHook: success
13:15:37: D3DSURFACE_DESC {
13:15:37: Format: D3DFMT_A8R8G8B8
13:15:37: Type: D3DRTYPE_SURFACE
13:15:37: Usage: D3DUSAGE_RENDERTARGET
13:15:37: Pool: D3DPOOL_DEFAULT
13:15:37: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:15:37: MultiSampleQuality: 0
13:15:37: Width: 1920
13:15:37: Height: 1080
13:15:37: };
13:15:37: successfully capturing d3d9 frames via GPU
13:15:42: ---------------------- Cleared D3D9 Capture ----------------------
13:15:42: D3D9EndScene called
13:15:43: D3D9SwapPresent called
13:15:44: received restart event, capturing
13:15:44: DoD3D9GPUHook: success
13:15:44: D3DSURFACE_DESC {
13:15:44: Format: D3DFMT_A8R8G8B8
13:15:44: Type: D3DRTYPE_SURFACE
13:15:44: Usage: D3DUSAGE_RENDERTARGET
13:15:44: Pool: D3DPOOL_DEFAULT
13:15:44: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:15:44: MultiSampleQuality: 0
13:15:44: Width: 1920
13:15:44: Height: 1080
13:15:44: };
13:15:44: successfully capturing d3d9 frames via GPU
13:22:08: ---------------------- Cleared D3D9 Capture ----------------------
13:22:08: D3D9EndScene called
13:22:08: D3D9SwapPresent called
13:22:11: received restart event, capturing
13:22:11: DoD3D9GPUHook: success
13:22:11: D3DSURFACE_DESC {
13:22:11: Format: D3DFMT_A8R8G8B8
13:22:11: Type: D3DRTYPE_SURFACE
13:22:11: Usage: D3DUSAGE_RENDERTARGET
13:22:11: Pool: D3DPOOL_DEFAULT
13:22:11: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:22:11: MultiSampleQuality: 0
13:22:11: Width: 1920
13:22:11: Height: 1080
13:22:11: };
13:22:11: successfully capturing d3d9 frames via GPU
13:25:40: ---------------------- Cleared D3D9 Capture ----------------------
13:25:40: D3D9EndScene called
13:25:40: D3D9SwapPresent called
13:25:54: received restart event, capturing
13:25:54: DoD3D9GPUHook: success
13:25:54: D3DSURFACE_DESC {
13:25:54: Format: D3DFMT_A8R8G8B8
13:25:54: Type: D3DRTYPE_SURFACE
13:25:54: Usage: D3DUSAGE_RENDERTARGET
13:25:54: Pool: D3DPOOL_DEFAULT
13:25:54: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:25:54: MultiSampleQuality: 0
13:25:54: Width: 1920
13:25:54: Height: 1080
13:25:54: };
13:25:54: successfully capturing d3d9 frames via GPU
13:29:06: ---------------------- Cleared D3D9 Capture ----------------------
13:29:06: D3D9EndScene called
13:29:06: D3D9SwapPresent called
13:31:11: received restart event, capturing
13:31:11: DoD3D9GPUHook: success
13:31:11: D3DSURFACE_DESC {
13:31:11: Format: D3DFMT_A8R8G8B8
13:31:11: Type: D3DRTYPE_SURFACE
13:31:11: Usage: D3DUSAGE_RENDERTARGET
13:31:11: Pool: D3DPOOL_DEFAULT
13:31:11: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:31:11: MultiSampleQuality: 0
13:31:11: Width: 1920
13:31:11: Height: 1080
13:31:11: };
13:31:11: successfully capturing d3d9 frames via GPU
13:31:25: ---------------------- Cleared D3D9 Capture ----------------------
13:31:25: D3D9EndScene called
13:31:26: D3D9SwapPresent called
13:32:16: received restart event, capturing
13:32:16: DoD3D9GPUHook: success
13:32:16: D3DSURFACE_DESC {
13:32:16: Format: D3DFMT_A8R8G8B8
13:32:16: Type: D3DRTYPE_SURFACE
13:32:16: Usage: D3DUSAGE_RENDERTARGET
13:32:16: Pool: D3DPOOL_DEFAULT
13:32:16: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:32:16: MultiSampleQuality: 0
13:32:16: Width: 1920
13:32:16: Height: 1080
13:32:16: };
13:32:16: successfully capturing d3d9 frames via GPU
13:32:28: ---------------------- Cleared D3D9 Capture ----------------------
13:32:28: D3D9EndScene called
13:32:28: D3D9SwapPresent called
13:33:01: received restart event, capturing
