Skip to content

Instantly share code, notes, and snippets.

@samuelmaddock
Created September 1, 2021 19:31
Show Gist options
  • Save samuelmaddock/817c57f1aaffece3cae795bba640f829 to your computer and use it in GitHub Desktop.
Save samuelmaddock/817c57f1aaffece3cae795bba640f829 to your computer and use it in GitHub Desktop.
Electron Win10 transparent fullscreen white bg
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<meta http-equiv="X-Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Hello World!</title>
</head>
<body>
<!-- You can also require other files to run in this process -->
<script src="./renderer.js"></script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow, screen} = require('electron')
const path = require('path')
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
// set these to whatever your monitor's height and width are
width: screen.getPrimaryDisplay().bounds.width,
height: screen.getPrimaryDisplay().bounds.height,
x: 0,
// comment this in to see things work
// x: 1,
y: 0,
transparent: true,
frame: false,
acceptFirstMouse: true,
transparent: true,
webPreferences: {
nodeIntegration: true,
contextIsolation: false,
enableRemoteModule: true,
},
})
mainWindow.setIgnoreMouseEvents(true);
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
{
"name": "deeply-two-render-m7y66",
"productName": "deeply-two-render-m7y66",
"description": "My Electron application description",
"keywords": [],
"main": "./main.js",
"version": "1.0.0",
"author": "Sam",
"scripts": {
"start": "electron ."
},
"dependencies": {},
"devDependencies": {
"electron": "14.0.0"
}
}
// This file is required by the index.html file and will
// be executed in the renderer process for that window.
// No Node.js APIs are available in this process because
// `nodeIntegration` is turned off. Use `preload.js` to
// selectively enable features needed in the rendering
// process.
function draw() {
var canvas = document.getElementById('canvas');
if (canvas.getContext) {
var ctx = canvas.getContext('2d');
ctx.fillRect(25, 25, 100, 100);
ctx.clearRect(45, 45, 60, 60);
ctx.strokeRect(50, 50, 50, 50);
}
}
const canvas = document.createElement("canvas");
canvas.setAttribute("id", "canvas");
document.body.appendChild(canvas);
draw();
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment