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February 17, 2011 19:57
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Improved MP/SC lockless Ring FIFO Queue
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/** | |
* RingFIFO.h - this file defines a multi-producer/single-consumer circular | |
* FIFO queue and is using the compare-and-swap to achieve | |
* the lock-free goal. The size of this buffer is given as a | |
* power of 2 - so saying: | |
* RingFIFO<int, 10> a; | |
* makes a ring buffer of 2^10 = 1024 ints. | |
*/ | |
#ifndef __RINGFIFO_H | |
#define __RINGFIFO_H | |
// System Headers | |
#include <stdint.h> | |
#include <ostream> | |
#include <string> | |
// Third-Party Headers | |
#include <log4cpp/Category.hh> | |
// Other Headers | |
// Forward Declarations | |
// Public Constants | |
// Public Datatypes | |
// Public Data Constants | |
/** | |
* This is the main class definition | |
*/ | |
template <class T, size_t aPowOf2Size> class RingFIFO | |
{ | |
public: | |
/******************************************************************* | |
* | |
* Constructors/Destructor | |
* | |
*******************************************************************/ | |
/** | |
* This is the default constructor that assumes NOTHING - it just | |
* makes a simple queue ready to hold things. | |
*/ | |
RingFIFO() : | |
mData(), | |
mHead(0), | |
mTail(0), | |
mSleepDelay(), | |
mHowSleepy(0) | |
{ | |
// clear out the sleep timer values | |
mSleepDelay.tv_sec = 0; | |
} | |
/** | |
* This is the standard copy constructor that needs to be in every | |
* class to make sure that we control how many copies we have | |
* floating around in the system. | |
*/ | |
RingFIFO( const RingFIFO<T, aPowOf2Size> & anOther ) : | |
mData(), | |
mHead(0), | |
mTail(0), | |
mSleepDelay(), | |
mHowSleepy(0) | |
{ | |
// let the '=' operator do the heavy lifting... | |
*this = anOther; | |
} | |
/** | |
* This is the standard destructor and needs to be virtual to make | |
* sure that if we subclass off this, the right destructor will be | |
* called. | |
*/ | |
virtual ~RingFIFO() | |
{ | |
clear(); | |
} | |
/** | |
* When we process the result of an equality we need to make sure | |
* that we do this right by always having an equals operator on | |
* all classes. | |
*/ | |
RingFIFO & operator=( RingFIFO<T, aPowOf2Size> & anOther ) | |
{ | |
if (this != & anOther) { | |
/** | |
* Assuming the argument is stable, then we're just going | |
* to walk it, pushing on the values from it in the right | |
* order so they are appended to us. | |
*/ | |
for (size_t i = anOther.mHead; i <= anOther.mTail; ++i) { | |
if (!push(const_cast<const T &>(anOther.mData[i].value))) { | |
break; | |
} | |
} | |
} | |
return *this; | |
} | |
RingFIFO & operator=( const RingFIFO<T, aPowOf2Size> & anOther ) | |
{ | |
return operator=((RingFIFO<T, aPowOf2Size> &)anOther); | |
} | |
/******************************************************************* | |
* | |
* Accessor Methods | |
* | |
*******************************************************************/ | |
/** | |
* This method takes an item and places it in the queue - if it can. | |
* If so, then it will return 'true', otherwise, it'll return 'false'. | |
*/ | |
bool push( T & anElem ) | |
{ | |
bool error = false; | |
// move the tail (insertion point) and get the old value for me | |
size_t insPt = __sync_fetch_and_add(&mTail, 1) & eBitMask; | |
// see if we've crashed the queue all the way around... | |
if (mData[insPt].valid) { | |
error = true; | |
cLog.error("[push] the queue is full! We're overwriting the oldest data with the new!"); | |
} | |
// save the data in the right spot and flag it as valid | |
const_cast<T &>(mData[insPt].value) = anElem; | |
mData[insPt].valid = true; | |
return !error; | |
} | |
bool push( const T & anElem ) | |
{ | |
return push(*const_cast<T *>(&anElem)); | |
} | |
bool push( volatile T & anElem ) | |
{ | |
return push(*const_cast<T *>(&anElem)); | |
} | |
/** | |
* This method updates the passed-in reference with the value on the | |
* top of the queue - if it can. If so, it'll return the value and | |
* 'true', but if it can't, as in the queue is empty, then the method | |
* will return 'false' and the value will be untouched. | |
*/ | |
bool pop( T & anElem ) | |
{ | |
bool error = false; | |
// see if we have an empty queue... | |
if (!mData[mHead & eBitMask].valid) { | |
error = true; | |
} else { | |
// move the head, mask it for the location and copy the value | |
size_t grab = __sync_fetch_and_add(&mHead, 1) & eBitMask; | |
anElem = const_cast<T &>(mData[grab].value); | |
mData[grab].valid = false; | |
