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@mw44118
Created January 17, 2011 01:15
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My game of life solution from today's coderetreat
# vim: set expandtab ts=4 sw=4 filetype=python:
import unittest
class Cell(object):
def __init__(self, x, y):
self.x = x
self.y = y
def neighbors(self):
return [
Cell(self.x-1, self.y+1),
Cell(self.x, self.y+1),
Cell(self.x+1, self.y+1),
Cell(self.x+1, self.y),
Cell(self.x+1, self.y-1),
Cell(self.x, self.y-1),
Cell(self.x-1, self.y-1),
Cell(self.x-1, self.y),
]
def __eq__(self, otherguy):
return self.x == otherguy.x and self.y == otherguy.y
def __str__(self):
return "Cell(%s, %s)" % (self.x, self.y)
class Grid(object):
def __init__(self, cells):
self.cells = cells
def generate_next_grid(self):
g = Grid([])
for cell in self.cells:
for neighbor in cell.neighbors():
living_neighbors = 0
if neighbor in self.cells:
i_am_alive = True
else:
i_am_alive = False
for non in neighbor.neighbors():
if non in self.cells:
living_neighbors += 1
if i_am_alive and living_neighbors in (2, 3):
g.cells.append(neighbor)
if not i_am_alive and living_neighbors == 3:
g.cells.append(neighbor)
return g
def __str__(self):
s = ''
for row in xrange(11):
for col in xrange(11):
if Cell(col, row) in self.cells:
s += 'x'
else:
s += '.'
s += '\n'
return s
class TestGetMyNeighbors(unittest.TestCase):
def test_1(self):
cell = Cell(4, 9)
neighbors = cell.neighbors()
assert len(set(neighbors)) == 8, \
'got %s elements back!' % len(set(neighbors))
class TestBlinker(unittest.TestCase):
def setUp(self):
self.cells = [
Cell(4, 8), Cell(5, 8), Cell(6, 8)]
self.grid = Grid(self.cells)
def test_generate_next_grid(self):
next_grid = self.grid.generate_next_grid()
assert Cell(5, 7) in next_grid.cells, \
'next_grid.cells is %s' % next_grid.cells
assert Cell(5, 8) in next_grid.cells
assert Cell(5, 9) in next_grid.cells
if __name__ == '__main__':
unittest.main()
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