Skip to content

Instantly share code, notes, and snippets.

Created June 11, 2014 17:30
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save anonymous/7bd00ce60ce90e1cdb0d to your computer and use it in GitHub Desktop.
Save anonymous/7bd00ce60ce90e1cdb0d to your computer and use it in GitHub Desktop.
Open Broadcaster Software v0.624b log file uploaded at 2014-06-11, 18:30:33 (local time). The log file was approximately 2 minutes old at the time it was uploaded.
18:28:35: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
18:28:35: -------------------------------
18:28:35: CPU Name: AMD Phenom(tm) 9550 Quad-Core Processor
18:28:35: CPU Speed: 2200MHz
18:28:35: Physical Memory: 4095MB Total, 2290MB Free
18:28:35: stepping id: 3, model 2, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
18:28:35: monitor 1: pos={0, 0}, size={1360, 768}
18:28:35: Windows Version: 6.1 Build 7601 S
18:28:35: Aero is Disabled
18:28:35: -------------------------------
18:28:35: OBS Modules:
18:28:35: Base Address Module
18:28:35: 00070000 OBS.exe
18:28:35: 63460000 OBSApi.dll
18:28:35: 6E360000 DShowPlugin.dll
18:28:35: 6E330000 GraphicsCapture.dll
18:28:35: 6E300000 NoiseGate.dll
18:28:35: 70BF0000 PSVPlugin.dll
18:28:35: ------------------------------------------
18:28:35: Adapter 1
18:28:35: Video Adapter: ATI Radeon HD 5400 Series
18:28:35: Video Adapter Dedicated Video Memory: 1067012096
18:28:35: Video Adapter Shared System Memory: 2012901376
18:28:35: Video Adapter Output 1: pos={0, 0}, size={1360, 768}, attached=true
18:28:35: =====Stream Start: 2014-06-11, 18:28:35===============================================
18:28:35: Multithreaded optimizations: On
18:28:35: Base resolution: 1360x768
18:28:35: Output resolution: 1360x768
18:28:35: ------------------------------------------
18:28:35: Loading up D3D10 on ATI Radeon HD 5400 Series (Adapter 1)...
18:28:35: ------------------------------------------
18:28:35: Audio Format: 48000 Hz
18:28:35: ------------------------------------------
18:28:35: Audio Channels: 2 Ch
18:28:35: Playback device {0.0.0.00000000}.{4ae63c91-4a8b-40be-af57-fc468c7a0143}
18:28:35: ------------------------------------------
18:28:35: Using desktop audio input: Speakers (Realtek High Definition Audio)
18:28:35: Global Audio time adjust: 0
18:28:35: ------------------------------------------
18:28:35: Using auxilary audio input: Microphone (Blue Snowball)
18:28:35: Mic time offset: 0
18:28:35: ------------------------------------------
18:28:35: Audio Encoding: AAC
18:28:35: bitrate: 128
18:28:35: Using graphics capture
18:28:35: Trying to hook process: Pixel Boy.exe
18:28:35: Scene buffering time set to 700
18:28:35: Using custom x264 settings: "crf=15"
18:28:35: x264: VBV maxrate specified, but no bufsize, ignored
18:28:35: ------------------------------------------
18:28:35: Video Encoding: x264
18:28:35: fps: 30
18:28:35: width: 1360, height: 768
18:28:35: preset: veryfast
18:28:35: profile: high
18:28:35: keyint: 60
18:28:35: CBR: no
18:28:35: CFR: no
18:28:35: max bitrate: 1000
18:28:35: buffer size: 0
18:28:35: quality: 17
18:28:35: ------------------------------------------
18:28:35: SharedTexCapture hooked
18:29:03: Total frames encoded: 825, total frames duplicated: 59 (7.15%)
18:29:03: Total frames rendered: 826, number of late frames: 3 (0.36%) (it's okay for some frames to be late)
18:29:03:
18:29:03: Profiler time results:
18:29:03:
18:29:03: ==============================================================
18:29:03: video thread frame - [100%] [avg time: 6.403 ms] [children: 47.8%] [unaccounted: 52.2%]
18:29:03: | scene->Preprocess - [0.0312%] [avg time: 0.002 ms]
18:29:03: | GPU download and conversion - [47.8%] [avg time: 3.059 ms] [children: 3.08%] [unaccounted: 44.7%]
18:29:03: | | flush - [2.42%] [avg time: 0.155 ms]
18:29:03: | | CopyResource - [0.281%] [avg time: 0.018 ms]
18:29:03: | | conversion to 4:2:0 - [0.375%] [avg time: 0.024 ms]
18:29:03: Convert444Threads - [100%] [avg time: 1.212 ms] [children: 98.7%] [unaccounted: 1.32%]
18:29:03: | Convert444toNV12 - [98.7%] [avg time: 1.196 ms]
18:29:03: encoder thread frame - [100%] [avg time: 2.62 ms] [children: 1.3%] [unaccounted: 98.7%]
18:29:03: | sending stuff out - [1.3%] [avg time: 0.034 ms]
18:29:03: ==============================================================
18:29:03:
18:29:03:
18:29:03: Profiler CPU results:
18:29:03:
18:29:03: ==============================================================
18:29:03: video thread frame - [cpu time: avg 2.323 ms, total 1918.81 ms] [avg calls per frame: 1]
18:29:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:29:03: | GPU download and conversion - [cpu time: avg 0.056 ms, total 46.801 ms] [avg calls per frame: 1]
18:29:03: | | flush - [cpu time: avg 0.037 ms, total 31.2 ms] [avg calls per frame: 1]
18:29:03: | | CopyResource - [cpu time: avg 0.019 ms, total 15.601 ms] [avg calls per frame: 1]
18:29:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:29:03: Convert444Threads - [cpu time: avg 1.069 ms, total 1716.01 ms] [avg calls per frame: 2]
18:29:03: | Convert444toNV12 - [cpu time: avg 1.069 ms, total 1716.01 ms] [avg calls per frame: 2]
18:29:03: encoder thread frame - [cpu time: avg 2.192 ms, total 1762.81 ms] [avg calls per frame: 1]
18:29:03: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:29:03: ==============================================================
18:29:03:
18:29:03: =====Stream End: 2014-06-11, 18:29:03=================================================
Last Game Capture Log:
2014-06-11, 18:28:35: we're booting up:
18:28:35: CaptureThread: attached to process Pixel Boy.exe
18:28:35: D3D9 Present
18:28:35: GL Present
18:28:35: (half life scientist) everything.. seems to be in order
18:28:35: D3D9EndScene called
18:28:35: D3DPRESENT_PARAMETERS {
18:28:35: BackBufferWidth: 1280
18:28:35: BackBufferHeight: 720
18:28:35: BackBufferFormat: D3DFMT_A8R8G8B8
18:28:35: BackBufferCount: 1
18:28:35: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
18:28:35: MultiSampleQuality: 0
18:28:35: SwapEffect: D3DSWAPEFFECT_DISCARD
18:28:35: hDeviceWindow: 3998332
18:28:35: Windowed: true
18:28:35: EnableAutoDepthStencil: false
18:28:35: AutoDepthStencilFormat: D3DFMT_D24S8
18:28:35: Flags: None
18:28:35: FullScreen_RefreshRateInHz: 0
18:28:35: PresentationInterval: 1
18:28:35: };
18:28:35: successfully set up d3d9 hooks
18:28:35: D3D9Present called
18:28:35: DoD3D9GPUHook: success
18:28:35: D3DSURFACE_DESC {
18:28:35: Format: D3DFMT_A8R8G8B8
18:28:35: Type: D3DRTYPE_SURFACE
18:28:35: Usage: D3DUSAGE_RENDERTARGET
18:28:35: Pool: D3DPOOL_DEFAULT
18:28:35: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
18:28:35: MultiSampleQuality: 0
18:28:35: Width: 1280
18:28:35: Height: 720
18:28:35: };
18:28:35: successfully capturing d3d9 frames via GPU
18:29:03: ---------------------- Cleared D3D9 Capture ----------------------
18:29:03: D3D9EndScene called
18:29:03: D3D9Present called
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment