Created
January 30, 2011 15:59
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# TODO: Z~, List.pick, fix xx | |
my %commands; | |
my %rooms; | |
my $room = [0,0,0]; | |
my $stuff = []; | |
my $equipped = ''; | |
sub zip($fun, \$l1, \$l2) { | |
my @cl2 = $l2; | |
map { $fun($_, shift @cl2) }, $l1; | |
} | |
sub serial_and(*@list) { | |
my @delims = map { ", " }, @list; | |
@delims[*-1] = "" if @delims >= 1; | |
@delims[*-2] = " and " if @delims >= 2; | |
join "", zip &infix:<~>, @list, @delims; | |
} | |
my $WHITE = "\e[0m"; | |
my $GREEN = "\e[32m"; | |
my $BLUE = "\e[34m"; | |
my @random_items = < sledge ladder gold >; | |
my %dir_str = | |
up => 'in the ceiling', | |
down => 'in the floor', | |
map { ($_ => "to the $_") }, <north south east west>; | |
my %dir_vec = | |
up => [ 0, 0, 1], | |
down => [ 0, 0,-1], | |
north => [ 0, 1, 0], | |
south => [ 0,-1, 0], | |
east => [ 1, 0, 0], | |
west => [-1, 0, 0]; | |
my %dir_rev = map { ($^a => $^b), $^b => $^a }, | |
< north south east west up down >; | |
my class Room { | |
my $next = 0; | |
has $.stuff = [@random_items[{ $next == $_ && ($next = 0); $next++ }]]; | |
has $.name = "The Unnamed Room"; | |
has $.links = []; | |
method greet() { | |
say "You are in room ($room), $.name"; | |
if !$.links { | |
say "There are no exits from this room. Perhaps you need to make one?"; | |
} elsif $.links == 1 { | |
say "There is an exit %dir_str{$.links[0]}."; | |
} else { | |
say "There are exits {serial_and(@$.links)}."; | |
} | |
if $.stuff { | |
say "There is {serial_and(map { "a $_" }, @$.stuff)} here."; | |
} else { | |
say $BLUE, "There is nothing useful here you can take.", $WHITE; | |
} | |
say $GREEN, "Try 'help' for help\n", $WHITE; | |
print ">"; | |
} | |
} | |
%rooms{"0 0 0"} = Room.new(name => 'The Start', stuff => [<sledge>]); | |
%rooms{"1 1 5"} = Room.new(name => 'The Prize Room', stuff => | |
[<gold gold gold gold gold gold gold gold gold>]); | |
sub move($dir) { | |
if $dir eq 'up' && !grep 'ladder', @( %rooms{$room}.stuff ) { | |
say "There needs to be a ladder in the room before you can climb."; | |
} elsif grep $dir, @( %rooms{$room}.links ) { | |
$room = [ zip &infix:<+>, @$room, @(%dir_vec{$dir}) ]; | |
} else { | |
say "Your way is blocked."; | |
} | |
} | |
sub command(@names, $help, $ct, $sub) { | |
sub parser(*@bits) { | |
if @bits[0] eq '_help' || (@bits - 1) !~~ $ct { | |
say "Usage: {@names.join('|')} $help"; | |
} else { | |
shift @bits; | |
$sub.(|@bits); | |
} | |
} | |
for @names { %commands{$_} = &parser } | |
} | |
for <north south east west up down> -> $dir { | |
command [$dir, substr($dir,0,1)], '', 0, { move($dir) }; | |
} | |
command [<attack a>], "(direction)", 1, | |
-> $dir { | |
if !(%dir_vec{$dir}:exists) { | |
say "I don't know that direction. Try: {sort keys %dir_vec}"; | |
} | |
elsif $equipped ne 'sledge' { | |
say "You accomplish nothing."; | |
} | |
elsif grep $dir, @( %rooms{$room}.links ) { | |
say "You swing your sledge wildly."; | |
} | |
else { | |
my $r2 = [ zip &infix:<+>, @$room, @(%dir_vec{$dir}) ]; | |
my $r2o = %rooms{$r2} //= Room.new; | |
say "You bash until the surface crumbles, leaving a hole you can crawl through."; | |
push @( %rooms{$room}.links ), $dir; | |
push @( $r2o.links ), %dir_rev{$dir}; | |
} | |
}; | |
command [<inventory inv i>], "", 0, | |
{ | |
if !$stuff { | |
say "You're not carrying anything. Ask again later."; | |
} else { | |
say "You have {serial_and(map { "a $_" }, @$stuff)}." | |
} | |
}; | |
command [<name>], "(New name of room)", 1 .. *, | |
-> *@names { %rooms{$room}.name = ~@names }; | |
command [<equip>], "(itemname)", 1, | |
-> $item { | |
if grep $item, @$stuff { | |
$equipped = $item; | |
say "You equipped your $item. Put it to good use."; | |
} else { | |
say "You don't have one of those. Try 'i' to see what you have."; | |
} | |
}; | |
sub move_items(@from, @to, @filters) { | |
sub ok($item) { ?grep { $_ eq 'all' || $_ eq $item }, @filters } | |
my @move = grep &ok, @from; | |
push @to, @move; | |
@from = grep { !ok($_) }, @from; | |
if $equipped && !grep $equipped, @$stuff { | |
say "You dropped the item you were using."; | |
$equipped = ''; | |
} | |
@move == 0 ?? False !! @move > 1 ?? "{+@move} items" !! "1 item"; | |
} | |
command [<take>], '{all|(itemname)}', 1 .. *, | |
-> *@filters { | |
if move_items(%rooms{$room}.stuff, $stuff, @filters) -> $things { | |
say "You took $things."; | |
} else { | |
say "There aren't any of those here."; | |
} | |
}; | |
command [<drop>], '{all|(itemname)}', 1 .. *, | |
-> *@filters { | |
if move_items($stuff, %rooms{$room}.stuff, @filters) -> $things { | |
say "You dropped $things."; | |
} else { | |
say "You don't have any of those."; | |
} | |
}; | |
command [<help>], "(command name) ... But you apparently discovered that.", | |
0..1, -> $command? { | |
if defined $command { | |
%commands{$command}.("_help"); | |
} else { | |
say "Valid commands are: ", [ sort keys %commands ]; | |
} | |
}; | |
command [<alias>], "(existing command name) (additional name for command)", | |
2, -> $c1, $c2 { | |
if %commands{$c2}:exists { | |
say "Can't redefine an existing command!"; | |
} else { | |
%commands{$c2} = %commands{$c1}; | |
} | |
}; | |
say "Welcome to Muddy. It's kinda like a MUD, but it lacks multiple players..."; | |
%rooms{$room}.greet; | |
for $*IN.lines -> $in { | |
my @args = $in.words; | |
if @args && %commands{lc @args[0]} -> $fun { | |
$fun(|@args); | |
} else { | |
say "That didn't make any sense. Try 'help'"; | |
} | |
%rooms{$room}.greet; | |
} |
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