13:33:01: DoD3D9GPUHook: success
13:33:01: D3DSURFACE_DESC {
13:33:01: Format: D3DFMT_A8R8G8B8
13:33:01: Type: D3DRTYPE_SURFACE
13:33:01: Usage: D3DUSAGE_RENDERTARGET
13:33:01: Pool: D3DPOOL_DEFAULT
13:33:01: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:33:01: MultiSampleQuality: 0
13:33:01: Width: 1920
13:33:01: Height: 1080
13:33:01: };
13:33:01: successfully capturing d3d9 frames via GPU
13:33:10: ---------------------- Cleared D3D9 Capture ----------------------
13:33:10: D3D9EndScene called
13:33:10: D3D9SwapPresent called
13:33:26: received restart event, capturing
13:33:26: DoD3D9GPUHook: success
13:33:26: D3DSURFACE_DESC {
13:33:26: Format: D3DFMT_A8R8G8B8
13:33:26: Type: D3DRTYPE_SURFACE
13:33:26: Usage: D3DUSAGE_RENDERTARGET
13:33:26: Pool: D3DPOOL_DEFAULT
13:33:26: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:33:26: MultiSampleQuality: 0
13:33:26: Width: 1920
13:33:26: Height: 1080
13:33:26: };
13:33:26: successfully capturing d3d9 frames via GPU
13:33:31: ---------------------- Cleared D3D9 Capture ----------------------
13:33:31: D3D9EndScene called
13:33:31: D3D9SwapPresent called
13:33:41: received restart event, capturing
13:33:41: DoD3D9GPUHook: success
13:33:41: D3DSURFACE_DESC {
13:33:41: Format: D3DFMT_A8R8G8B8
13:33:41: Type: D3DRTYPE_SURFACE
13:33:41: Usage: D3DUSAGE_RENDERTARGET
13:33:41: Pool: D3DPOOL_DEFAULT
13:33:41: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:33:41: MultiSampleQuality: 0
13:33:41: Width: 1920
13:33:41: Height: 1080
13:33:41: };
13:33:41: successfully capturing d3d9 frames via GPU
13:33:48: ---------------------- Cleared D3D9 Capture ----------------------
13:33:48: D3D9EndScene called
13:33:48: D3D9SwapPresent called
13:34:26: received restart event, capturing
13:34:26: DoD3D9GPUHook: success
13:34:26: D3DSURFACE_DESC {
13:34:26: Format: D3DFMT_A8R8G8B8
13:34:26: Type: D3DRTYPE_SURFACE
13:34:26: Usage: D3DUSAGE_RENDERTARGET
13:34:26: Pool: D3DPOOL_DEFAULT
13:34:26: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:34:26: MultiSampleQuality: 0
13:34:26: Width: 1920
13:34:26: Height: 1080
13:34:26: };
13:34:26: successfully capturing d3d9 frames via GPU
13:34:30: ---------------------- Cleared D3D9 Capture ----------------------
13:34:30: D3D9EndScene called
13:34:30: D3D9SwapPresent called
13:34:32: received restart event, capturing
13:34:32: DoD3D9GPUHook: success
13:34:32: D3DSURFACE_DESC {
13:34:32: Format: D3DFMT_A8R8G8B8
13:34:32: Type: D3DRTYPE_SURFACE
13:34:32: Usage: D3DUSAGE_RENDERTARGET
13:34:32: Pool: D3DPOOL_DEFAULT
13:34:32: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:34:32: MultiSampleQuality: 0
13:34:32: Width: 1920
13:34:32: Height: 1080
13:34:32: };
13:34:32: successfully capturing d3d9 frames via GPU
13:34:35: ---------------------- Cleared D3D9 Capture ----------------------
13:34:35: D3D9EndScene called
13:34:35: D3D9SwapPresent called
13:35:16: received restart event, capturing
13:35:16: DoD3D9GPUHook: success
13:35:16: D3DSURFACE_DESC {
13:35:16: Format: D3DFMT_A8R8G8B8
13:35:16: Type: D3DRTYPE_SURFACE
13:35:16: Usage: D3DUSAGE_RENDERTARGET
13:35:16: Pool: D3DPOOL_DEFAULT
13:35:16: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
13:35:16: MultiSampleQuality: 0
13:35:16: Width: 1920
13:35:16: Height: 1080
13:35:16: };
13:35:16: successfully capturing d3d9 frames via GPU
13:48:14: ---------------------- Cleared D3D9 Capture ----------------------
13:48:14: D3D9EndScene called
13:48:14: D3D9SwapPresent called
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