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Draft of luajit/ffi binding for opengl 3 core api
local ffi = require 'ffi'
local gl = {
GL_DEPTH_BUFFER_BIT = 0x00000100,
GL_STENCIL_BUFFER_BIT = 0x00000400,
GL_COLOR_BUFFER_BIT = 0x00004000,
GL_FALSE = 0,
GL_TRUE = 1,
GL_POINTS = 0x0000,
GL_LINES = 0x0001,
GL_LINE_LOOP = 0x0002,
GL_LINE_STRIP = 0x0003,
GL_TRIANGLES = 0x0004,
GL_TRIANGLE_STRIP = 0x0005,
GL_TRIANGLE_FAN = 0x0006,
GL_NEVER = 0x0200,
GL_LESS = 0x0201,
GL_EQUAL = 0x0202,
GL_LEQUAL = 0x0203,
GL_GREATER = 0x0204,
GL_NOTEQUAL = 0x0205,
GL_GEQUAL = 0x0206,
GL_ALWAYS = 0x0207,
GL_ZERO = 0,
GL_ONE = 1,
GL_SRC_COLOR = 0x0300,
GL_ONE_MINUS_SRC_COLOR = 0x0301,
GL_SRC_ALPHA = 0x0302,
GL_ONE_MINUS_SRC_ALPHA = 0x0303,
GL_DST_ALPHA = 0x0304,
GL_ONE_MINUS_DST_ALPHA = 0x0305,
GL_DST_COLOR = 0x0306,
GL_ONE_MINUS_DST_COLOR = 0x0307,
GL_SRC_ALPHA_SATURATE = 0x0308,
GL_NONE = 0,
GL_FRONT_LEFT = 0x0400,
GL_FRONT_RIGHT = 0x0401,
GL_BACK_LEFT = 0x0402,
GL_BACK_RIGHT = 0x0403,
GL_FRONT = 0x0404,
GL_BACK = 0x0405,
GL_LEFT = 0x0406,
GL_RIGHT = 0x0407,
GL_FRONT_AND_BACK = 0x0408,
GL_NO_ERROR = 0,
GL_INVALID_ENUM = 0x0500,
GL_INVALID_VALUE = 0x0501,
GL_INVALID_OPERATION = 0x0502,
GL_OUT_OF_MEMORY = 0x0505,
GL_CW = 0x0900,
GL_CCW = 0x0901,
GL_POINT_SIZE = 0x0B11,
GL_POINT_SIZE_RANGE = 0x0B12,
GL_POINT_SIZE_GRANULARITY = 0x0B13,
GL_LINE_SMOOTH = 0x0B20,
GL_LINE_WIDTH = 0x0B21,
GL_LINE_WIDTH_RANGE = 0x0B22,
GL_LINE_WIDTH_GRANULARITY = 0x0B23,
GL_POLYGON_SMOOTH = 0x0B41,
GL_CULL_FACE = 0x0B44,
GL_CULL_FACE_MODE = 0x0B45,
GL_FRONT_FACE = 0x0B46,
GL_DEPTH_RANGE = 0x0B70,
GL_DEPTH_TEST = 0x0B71,
GL_DEPTH_WRITEMASK = 0x0B72,
GL_DEPTH_CLEAR_VALUE = 0x0B73,
GL_DEPTH_FUNC = 0x0B74,
GL_STENCIL_TEST = 0x0B90,
GL_STENCIL_CLEAR_VALUE = 0x0B91,
GL_STENCIL_FUNC = 0x0B92,
GL_STENCIL_VALUE_MASK = 0x0B93,
GL_STENCIL_FAIL = 0x0B94,
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
GL_STENCIL_REF = 0x0B97,
GL_STENCIL_WRITEMASK = 0x0B98,
GL_VIEWPORT = 0x0BA2,
GL_DITHER = 0x0BD0,
GL_BLEND_DST = 0x0BE0,
GL_BLEND_SRC = 0x0BE1,
GL_BLEND = 0x0BE2,
GL_LOGIC_OP_MODE = 0x0BF0,
GL_COLOR_LOGIC_OP = 0x0BF2,
GL_DRAW_BUFFER = 0x0C01,
GL_READ_BUFFER = 0x0C02,
GL_SCISSOR_BOX = 0x0C10,
GL_SCISSOR_TEST = 0x0C11,
GL_COLOR_CLEAR_VALUE = 0x0C22,
GL_COLOR_WRITEMASK = 0x0C23,
GL_DOUBLEBUFFER = 0x0C32,
GL_STEREO = 0x0C33,
GL_LINE_SMOOTH_HINT = 0x0C52,
GL_POLYGON_SMOOTH_HINT = 0x0C53,
GL_UNPACK_SWAP_BYTES = 0x0CF0,
GL_UNPACK_LSB_FIRST = 0x0CF1,
GL_UNPACK_ROW_LENGTH = 0x0CF2,
GL_UNPACK_SKIP_ROWS = 0x0CF3,
GL_UNPACK_SKIP_PIXELS = 0x0CF4,
GL_UNPACK_ALIGNMENT = 0x0CF5,
GL_PACK_SWAP_BYTES = 0x0D00,
GL_PACK_LSB_FIRST = 0x0D01,
GL_PACK_ROW_LENGTH = 0x0D02,
GL_PACK_SKIP_ROWS = 0x0D03,
GL_PACK_SKIP_PIXELS = 0x0D04,
GL_PACK_ALIGNMENT = 0x0D05,
GL_MAX_TEXTURE_SIZE = 0x0D33,
GL_MAX_VIEWPORT_DIMS = 0x0D3A,
GL_SUBPIXEL_BITS = 0x0D50,
GL_TEXTURE_1D = 0x0DE0,
GL_TEXTURE_2D = 0x0DE1,
GL_POLYGON_OFFSET_UNITS = 0x2A00,
GL_POLYGON_OFFSET_POINT = 0x2A01,
GL_POLYGON_OFFSET_LINE = 0x2A02,
GL_POLYGON_OFFSET_FILL = 0x8037,
GL_POLYGON_OFFSET_FACTOR = 0x8038,
GL_TEXTURE_BINDING_1D = 0x8068,
GL_TEXTURE_BINDING_2D = 0x8069,
GL_TEXTURE_WIDTH = 0x1000,
GL_TEXTURE_HEIGHT = 0x1001,
GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
GL_TEXTURE_BORDER_COLOR = 0x1004,
GL_TEXTURE_RED_SIZE = 0x805C,
GL_TEXTURE_GREEN_SIZE = 0x805D,
GL_TEXTURE_BLUE_SIZE = 0x805E,
GL_TEXTURE_ALPHA_SIZE = 0x805F,
GL_DONT_CARE = 0x1100,
GL_FASTEST = 0x1101,
GL_NICEST = 0x1102,
GL_BYTE = 0x1400,
GL_UNSIGNED_BYTE = 0x1401,
GL_SHORT = 0x1402,
GL_UNSIGNED_SHORT = 0x1403,
GL_INT = 0x1404,
GL_UNSIGNED_INT = 0x1405,
GL_FLOAT = 0x1406,
GL_DOUBLE = 0x140A,
GL_CLEAR = 0x1500,
GL_AND = 0x1501,
GL_AND_REVERSE = 0x1502,
GL_COPY = 0x1503,
GL_AND_INVERTED = 0x1504,
GL_NOOP = 0x1505,
GL_XOR = 0x1506,
GL_OR = 0x1507,
GL_NOR = 0x1508,
GL_EQUIV = 0x1509,
GL_INVERT = 0x150A,
GL_OR_REVERSE = 0x150B,
GL_COPY_INVERTED = 0x150C,
GL_OR_INVERTED = 0x150D,
GL_NAND = 0x150E,
GL_SET = 0x150F,
GL_TEXTURE = 0x1702,
GL_COLOR = 0x1800,
GL_DEPTH = 0x1801,
GL_STENCIL = 0x1802,
GL_STENCIL_INDEX = 0x1901,
GL_DEPTH_COMPONENT = 0x1902,
GL_RED = 0x1903,
GL_GREEN = 0x1904,
GL_BLUE = 0x1905,
GL_ALPHA = 0x1906,
GL_RGB = 0x1907,
GL_RGBA = 0x1908,
GL_POINT = 0x1B00,
GL_LINE = 0x1B01,
GL_FILL = 0x1B02,
GL_KEEP = 0x1E00,
GL_REPLACE = 0x1E01,
GL_INCR = 0x1E02,
GL_DECR = 0x1E03,
GL_VENDOR = 0x1F00,
GL_RENDERER = 0x1F01,
GL_VERSION = 0x1F02,
GL_EXTENSIONS = 0x1F03,
GL_NEAREST = 0x2600,
GL_LINEAR = 0x2601,
GL_NEAREST_MIPMAP_NEAREST = 0x2700,
GL_LINEAR_MIPMAP_NEAREST = 0x2701,
GL_NEAREST_MIPMAP_LINEAR = 0x2702,
GL_LINEAR_MIPMAP_LINEAR = 0x2703,
GL_TEXTURE_MAG_FILTER = 0x2800,
GL_TEXTURE_MIN_FILTER = 0x2801,
GL_TEXTURE_WRAP_S = 0x2802,
GL_TEXTURE_WRAP_T = 0x2803,
GL_PROXY_TEXTURE_1D = 0x8063,
GL_PROXY_TEXTURE_2D = 0x8064,
GL_REPEAT = 0x2901,
GL_R3_G3_B2 = 0x2A10,
GL_RGB4 = 0x804F,
GL_RGB5 = 0x8050,
GL_RGB8 = 0x8051,
GL_RGB10 = 0x8052,
GL_RGB12 = 0x8053,
GL_RGB16 = 0x8054,
GL_RGBA2 = 0x8055,
GL_RGBA4 = 0x8056,
GL_RGB5_A1 = 0x8057,
GL_RGBA8 = 0x8058,
GL_RGB10_A2 = 0x8059,
GL_RGBA12 = 0x805A,
GL_RGBA16 = 0x805B,
GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
GL_TEXTURE_BINDING_3D = 0x806A,
GL_PACK_SKIP_IMAGES = 0x806B,
GL_PACK_IMAGE_HEIGHT = 0x806C,
GL_UNPACK_SKIP_IMAGES = 0x806D,
GL_UNPACK_IMAGE_HEIGHT = 0x806E,
GL_TEXTURE_3D = 0x806F,
GL_PROXY_TEXTURE_3D = 0x8070,
GL_TEXTURE_DEPTH = 0x8071,
GL_TEXTURE_WRAP_R = 0x8072,
GL_MAX_3D_TEXTURE_SIZE = 0x8073,
GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
GL_BGR = 0x80E0,
GL_BGRA = 0x80E1,
GL_MAX_ELEMENTS_VERTICES = 0x80E8,
GL_MAX_ELEMENTS_INDICES = 0x80E9,
GL_CLAMP_TO_EDGE = 0x812F,
GL_TEXTURE_MIN_LOD = 0x813A,
GL_TEXTURE_MAX_LOD = 0x813B,
GL_TEXTURE_BASE_LEVEL = 0x813C,
GL_TEXTURE_MAX_LEVEL = 0x813D,
GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12,
GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13,
GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22,
GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23,
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E,
GL_CONSTANT_COLOR = 0x8001,
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
GL_CONSTANT_ALPHA = 0x8003,
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
GL_BLEND_COLOR = 0x8005,
GL_FUNC_ADD = 0x8006,
GL_MIN = 0x8007,
GL_MAX = 0x8008,
GL_BLEND_EQUATION = 0x8009,
GL_FUNC_SUBTRACT = 0x800A,
GL_FUNC_REVERSE_SUBTRACT = 0x800B,
GL_TEXTURE0 = 0x84C0,
GL_TEXTURE1 = 0x84C1,
GL_TEXTURE2 = 0x84C2,
GL_TEXTURE3 = 0x84C3,
GL_TEXTURE4 = 0x84C4,
GL_TEXTURE5 = 0x84C5,
GL_TEXTURE6 = 0x84C6,
GL_TEXTURE7 = 0x84C7,
GL_TEXTURE8 = 0x84C8,
GL_TEXTURE9 = 0x84C9,
GL_TEXTURE10 = 0x84CA,
GL_TEXTURE11 = 0x84CB,
GL_TEXTURE12 = 0x84CC,
GL_TEXTURE13 = 0x84CD,
GL_TEXTURE14 = 0x84CE,
GL_TEXTURE15 = 0x84CF,
GL_TEXTURE16 = 0x84D0,
GL_TEXTURE17 = 0x84D1,
GL_TEXTURE18 = 0x84D2,
GL_TEXTURE19 = 0x84D3,
GL_TEXTURE20 = 0x84D4,
GL_TEXTURE21 = 0x84D5,
GL_TEXTURE22 = 0x84D6,
GL_TEXTURE23 = 0x84D7,
GL_TEXTURE24 = 0x84D8,
GL_TEXTURE25 = 0x84D9,
GL_TEXTURE26 = 0x84DA,
GL_TEXTURE27 = 0x84DB,
GL_TEXTURE28 = 0x84DC,
GL_TEXTURE29 = 0x84DD,
GL_TEXTURE30 = 0x84DE,
GL_TEXTURE31 = 0x84DF,
GL_ACTIVE_TEXTURE = 0x84E0,
GL_MULTISAMPLE = 0x809D,
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
GL_SAMPLE_ALPHA_TO_ONE = 0x809F,
GL_SAMPLE_COVERAGE = 0x80A0,
GL_SAMPLE_BUFFERS = 0x80A8,
GL_SAMPLES = 0x80A9,
GL_SAMPLE_COVERAGE_VALUE = 0x80AA,
GL_SAMPLE_COVERAGE_INVERT = 0x80AB,
GL_TEXTURE_CUBE_MAP = 0x8513,
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514,
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B,
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
GL_COMPRESSED_RGB = 0x84ED,
GL_COMPRESSED_RGBA = 0x84EE,
GL_TEXTURE_COMPRESSION_HINT = 0x84EF,
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0,
GL_TEXTURE_COMPRESSED = 0x86A1,
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3,
GL_CLAMP_TO_BORDER = 0x812D,
GL_BLEND_DST_RGB = 0x80C8,
GL_BLEND_SRC_RGB = 0x80C9,
GL_BLEND_DST_ALPHA = 0x80CA,
GL_BLEND_SRC_ALPHA = 0x80CB,
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128,
GL_DEPTH_COMPONENT16 = 0x81A5,
GL_DEPTH_COMPONENT24 = 0x81A6,
GL_DEPTH_COMPONENT32 = 0x81A7,
GL_MIRRORED_REPEAT = 0x8370,
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD,
GL_TEXTURE_LOD_BIAS = 0x8501,
GL_INCR_WRAP = 0x8507,
GL_DECR_WRAP = 0x8508,
GL_TEXTURE_DEPTH_SIZE = 0x884A,
GL_TEXTURE_COMPARE_MODE = 0x884C,
GL_TEXTURE_COMPARE_FUNC = 0x884D,
GL_BUFFER_SIZE = 0x8764,
GL_BUFFER_USAGE = 0x8765,
GL_QUERY_COUNTER_BITS = 0x8864,
GL_CURRENT_QUERY = 0x8865,
GL_QUERY_RESULT = 0x8866,
GL_QUERY_RESULT_AVAILABLE = 0x8867,
GL_ARRAY_BUFFER = 0x8892,
GL_ELEMENT_ARRAY_BUFFER = 0x8893,
GL_ARRAY_BUFFER_BINDING = 0x8894,
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
GL_READ_ONLY = 0x88B8,
GL_WRITE_ONLY = 0x88B9,
GL_READ_WRITE = 0x88BA,
GL_BUFFER_ACCESS = 0x88BB,
GL_BUFFER_MAPPED = 0x88BC,
GL_BUFFER_MAP_POINTER = 0x88BD,
GL_STREAM_DRAW = 0x88E0,
GL_STREAM_READ = 0x88E1,
GL_STREAM_COPY = 0x88E2,
GL_STATIC_DRAW = 0x88E4,
GL_STATIC_READ = 0x88E5,
GL_STATIC_COPY = 0x88E6,
GL_DYNAMIC_DRAW = 0x88E8,
GL_DYNAMIC_READ = 0x88E9,
GL_DYNAMIC_COPY = 0x88EA,
GL_SAMPLES_PASSED = 0x8914,
GL_BLEND_EQUATION_RGB = 0x8009,
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
GL_CURRENT_VERTEX_ATTRIB = 0x8626,
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642,
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
GL_STENCIL_BACK_FUNC = 0x8800,
GL_STENCIL_BACK_FAIL = 0x8801,
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
GL_MAX_DRAW_BUFFERS = 0x8824,
GL_DRAW_BUFFER0 = 0x8825,
GL_DRAW_BUFFER1 = 0x8826,
GL_DRAW_BUFFER2 = 0x8827,
GL_DRAW_BUFFER3 = 0x8828,
GL_DRAW_BUFFER4 = 0x8829,
GL_DRAW_BUFFER5 = 0x882A,
GL_DRAW_BUFFER6 = 0x882B,
GL_DRAW_BUFFER7 = 0x882C,
GL_DRAW_BUFFER8 = 0x882D,
GL_DRAW_BUFFER9 = 0x882E,
GL_DRAW_BUFFER10 = 0x882F,
GL_DRAW_BUFFER11 = 0x8830,
GL_DRAW_BUFFER12 = 0x8831,
GL_DRAW_BUFFER13 = 0x8832,
GL_DRAW_BUFFER14 = 0x8833,
GL_DRAW_BUFFER15 = 0x8834,
GL_BLEND_EQUATION_ALPHA = 0x883D,
GL_MAX_VERTEX_ATTRIBS = 0x8869,
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872,
GL_FRAGMENT_SHADER = 0x8B30,
GL_VERTEX_SHADER = 0x8B31,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49,
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A,
GL_MAX_VARYING_FLOATS = 0x8B4B,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
GL_SHADER_TYPE = 0x8B4F,
GL_FLOAT_VEC2 = 0x8B50,
GL_FLOAT_VEC3 = 0x8B51,
GL_FLOAT_VEC4 = 0x8B52,
GL_INT_VEC2 = 0x8B53,
GL_INT_VEC3 = 0x8B54,
GL_INT_VEC4 = 0x8B55,
GL_BOOL = 0x8B56,
GL_BOOL_VEC2 = 0x8B57,
GL_BOOL_VEC3 = 0x8B58,
GL_BOOL_VEC4 = 0x8B59,
GL_FLOAT_MAT2 = 0x8B5A,
GL_FLOAT_MAT3 = 0x8B5B,
GL_FLOAT_MAT4 = 0x8B5C,
GL_SAMPLER_1D = 0x8B5D,
GL_SAMPLER_2D = 0x8B5E,
GL_SAMPLER_3D = 0x8B5F,
GL_SAMPLER_CUBE = 0x8B60,
GL_SAMPLER_1D_SHADOW = 0x8B61,
GL_SAMPLER_2D_SHADOW = 0x8B62,
GL_DELETE_STATUS = 0x8B80,
GL_COMPILE_STATUS = 0x8B81,
GL_LINK_STATUS = 0x8B82,
GL_VALIDATE_STATUS = 0x8B83,
GL_INFO_LOG_LENGTH = 0x8B84,
GL_ATTACHED_SHADERS = 0x8B85,
GL_ACTIVE_UNIFORMS = 0x8B86,
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
GL_SHADER_SOURCE_LENGTH = 0x8B88,
GL_ACTIVE_ATTRIBUTES = 0x8B89,
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B,
GL_SHADING_LANGUAGE_VERSION = 0x8B8C,
GL_CURRENT_PROGRAM = 0x8B8D,
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0,
GL_LOWER_LEFT = 0x8CA1,
GL_UPPER_LEFT = 0x8CA2,
GL_STENCIL_BACK_REF = 0x8CA3,
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4,
GL_STENCIL_BACK_WRITEMASK = 0x8CA5,
GL_PIXEL_PACK_BUFFER = 0x88EB,
GL_PIXEL_UNPACK_BUFFER = 0x88EC,
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED,
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF,
GL_FLOAT_MAT2x3 = 0x8B65,
GL_FLOAT_MAT2x4 = 0x8B66,
GL_FLOAT_MAT3x2 = 0x8B67,
GL_FLOAT_MAT3x4 = 0x8B68,
GL_FLOAT_MAT4x2 = 0x8B69,
GL_FLOAT_MAT4x3 = 0x8B6A,
GL_SRGB = 0x8C40,
GL_SRGB8 = 0x8C41,
GL_SRGB_ALPHA = 0x8C42,
GL_SRGB8_ALPHA8 = 0x8C43,
GL_COMPRESSED_SRGB = 0x8C48,
GL_COMPRESSED_SRGB_ALPHA = 0x8C49,
GL_COMPARE_REF_TO_TEXTURE = 0x884E,
GL_CLIP_DISTANCE0 = 0x3000,
GL_CLIP_DISTANCE1 = 0x3001,
GL_CLIP_DISTANCE2 = 0x3002,
GL_CLIP_DISTANCE3 = 0x3003,
GL_CLIP_DISTANCE4 = 0x3004,
GL_CLIP_DISTANCE5 = 0x3005,
GL_CLIP_DISTANCE6 = 0x3006,
GL_CLIP_DISTANCE7 = 0x3007,
GL_MAX_CLIP_DISTANCES = 0x0D32,
GL_MAJOR_VERSION = 0x821B,
GL_MINOR_VERSION = 0x821C,
GL_NUM_EXTENSIONS = 0x821D,
GL_CONTEXT_FLAGS = 0x821E,
GL_COMPRESSED_RED = 0x8225,
GL_COMPRESSED_RG = 0x8226,
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001,
GL_RGBA32F = 0x8814,
GL_RGB32F = 0x8815,
GL_RGBA16F = 0x881A,
GL_RGB16F = 0x881B,
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD,
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF,
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904,
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905,
GL_CLAMP_READ_COLOR = 0x891C,
GL_FIXED_ONLY = 0x891D,
GL_MAX_VARYING_COMPONENTS = 0x8B4B,
GL_TEXTURE_1D_ARRAY = 0x8C18,
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19,
GL_TEXTURE_2D_ARRAY = 0x8C1A,
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B,
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C,
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D,
GL_R11F_G11F_B10F = 0x8C3A,
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B,
GL_RGB9_E5 = 0x8C3D,
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E,
GL_TEXTURE_SHARED_SIZE = 0x8C3F,
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76,
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80,
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83,
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84,
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85,
GL_PRIMITIVES_GENERATED = 0x8C87,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88,
GL_RASTERIZER_DISCARD = 0x8C89,
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B,
GL_INTERLEAVED_ATTRIBS = 0x8C8C,
GL_SEPARATE_ATTRIBS = 0x8C8D,
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E,
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F,
GL_RGBA32UI = 0x8D70,
GL_RGB32UI = 0x8D71,
GL_RGBA16UI = 0x8D76,
GL_RGB16UI = 0x8D77,
GL_RGBA8UI = 0x8D7C,
GL_RGB8UI = 0x8D7D,
GL_RGBA32I = 0x8D82,
GL_RGB32I = 0x8D83,
GL_RGBA16I = 0x8D88,
GL_RGB16I = 0x8D89,
GL_RGBA8I = 0x8D8E,
GL_RGB8I = 0x8D8F,
GL_RED_INTEGER = 0x8D94,
GL_GREEN_INTEGER = 0x8D95,
GL_BLUE_INTEGER = 0x8D96,
GL_RGB_INTEGER = 0x8D98,
GL_RGBA_INTEGER = 0x8D99,
GL_BGR_INTEGER = 0x8D9A,
GL_BGRA_INTEGER = 0x8D9B,
GL_SAMPLER_1D_ARRAY = 0x8DC0,
GL_SAMPLER_2D_ARRAY = 0x8DC1,
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3,
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4,
GL_SAMPLER_CUBE_SHADOW = 0x8DC5,
GL_UNSIGNED_INT_VEC2 = 0x8DC6,
GL_UNSIGNED_INT_VEC3 = 0x8DC7,
GL_UNSIGNED_INT_VEC4 = 0x8DC8,
GL_INT_SAMPLER_1D = 0x8DC9,
GL_INT_SAMPLER_2D = 0x8DCA,
GL_INT_SAMPLER_3D = 0x8DCB,
GL_INT_SAMPLER_CUBE = 0x8DCC,
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE,
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF,
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1,
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2,
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3,
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4,
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6,
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7,
GL_QUERY_WAIT = 0x8E13,
GL_QUERY_NO_WAIT = 0x8E14,
GL_QUERY_BY_REGION_WAIT = 0x8E15,
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16,
GL_BUFFER_ACCESS_FLAGS = 0x911F,
GL_BUFFER_MAP_LENGTH = 0x9120,
GL_BUFFER_MAP_OFFSET = 0x9121,
GL_SAMPLER_2D_RECT = 0x8B63,
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64,
GL_SAMPLER_BUFFER = 0x8DC2,
GL_INT_SAMPLER_2D_RECT = 0x8DCD,
GL_INT_SAMPLER_BUFFER = 0x8DD0,
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5,
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8,
GL_TEXTURE_BUFFER = 0x8C2A,
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B,
GL_TEXTURE_BINDING_BUFFER = 0x8C2C,
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D,
GL_TEXTURE_BUFFER_FORMAT = 0x8C2E,
GL_TEXTURE_RECTANGLE = 0x84F5,
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6,
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7,
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8,
GL_RED_SNORM = 0x8F90,
GL_RG_SNORM = 0x8F91,
GL_RGB_SNORM = 0x8F92,
GL_RGBA_SNORM = 0x8F93,
GL_R8_SNORM = 0x8F94,
GL_RG8_SNORM = 0x8F95,
GL_RGB8_SNORM = 0x8F96,
GL_RGBA8_SNORM = 0x8F97,
GL_R16_SNORM = 0x8F98,
GL_RG16_SNORM = 0x8F99,
GL_RGB16_SNORM = 0x8F9A,
GL_RGBA16_SNORM = 0x8F9B,
GL_SIGNED_NORMALIZED = 0x8F9C,
GL_PRIMITIVE_RESTART = 0x8F9D,
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E,
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001,
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002,
GL_LINES_ADJACENCY = 0x000A,
GL_LINE_STRIP_ADJACENCY = 0x000B,
GL_TRIANGLES_ADJACENCY = 0x000C,
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D,
GL_PROGRAM_POINT_SIZE = 0x8642,
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29,
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7,
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8,
GL_GEOMETRY_SHADER = 0x8DD9,
GL_GEOMETRY_VERTICES_OUT = 0x8916,
GL_GEOMETRY_INPUT_TYPE = 0x8917,
GL_GEOMETRY_OUTPUT_TYPE = 0x8918,
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF,
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1,
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122,
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123,
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124,
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125,
