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pyside.opengles.py
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# -*- coding: utf-8 -*- | |
#!/usr/bin/python | |
import sys | |
from PySide.QtCore import * | |
from PySide.QtGui import * | |
from PySide.QtOpenGL import * | |
from simple_gles_wrapper import GL # https://gist.github.com/d3b869dd3fbc428728d2 | |
vertex_shader_source = """ | |
attribute highp vec4 vertex; | |
uniform mediump mat4 matrix; | |
void main(void){ | |
gl_Position = matrix * vertex; | |
} | |
""" | |
fragment_shader_source = """ | |
uniform mediump vec4 color; | |
void main(void){ | |
gl_FragColor = color; | |
} | |
""" | |
class MyGLWidget(QGLWidget): | |
def __init__(self, parent=None): | |
QGLWidget.__init__(self, parent) | |
self.vertices = [ | |
QVector4D(0.5,0.0,0.0,1.0), | |
QVector4D(0.0,0.5,0.0,1.0), | |
QVector4D(0.5,0.5,0.0,1.0), | |
QVector4D(0.5,0.0,0.0,1.0), | |
QVector4D(0.5,0.5,0.0,1.0), | |
QVector4D(0.0,0.5,0.0,1.0) | |
] | |
self.matrix = QMatrix4x4( | |
1.0, 0.0, 0.0, 0.0, | |
0.0, 1.0, 0.0, 0.0, | |
0.0, 0.0, 1.0, 0.0, | |
0.0, 0.0, 0.0, 1.0 | |
) | |
self.color = QColor(0, 255, 0, 255) | |
def initializeGL(self): | |
GL.glEnable(GL.GL_DEPTH_TEST) | |
GL.glEnable(GL.GL_CULL_FACE) | |
self.program = QGLShaderProgram(self.context()) | |
# vertex shader | |
self.vertex_shader = QGLShader(QGLShader.Vertex) | |
self.vertex_shader.compileSourceCode(vertex_shader_source) | |
self.program.addShader(self.vertex_shader) | |
# frag shader | |
self.fragment_shader = QGLShader(QGLShader.Fragment) | |
self.fragment_shader.compileSourceCode(fragment_shader_source) | |
self.program.addShader(self.fragment_shader) | |
self.program.link() | |
def resizeGL(self, width, height): | |
side = min(width, height) | |
GL.glViewport((width - side) / 2, (height - side) / 2, side, side) | |
def paintGL(self): | |
# bind shader program | |
self.program.bind() | |
# set vertices for shader program | |
vertexLocation = self.program.attributeLocation("vertex") | |
self.program.setAttributeArray(vertexLocation, self.vertices) | |
# set matrix for shader program | |
matrixLocation = self.program.uniformLocation("matrix") | |
self.program.setUniformValue(matrixLocation, self.matrix) | |
# set color for shader program | |
colorLocation = self.program.uniformLocation("color") | |
self.program.setUniformValue(colorLocation, self.color) | |
# draw | |
self.program.enableAttributeArray(vertexLocation) | |
GL.glDrawArrays(GL.GL_TRIANGLE_FAN, 0, 6) | |
self.program.disableAttributeArray(vertexLocation) | |
# unbind shader | |
self.program.release() | |
if __name__ == '__main__': | |
app = QApplication(sys.argv) | |
window = MyGLWidget() | |
window.show() | |
sys.exit(app.exec_()) | |
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