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Mac / 標準入力を再生するやつ (適当)
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#include <iostream> | |
#import <AudioUnit/AudioUnit.h> | |
using namespace std; | |
static bool finished = false; | |
static OSStatus AudioUnitCallback | |
(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, | |
const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, | |
UInt32 inNumberFrames, AudioBufferList *ioData) | |
{ | |
static int err = 0; | |
float samples[inNumberFrames]; | |
for (uint i = 0; i < inNumberFrames; i++) { | |
REDO: | |
cin >> samples[i]; | |
if (cin.fail()) { | |
if (++err > 1024) { | |
finished = true; | |
break; | |
} | |
cin.clear(); | |
goto REDO; | |
} else { | |
err = 0; | |
} | |
} | |
if (finished) { | |
for (uint i = 0; i < inNumberFrames; i++) samples[i] = 0.0f; | |
} | |
for (uint ch = 0; ch < 2; ch++) { | |
AudioUnitSampleType *out = (AudioUnitSampleType*)ioData->mBuffers[ch].mData; | |
for (uint i = 0; i < inNumberFrames; i++) { | |
*out++ = samples[i] * 0.5; | |
} | |
} | |
return noErr; | |
} | |
int main(int argc, void *argv[]) { | |
AudioUnit audioUnit; | |
AudioComponentDescription cd; | |
cd.componentType = kAudioUnitType_Output; | |
cd.componentSubType = kAudioUnitSubType_DefaultOutput; | |
cd.componentManufacturer = kAudioUnitManufacturer_Apple; | |
cd.componentFlags = 0; | |
cd.componentFlagsMask = 0; | |
AudioComponent component = AudioComponentFindNext(NULL, &cd); | |
AudioComponentInstanceNew(component, &audioUnit); | |
AudioUnitInitialize(audioUnit); | |
uint sampleRate; | |
{ | |
Float64 _sampleRate; | |
UInt32 size = sizeof(Float64); | |
AudioUnitGetProperty(audioUnit, | |
kAudioUnitProperty_SampleRate, | |
kAudioUnitScope_Output, | |
0, | |
&_sampleRate, | |
&size); | |
sampleRate = (uint)_sampleRate; | |
} | |
cout << "samplerate: " << sampleRate << endl; | |
uint channels = 2; | |
AURenderCallbackStruct callback; | |
callback.inputProc = AudioUnitCallback; | |
AudioUnitSetProperty(audioUnit, | |
kAudioUnitProperty_SetRenderCallback, | |
kAudioUnitScope_Input, | |
0, | |
&callback, | |
sizeof(AURenderCallbackStruct)); | |
AudioStreamBasicDescription audioFormat; | |
audioFormat.mSampleRate = sampleRate; | |
audioFormat.mFormatID = kAudioFormatLinearPCM; | |
audioFormat.mFormatFlags = kAudioFormatFlagsAudioUnitCanonical; | |
audioFormat.mChannelsPerFrame = channels; | |
audioFormat.mBytesPerPacket = sizeof(AudioUnitSampleType); | |
audioFormat.mBytesPerFrame = sizeof(AudioUnitSampleType); | |
audioFormat.mFramesPerPacket = 1; | |
audioFormat.mBitsPerChannel = 8 * sizeof(AudioUnitSampleType); | |
audioFormat.mReserved = 0; | |
AudioUnitSetProperty(audioUnit, | |
kAudioUnitProperty_StreamFormat, | |
kAudioUnitScope_Input, | |
0, | |
&audioFormat, | |
sizeof(audioFormat)); | |
AudioOutputUnitStart(audioUnit); | |
while (!finished); | |
AudioOutputUnitStop(audioUnit); | |
return 0; | |
} |
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use strict; | |
use warnings; | |
my $phase = 0; | |
while (1) { | |
print sin(6.28 * $phase); | |
$phase += 880 / 48000; | |
} |
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% g++ -o cin2audio cin2audio.cpp -framework AudioUnit | |
% perl sound.pl | ./cin2audio |
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