GL_CONTEXT_PROFILE_MASK = 0x9126,
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE,
GL_SAMPLE_SHADING = 0x8C36,
GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37,
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F,
GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009,
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A,
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B,
GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C,
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D,
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E,
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F,
GL_DEPTH_COMPONENT32F = 0x8CAC,
GL_DEPTH32F_STENCIL8 = 0x8CAD,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD,
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506,
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217,
GL_FRAMEBUFFER_DEFAULT = 0x8218,
GL_FRAMEBUFFER_UNDEFINED = 0x8219,
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A,
GL_MAX_RENDERBUFFER_SIZE = 0x84E8,
GL_DEPTH_STENCIL = 0x84F9,
GL_UNSIGNED_INT_24_8 = 0x84FA,
GL_DEPTH24_STENCIL8 = 0x88F0,
GL_TEXTURE_STENCIL_SIZE = 0x88F1,
GL_TEXTURE_RED_TYPE = 0x8C10,
GL_TEXTURE_GREEN_TYPE = 0x8C11,
GL_TEXTURE_BLUE_TYPE = 0x8C12,
GL_TEXTURE_ALPHA_TYPE = 0x8C13,
GL_TEXTURE_DEPTH_TYPE = 0x8C16,
GL_UNSIGNED_NORMALIZED = 0x8C17,
GL_FRAMEBUFFER_BINDING = 0x8CA6,
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
GL_RENDERBUFFER_BINDING = 0x8CA7,
GL_READ_FRAMEBUFFER = 0x8CA8,
GL_DRAW_FRAMEBUFFER = 0x8CA9,
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA,
GL_RENDERBUFFER_SAMPLES = 0x8CAB,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB,
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC,
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF,
GL_COLOR_ATTACHMENT0 = 0x8CE0,
GL_COLOR_ATTACHMENT1 = 0x8CE1,
GL_COLOR_ATTACHMENT2 = 0x8CE2,
GL_COLOR_ATTACHMENT3 = 0x8CE3,
GL_COLOR_ATTACHMENT4 = 0x8CE4,
GL_COLOR_ATTACHMENT5 = 0x8CE5,
GL_COLOR_ATTACHMENT6 = 0x8CE6,
GL_COLOR_ATTACHMENT7 = 0x8CE7,
GL_COLOR_ATTACHMENT8 = 0x8CE8,
GL_COLOR_ATTACHMENT9 = 0x8CE9,
GL_COLOR_ATTACHMENT10 = 0x8CEA,
GL_COLOR_ATTACHMENT11 = 0x8CEB,
GL_COLOR_ATTACHMENT12 = 0x8CEC,
GL_COLOR_ATTACHMENT13 = 0x8CED,
GL_COLOR_ATTACHMENT14 = 0x8CEE,
GL_COLOR_ATTACHMENT15 = 0x8CEF,
GL_DEPTH_ATTACHMENT = 0x8D00,
GL_STENCIL_ATTACHMENT = 0x8D20,
GL_FRAMEBUFFER = 0x8D40,
GL_RENDERBUFFER = 0x8D41,
GL_RENDERBUFFER_WIDTH = 0x8D42,
GL_RENDERBUFFER_HEIGHT = 0x8D43,
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
GL_STENCIL_INDEX1 = 0x8D46,
GL_STENCIL_INDEX4 = 0x8D47,
GL_STENCIL_INDEX8 = 0x8D48,
GL_STENCIL_INDEX16 = 0x8D49,
GL_RENDERBUFFER_RED_SIZE = 0x8D50,
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51,
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52,
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53,
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55,
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
GL_MAX_SAMPLES = 0x8D57,
GL_FRAMEBUFFER_SRGB = 0x8DB9,
GL_HALF_FLOAT = 0x140B,
GL_MAP_READ_BIT = 0x0001,
GL_MAP_WRITE_BIT = 0x0002,
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004,
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008,
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010,
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020,
GL_COMPRESSED_RED_RGTC1 = 0x8DBB,
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
GL_COMPRESSED_RG_RGTC2 = 0x8DBD,
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE,
GL_RG = 0x8227,
GL_RG_INTEGER = 0x8228,
GL_R8 = 0x8229,
GL_R16 = 0x822A,
GL_RG8 = 0x822B,
GL_RG16 = 0x822C,
GL_R16F = 0x822D,
GL_R32F = 0x822E,
GL_RG16F = 0x822F,
GL_RG32F = 0x8230,
GL_R8I = 0x8231,
GL_R8UI = 0x8232,
GL_R16I = 0x8233,
GL_R16UI = 0x8234,
GL_R32I = 0x8235,
GL_R32UI = 0x8236,
GL_RG8I = 0x8237,
GL_RG8UI = 0x8238,
GL_RG16I = 0x8239,
GL_RG16UI = 0x823A,
GL_RG32I = 0x823B,
GL_RG32UI = 0x823C,
GL_VERTEX_ARRAY_BINDING = 0x85B5,
GL_UNIFORM_BUFFER = 0x8A11,
GL_UNIFORM_BUFFER_BINDING = 0x8A28,
GL_UNIFORM_BUFFER_START = 0x8A29,
GL_UNIFORM_BUFFER_SIZE = 0x8A2A,
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B,
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C,
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D,
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E,
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F,
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30,
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32,
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34,
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36,
GL_UNIFORM_TYPE = 0x8A37,
GL_UNIFORM_SIZE = 0x8A38,
GL_UNIFORM_NAME_LENGTH = 0x8A39,
GL_UNIFORM_BLOCK_INDEX = 0x8A3A,
GL_UNIFORM_OFFSET = 0x8A3B,
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C,
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D,
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E,
GL_UNIFORM_BLOCK_BINDING = 0x8A3F,
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40,
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45,
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46,
GL_INVALID_INDEX = 0xFFFFFFFF,
GL_COPY_READ_BUFFER = 0x8F36,
GL_COPY_WRITE_BUFFER = 0x8F37,
GL_DEPTH_CLAMP = 0x864F,
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C,
GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
GL_LAST_VERTEX_CONVENTION = 0x8E4E,
GL_PROVOKING_VERTEX = 0x8E4F,
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F,
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111,
GL_OBJECT_TYPE = 0x9112,
GL_SYNC_CONDITION = 0x9113,
GL_SYNC_STATUS = 0x9114,
GL_SYNC_FLAGS = 0x9115,
GL_SYNC_FENCE = 0x9116,
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117,
GL_UNSIGNALED = 0x9118,
GL_SIGNALED = 0x9119,
GL_ALREADY_SIGNALED = 0x911A,
GL_TIMEOUT_EXPIRED = 0x911B,
GL_CONDITION_SATISFIED = 0x911C,
GL_WAIT_FAILED = 0x911D,
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001,
--GLuint GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull,
GL_SAMPLE_POSITION = 0x8E50,
GL_SAMPLE_MASK = 0x8E51,
GL_SAMPLE_MASK_VALUE = 0x8E52,
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59,
GL_TEXTURE_2D_MULTISAMPLE = 0x9100,
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101,
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102,
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103,
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104,
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105,
GL_TEXTURE_SAMPLES = 0x9106,
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107,
GL_SAMPLER_2D_MULTISAMPLE = 0x9108,
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109,
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A,
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B,
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C,
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D,
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E,
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F,
GL_MAX_INTEGER_SAMPLES = 0x9110,
GL_SAMPLE_SHADING_ARB = 0x8C36,
GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37,
GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009,
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A,
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B,
GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C,
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D,
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E,
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F,
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F,
GL_SHADER_INCLUDE_ARB = 0x8DAE,
GL_NAMED_STRING_LENGTH_ARB = 0x8DE9,
GL_NAMED_STRING_TYPE_ARB = 0x8DEA,
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C,
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D,
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E,
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F,
GL_SRC1_COLOR = 0x88F9,
GL_ONE_MINUS_SRC1_COLOR = 0x88FA,
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB,
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC,
GL_ANY_SAMPLES_PASSED = 0x8C2F,
GL_SAMPLER_BINDING = 0x8919,
GL_RGB10_A2UI = 0x906F,
GL_TEXTURE_SWIZZLE_R = 0x8E42,
GL_TEXTURE_SWIZZLE_G = 0x8E43,
GL_TEXTURE_SWIZZLE_B = 0x8E44,
GL_TEXTURE_SWIZZLE_A = 0x8E45,
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46,
GL_TIME_ELAPSED = 0x88BF,
GL_TIMESTAMP = 0x8E28,
GL_INT_2_10_10_10_REV = 0x8D9F,
GL_DRAW_INDIRECT_BUFFER = 0x8F3F,
GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43,
GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F,
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A,
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B,
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C,
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D,
GL_DOUBLE_VEC2 = 0x8FFC,
GL_DOUBLE_VEC3 = 0x8FFD,
GL_DOUBLE_VEC4 = 0x8FFE,
GL_DOUBLE_MAT2 = 0x8F46,
GL_DOUBLE_MAT3 = 0x8F47,
GL_DOUBLE_MAT4 = 0x8F48,
GL_DOUBLE_MAT2x3 = 0x8F49,
GL_DOUBLE_MAT2x4 = 0x8F4A,
GL_DOUBLE_MAT3x2 = 0x8F4B,
GL_DOUBLE_MAT3x4 = 0x8F4C,
GL_DOUBLE_MAT4x2 = 0x8F4D,
GL_DOUBLE_MAT4x3 = 0x8F4E,
GL_ACTIVE_SUBROUTINES = 0x8DE5,
GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6,
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47,
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48,
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49,
GL_MAX_SUBROUTINES = 0x8DE7,
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8,
GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A,
GL_COMPATIBLE_SUBROUTINES = 0x8E4B,
GL_PATCHES = 0x000E,
GL_PATCH_VERTICES = 0x8E72,
GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73,
GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74,
GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75,
GL_TESS_GEN_MODE = 0x8E76,
GL_TESS_GEN_SPACING = 0x8E77,
GL_TESS_GEN_VERTEX_ORDER = 0x8E78,
GL_TESS_GEN_POINT_MODE = 0x8E79,
GL_ISOLINES = 0x8E7A,
GL_FRACTIONAL_ODD = 0x8E7B,
GL_FRACTIONAL_EVEN = 0x8E7C,
GL_MAX_PATCH_VERTICES = 0x8E7D,
GL_MAX_TESS_GEN_LEVEL = 0x8E7E,
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F,
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80,
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81,
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82,
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83,
GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84,
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85,
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86,
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89,
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A,
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C,
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D,
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E,
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F,
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0,
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1,
GL_TESS_EVALUATION_SHADER = 0x8E87,
GL_TESS_CONTROL_SHADER = 0x8E88,
GL_TRANSFORM_FEEDBACK = 0x8E22,
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23,
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24,
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25,
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70,
GL_MAX_VERTEX_STREAMS = 0x8E71,
GL_FIXED = 0x140C,
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A,
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B,
GL_LOW_FLOAT = 0x8DF0,
GL_MEDIUM_FLOAT = 0x8DF1,
GL_HIGH_FLOAT = 0x8DF2,
GL_LOW_INT = 0x8DF3,
GL_MEDIUM_INT = 0x8DF4,
GL_HIGH_INT = 0x8DF5,
GL_SHADER_COMPILER = 0x8DFA,
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9,
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
GL_MAX_VARYING_VECTORS = 0x8DFC,
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257,
GL_PROGRAM_BINARY_LENGTH = 0x8741,
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE,
GL_PROGRAM_BINARY_FORMATS = 0x87FF,
GL_VERTEX_SHADER_BIT = 0x00000001,
GL_FRAGMENT_SHADER_BIT = 0x00000002,
GL_GEOMETRY_SHADER_BIT = 0x00000004,
GL_TESS_CONTROL_SHADER_BIT = 0x00000008,
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010,
GL_ALL_SHADER_BITS = 0xFFFFFFFF,
GL_PROGRAM_SEPARABLE = 0x8258,
GL_ACTIVE_PROGRAM = 0x8259,
GL_PROGRAM_PIPELINE_BINDING = 0x825A,
GL_MAX_VIEWPORTS = 0x825B,
GL_VIEWPORT_SUBPIXEL_BITS = 0x825C,
GL_VIEWPORT_BOUNDS_RANGE = 0x825D,
GL_LAYER_PROVOKING_VERTEX = 0x825E,
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F,
GL_UNDEFINED_VERTEX = 0x8260,
GL_SYNC_CL_EVENT_ARB = 0x8240,
GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241,
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242,
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243,
GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244,
GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245,
GL_DEBUG_SOURCE_API_ARB = 0x8246,
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247,
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248,
GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249,
GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A,
GL_DEBUG_SOURCE_OTHER_ARB = 0x824B,
GL_DEBUG_TYPE_ERROR_ARB = 0x824C,
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D,
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E,
GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F,
GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250,
GL_DEBUG_TYPE_OTHER_ARB = 0x8251,
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143,
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144,
GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145,
GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146,
GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147,
GL_DEBUG_SEVERITY_LOW_ARB = 0x9148,
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004,
GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252,
GL_GUILTY_CONTEXT_RESET_ARB = 0x8253,
GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254,
GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255,
GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256,
GL_NO_RESET_NOTIFICATION_ARB = 0x8261,
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127,
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128,
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129,
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A,
GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B,
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C,
GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D,
GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E,
GL_NUM_SAMPLE_COUNTS = 0x9380,
GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC,
GL_ATOMIC_COUNTER_BUFFER = 0x92C0,
GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1,
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2,
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3,
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4,
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5,
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB,
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE,
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF,
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0,
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1,
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4,
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5,
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6,
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7,
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8,
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC,
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9,
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA,
GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB,
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001,
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002,
GL_UNIFORM_BARRIER_BIT = 0x00000004,
GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008,
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020,
GL_COMMAND_BARRIER_BIT = 0x00000040,
GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080,
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100,
GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200,
GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400,
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800,
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000,
GL_ALL_BARRIER_BITS = 0xFFFFFFFF,
GL_MAX_IMAGE_UNITS = 0x8F38,
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39,
GL_IMAGE_BINDING_NAME = 0x8F3A,
GL_IMAGE_BINDING_LEVEL = 0x8F3B,
GL_IMAGE_BINDING_LAYERED = 0x8F3C,
GL_IMAGE_BINDING_LAYER = 0x8F3D,
GL_IMAGE_BINDING_ACCESS = 0x8F3E,
GL_IMAGE_1D = 0x904C,
GL_IMAGE_2D = 0x904D,
GL_IMAGE_3D = 0x904E,
GL_IMAGE_2D_RECT = 0x904F,
GL_IMAGE_CUBE = 0x9050,
GL_IMAGE_BUFFER = 0x9051,
GL_IMAGE_1D_ARRAY = 0x9052,
GL_IMAGE_2D_ARRAY = 0x9053,
GL_IMAGE_CUBE_MAP_ARRAY = 0x9054,
GL_IMAGE_2D_MULTISAMPLE = 0x9055,
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056,
GL_INT_IMAGE_1D = 0x9057,
GL_INT_IMAGE_2D = 0x9058,
GL_INT_IMAGE_3D = 0x9059,
GL_INT_IMAGE_2D_RECT = 0x905A,
GL_INT_IMAGE_CUBE = 0x905B,
GL_INT_IMAGE_BUFFER = 0x905C,
GL_INT_IMAGE_1D_ARRAY = 0x905D,
GL_INT_IMAGE_2D_ARRAY = 0x905E,
GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F,
GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060,
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061,
GL_UNSIGNED_INT_IMAGE_1D = 0x9062,
GL_UNSIGNED_INT_IMAGE_2D = 0x9063,
