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Electron Win10 transparent fullscreen white bg
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP --> | |
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'"> | |
<meta http-equiv="X-Content-Security-Policy" content="default-src 'self'; script-src 'self'"> | |
<title>Hello World!</title> | |
</head> | |
<body> | |
<!-- You can also require other files to run in this process --> | |
<script src="./renderer.js"></script> | |
</body> | |
</html> |
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// Modules to control application life and create native browser window | |
const {app, BrowserWindow, screen} = require('electron') | |
const path = require('path') | |
function createWindow () { | |
// Create the browser window. | |
const mainWindow = new BrowserWindow({ | |
// set these to whatever your monitor's height and width are | |
width: screen.getPrimaryDisplay().bounds.width, | |
height: screen.getPrimaryDisplay().bounds.height, | |
x: 0, | |
// comment this in to see things work | |
// x: 1, | |
y: 0, | |
transparent: true, | |
frame: false, | |
acceptFirstMouse: true, | |
transparent: true, | |
webPreferences: { | |
nodeIntegration: true, | |
contextIsolation: false, | |
enableRemoteModule: true, | |
}, | |
}) | |
mainWindow.setIgnoreMouseEvents(true); | |
// and load the index.html of the app. | |
mainWindow.loadFile('index.html') | |
// Open the DevTools. | |
// mainWindow.webContents.openDevTools() | |
} | |
// This method will be called when Electron has finished | |
// initialization and is ready to create browser windows. | |
// Some APIs can only be used after this event occurs. | |
app.whenReady().then(() => { | |
createWindow() | |
app.on('activate', function () { | |
// On macOS it's common to re-create a window in the app when the | |
// dock icon is clicked and there are no other windows open. | |
if (BrowserWindow.getAllWindows().length === 0) createWindow() | |
}) | |
}) | |
// Quit when all windows are closed, except on macOS. There, it's common | |
// for applications and their menu bar to stay active until the user quits | |
// explicitly with Cmd + Q. | |
app.on('window-all-closed', function () { | |
if (process.platform !== 'darwin') app.quit() | |
}) | |
// In this file you can include the rest of your app's specific main process | |
// code. You can also put them in separate files and require them here. |
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{ | |
"name": "deeply-two-render-m7y66", | |
"productName": "deeply-two-render-m7y66", | |
"description": "My Electron application description", | |
"keywords": [], | |
"main": "./main.js", | |
"version": "1.0.0", | |
"author": "Sam", | |
"scripts": { | |
"start": "electron ." | |
}, | |
"dependencies": {}, | |
"devDependencies": { | |
"electron": "14.0.0" | |
} | |
} |
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// Empty |
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// This file is required by the index.html file and will | |
// be executed in the renderer process for that window. | |
// No Node.js APIs are available in this process because | |
// `nodeIntegration` is turned off. Use `preload.js` to | |
// selectively enable features needed in the rendering | |
// process. | |
function draw() { | |
var canvas = document.getElementById('canvas'); | |
if (canvas.getContext) { | |
var ctx = canvas.getContext('2d'); | |
ctx.fillRect(25, 25, 100, 100); | |
ctx.clearRect(45, 45, 60, 60); | |
ctx.strokeRect(50, 50, 50, 50); | |
} | |
} | |
const canvas = document.createElement("canvas"); | |
canvas.setAttribute("id", "canvas"); | |
document.body.appendChild(canvas); | |
draw(); |
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/* Empty */ |
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