GL_UNSIGNED_INT_IMAGE_3D = 0x9064,
GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065,
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066,
GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067,
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068,
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069,
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C,
GL_MAX_IMAGE_SAMPLES = 0x906D,
GL_IMAGE_BINDING_FORMAT = 0x906E,
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7,
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8,
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9,
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA,
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB,
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC,
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD,
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE,
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF,
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F,
}
local libgl = ffi.load('libGL.so.1')
ffi.cdef[[
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef unsigned short GLhalf;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
typedef char GLchar;
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
typedef char GLcharARB;
typedef unsigned int GLhandleARB;
typedef unsigned short GLhalfARB;
typedef unsigned short GLhalfNV;
typedef long int int64_t;
typedef unsigned long int uint64_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef struct __GLsync *GLsync;
typedef void (*GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
typedef void (*GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
typedef GLintptr GLvdpauSurfaceNV;
typedef void (*PFNGLCULLFACEPROC) (GLenum mode);
typedef void (*PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (*PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef void (*PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (*PFNGLPOINTSIZEPROC) (GLfloat size);
typedef void (*PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
typedef void (*PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (*PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (*PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (*PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (*PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (*PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (*PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (*PFNGLDRAWBUFFERPROC) (GLenum mode);
typedef void (*PFNGLCLEARPROC) (GLbitfield mask);
typedef void (*PFNGLCLEARCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (*PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (*PFNGLCLEARDEPTHPROC) (GLclampd depth);
typedef void (*PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (*PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (*PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (*PFNGLDISABLEPROC) (GLenum cap);
typedef void (*PFNGLENABLEPROC) (GLenum cap);
typedef void (*PFNGLFINISHPROC) (void);
typedef void (*PFNGLFLUSHPROC) (void);
typedef void (*PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (*PFNGLLOGICOPPROC) (GLenum opcode);
typedef void (*PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (*PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (*PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (*PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param);
typedef void (*PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (*PFNGLREADBUFFERPROC) (GLenum mode);
typedef void (*PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
typedef void (*PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *params);
typedef void (*PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *params);
typedef GLenum (*PFNGLGETERRORPROC) (void);
typedef void (*PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
typedef void (*PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef const GLubyte * (*PFNGLGETSTRINGPROC) (GLenum name);
typedef void (*PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
typedef void (*PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (*PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (*PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (*PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
typedef GLboolean (*PFNGLISENABLEDPROC) (GLenum cap);
typedef void (*PFNGLDEPTHRANGEPROC) (GLclampd near, GLclampd far);
typedef void (*PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (*PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (*PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (*PFNGLGETPOINTERVPROC) (GLenum pname, GLvoid* *params);
typedef void (*PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (*PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (*PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (*PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (*PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (*PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (*PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (*PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (*PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (*PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef GLboolean (*PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (*PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (*PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (*PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (*PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (*PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (*PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (*PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (*PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (*PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (*PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (*PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (*PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
typedef void (*PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (*PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (*PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
typedef void (*PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (*PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (*PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
typedef void (*PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
typedef void (*PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
typedef void (*PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
typedef GLboolean (*PFNGLISQUERYPROC) (GLuint id);
typedef void (*PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
typedef void (*PFNGLENDQUERYPROC) (GLenum target);
typedef void (*PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (*PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (*PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
typedef void (*PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (*PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (*PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef GLboolean (*PFNGLISBUFFERPROC) (GLuint buffer);
typedef void (*PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
typedef void (*PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
typedef void (*PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
typedef GLvoid* (*PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
typedef GLboolean (*PFNGLUNMAPBUFFERPROC) (GLenum target);
typedef void (*PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (*PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
typedef void (*PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (*PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
typedef void (*PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (*PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (*PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (*PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (*PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (*PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef GLuint (*PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (*PFNGLCREATESHADERPROC) (GLenum type);
typedef void (*PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (*PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (*PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (*PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (*PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (*PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (*PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (*PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
typedef GLint (*PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (*PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (*PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (*PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (*PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (*PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef GLint (*PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (*PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (*PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef void (*PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
typedef void (*PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (*PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (*PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
typedef GLboolean (*PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (*PFNGLISSHADERPROC) (GLuint shader);
typedef void (*PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (*PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
typedef void (*PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (*PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (*PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (*PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (*PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (*PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (*PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (*PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (*PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (*PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (*PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (*PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (*PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (*PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (*PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (*PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (*PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (*PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (*PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
typedef void (*PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
typedef void (*PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (*PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (*PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
typedef void (*PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
typedef void (*PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (*PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
typedef void (*PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (*PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (*PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
typedef void (*PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
typedef void (*PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (*PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
typedef void (*PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (*PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (*PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (*PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
typedef void (*PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
typedef void (*PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
typedef void (*PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
typedef void (*PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (*PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
typedef void (*PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
typedef void (*PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
typedef void (*PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
typedef void (*PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (*PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
typedef void (*PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (*PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (*PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
typedef void (*PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (*PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
typedef void (*PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
typedef void (*PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
typedef void (*PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
typedef void (*PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
typedef void (*PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (*PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
typedef void (*PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
typedef void (*PFNGLENABLEIPROC) (GLenum target, GLuint index);
typedef void (*PFNGLDISABLEIPROC) (GLenum target, GLuint index);
typedef GLboolean (*PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
typedef void (*PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
typedef void (*PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (*PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (*PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (*PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (*PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (*PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef void (*PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
typedef void (*PFNGLENDCONDITIONALRENDERPROC) (void);
typedef void (*PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (*PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (*PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
typedef void (*PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
typedef void (*PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
typedef void (*PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
typedef void (*PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (*PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
typedef void (*PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
typedef void (*PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
typedef void (*PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (*PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
typedef void (*PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
typedef void (*PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
typedef void (*PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
typedef void (*PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
typedef void (*PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
typedef void (*PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
typedef void (*PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
typedef void (*PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
typedef void (*PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
typedef void (*PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
typedef void (*PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
typedef void (*PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
typedef void (*PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
typedef GLint (*PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (*PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
typedef void (*PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
typedef void (*PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (*PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (*PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (*PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (*PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (*PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (*PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (*PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
typedef void (*PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (*PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
typedef void (*PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
typedef void (*PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
typedef void (*PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
typedef void (*PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef const GLubyte * (*PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
typedef void (*PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (*PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
typedef void (*PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
typedef void (*PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
typedef void (*PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
typedef void (*PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
typedef void (*PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (*PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
typedef void (*PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
typedef void (*PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
typedef void (*PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (*PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (*PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef GLboolean (*PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef void (*PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (*PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (*PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (*PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (*PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLboolean (*PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef void (*PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (*PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (*PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (*PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (*PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (*PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (*PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (*PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (*PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (*PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (*PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (*PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef GLvoid* (*PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (*PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
typedef void (*PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (*PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
typedef void (*PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (*PFNGLISVERTEXARRAYPROC) (GLuint array);
typedef void (*PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
typedef void (*PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
typedef void (*PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
typedef GLuint (*PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
typedef void (*PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
typedef void (*PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
typedef void (*PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
typedef void (*PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (*PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (*PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (*PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
typedef void (*PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
typedef void (*PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
typedef GLsync (*PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
typedef GLboolean (*PFNGLISSYNCPROC) (GLsync sync);
typedef void (*PFNGLDELETESYNCPROC) (GLsync sync);
typedef GLenum (*PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (*PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (*PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params);
typedef void (*PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
typedef void (*PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (*PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (*PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
typedef void (*PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
typedef void (*PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
typedef void (*PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (*PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (*PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (*PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
typedef void (*PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
typedef void (*PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
typedef void (*PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
typedef GLboolean (*PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
typedef void (*PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
typedef void (*PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
typedef void (*PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
typedef GLint (*PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name);
typedef void (*PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
typedef void (*PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
typedef GLboolean (*PFNGLISSAMPLERPROC) (GLuint sampler);
typedef void (*PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
typedef void (*PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
typedef void (*PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
typedef void (*PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
typedef void (*PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
typedef void (*PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
typedef void (*PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
typedef void (*PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
typedef void (*PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
typedef void (*PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
typedef void (*PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
typedef void (*PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
typedef void (*PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);
typedef void (*PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);
typedef void (*PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
typedef void (*PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value);
typedef void (*PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
typedef void (*PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value);
typedef void (*PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
typedef void (*PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value);
typedef void (*PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
typedef void (*PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords);
typedef void (*PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
typedef void (*PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords);
typedef void (*PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
typedef void (*PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords);
typedef void (*PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
typedef void (*PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords);
typedef void (*PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
typedef void (*PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
typedef void (*PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
typedef void (*PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
typedef void (*PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
typedef void (*PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
typedef void (*PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
typedef void (*PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
typedef void (*PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
typedef void (*PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords);
typedef void (*PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
typedef void (*PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color);
typedef void (*PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
typedef void (*PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color);
typedef void (*PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
typedef void (*PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color);
typedef void (*PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (*PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
typedef void (*PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (*PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
typedef void (*PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (*PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
typedef void (*PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (*PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
typedef void (*PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect);
typedef void (*PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect);
typedef void (*PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
typedef void (*PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
typedef void (*PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
typedef void (*PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (*PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (*PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (*PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (*PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (*PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);
typedef GLint (*PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);
typedef GLuint (*PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);
typedef void (*PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
typedef void (*PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
typedef void (*PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
typedef void (*PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);
typedef void (*PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);
typedef void (*PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
typedef void (*PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
typedef void (*PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);
typedef void (*PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
typedef void (*PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
typedef void (*PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
typedef GLboolean (*PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
typedef void (*PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
typedef void (*PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
typedef void (*PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
typedef void (*PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
typedef void (*PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
typedef void (*PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
typedef void (*PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
typedef void (*PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (*PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
typedef void (*PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (*PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
typedef void (*PFNGLCLEARDEPTHFPROC) (GLclampf d);
typedef void (*PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
typedef void (*PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
typedef void (*PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
typedef void (*PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (*PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
typedef GLuint (*PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings);
typedef void (*PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (*PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
typedef void (*PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
typedef GLboolean (*PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (*PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
typedef void (*PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
typedef void (*PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (*PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
typedef void (*PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);
typedef void (*PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
typedef void (*PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (*PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
typedef void (*PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (*PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (*PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);
typedef void (*PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (*PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (*PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (*PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (*PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (*PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
typedef void (*PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (*PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (*PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (*PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (*PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (*PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
typedef void (*PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (*PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (*PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (*PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (*PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
typedef void (*PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (*PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (*PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (*PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v);
typedef void (*PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v);
typedef void (*PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v);
typedef void (*PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v);
typedef void (*PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (*PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params);
typedef void (*PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v);
typedef void (*PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
typedef void (*PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v);
typedef void (*PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);
typedef void (*PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
typedef void (*PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);
typedef void (*PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v);
typedef void (*PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
typedef void (*PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
typedef void (*PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
typedef GLsync (*PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
typedef void (*PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (*PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (*PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
typedef GLuint (*PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef GLenum (*PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
typedef void (*PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
typedef void (*PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
typedef void (*PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
typedef void (*PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values);
typedef void (*PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values);
typedef void (*PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values);
typedef void (*PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern);
typedef void (*PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
typedef void (*PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
typedef void (*PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
typedef void (*PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
typedef void (*PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
typedef void (*PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
typedef void (*PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
typedef void (*PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
typedef void (*PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
typedef void (*PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
typedef void (*PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
typedef void (*PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
typedef void (*PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
typedef void (*PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
typedef void (*PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
typedef void (*PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
typedef void (*PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
typedef void (*PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
typedef void (*PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
typedef void (*PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
typedef void (*PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
typedef void (*PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (*PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (*PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (*PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (*PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (*PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
]]
ffi.cdef[[
extern void (*glXGetProcAddress(const GLubyte *procname))( void );
]]
local debugging = true
setmetatable(gl, {
__index = function (t, k)
local fn = libgl.glXGetProcAddress(k)
if fn ~= nil then
t[k] = ffi.cast('PFN' .. k:upper() .. 'PROC', fn)
if debugging and k ~= 'glGetError' then
local fn = t[k]
t[k] = function (...)
local ret = fn(...)
local err = gl.glGetError()
if err ~= gl.GL_NO_ERROR then
error('gl error ' .. err)
end
return ret
end
end
return t[k]
else
return nil
end
end
})
return gl
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