// don't forget to tell the sleep() that we got a hit | |
mHowSleepy = 0; | |
} | |
return !error; | |
} | |
/** | |
* If there is an item on the queue, this method will return a look | |
* at that item without updating the queue. The return value will be | |
* 'true' if there is something, but 'false' if the queue is empty. | |
*/ | |
bool peek( T & anElem ) | |
{ | |
bool error = false; | |
// see if we have an empty queue... | |
if (!mData[mHead & eBitMask].valid) { | |
error = true; | |
} else { | |
anElem = const_cast<T &>(mData[mHead & eBitMask].value); | |
} | |
return !error; | |
} | |
/** | |
* This method will clear out the contents of the queue so if | |
* you're storing pointers, then you need to be careful as this | |
* could leak. | |
*/ | |
void clear() | |
{ | |
T v; | |
while (pop(v)); | |
} | |
/** | |
* This method will return 'true' if there are no items in the | |
* queue. Simple. | |
*/ | |
bool empty() | |
{ | |
return (mHead == mTail); | |
} | |
/** | |
* This method will return the total number of items in the | |
* queue. | |
*/ | |
size_t size() const | |
{ | |
size_t retval = mTail - mHead; | |
// see if it's wrapped around - and correct the unsigned math | |
if (retval > eCapacity) { | |
retval = (retval + eCapacity) & eBitMask; | |
} | |
return retval; | |
} | |
/******************************************************************* | |
* | |
* Utility Methods | |
* | |
*******************************************************************/ | |
/** | |
* This method will check to see if the queue is empty, and if it | |
* is, it'll sleep a "little bit" and then return to the caller. | |
* The reason for all this is that the queue does not have a blocking | |
* mode, so the only way to service the queue is to poll it. Too | |
* agressive and you're wasing CPU cycles, too passive and you're | |
* wasting time. This tries to strike a nice balance. | |
*/ | |
void sleep( bool aForcedSleep = false ) | |
{ | |
/** | |
* If we are empty, and we have a non-zero delay to sleep for, | |
* then do it, but make sure to cap the sleepy index at the size | |
* of the array of sleepy values. | |
*/ | |
if ((aForcedSleep || empty()) && | |
((mSleepDelay.tv_nsec = cSleepy[mHowSleepy++]) != 0)) { | |
nanosleep(&mSleepDelay, NULL); | |
mHowSleepy = (mHowSleepy > cSleepyMax ? cSleepyMax : mHowSleepy); | |
} | |
} | |
/** | |
* Because there are plenty of times that it's really useful to have | |
* a human-readable version of this instance's data, we're going to | |
* have a common method to give us just that - and this is it. | |
*/ | |
virtual std::string toString() const | |
{ | |
return "<RingFIFO>"; | |
} | |
/** | |
* This method checks to see if two queues are equal in their | |
* contents and not their pointer values. This is how you'd likely | |
* expect equality to work. | |
*/ | |
bool operator==( RingFIFO<T, aPowOf2Size> & anOther ) const | |
{ | |
bool equals = true; | |
// check to see if he's as sleepy as me :) | |
if (equals) { | |
equals = (mHowSleepy == anOther.mHowSleepy); | |
} | |
// next, check the elements for equality | |
if (equals) { | |
for (size_t i = mHead, j = anOther.mHead; i <= mTail; ++i, ++j) { | |
if (const_cast<T &>(mData[i]) != const_cast<T &>(anOther.mData[j])) { | |
equals = false; | |
break; | |
} | |
} | |
} | |
return equals; | |
} | |
/** | |
* This method checks to see if two queues are NOT equal in their | |
* contents and not their pointer values. This is how you'd likely | |
* expect equality to work. | |
*/ | |
bool operator!=( RingFIFO<T, aPowOf2Size> & anOther ) const | |
{ | |
return !operator=(anOther); | |
} | |
private: | |
/** | |
* We need a few 'computed' values from the power of 2 size - the | |
* first is the real capacity and the second is the bit mask for | |
* locating the index of the array. These will be used in the code | |
* to make it a lot faster overall. | |
*/ | |
enum { | |
eBitMask = ((1 << aPowOf2Size) - 1), | |
eCapacity = (1 << aPowOf2Size) | |
}; | |
/** | |
* In order to simplify the ring buffer access, I'm going to actually | |
* have the ring a series of 'nodes', and for each, there will be a | |
* value and a valid 'flag'. If the flag isn't true, then the value | |
* in the node isn't valid. We'll use this to decouple the push() | |
* and pop() so that each only needs to know it's own location and | |
* then interrogate the node for state. | |
*/ | |
struct Node { | |
T value; | |
bool valid; | |
Node() : value(), valid(false) { } | |
Node( const T & aValue ) : value(aValue), valid(true) { } | |
~Node() { } | |
}; | |
/** | |
* We have a very simple structure - an array of values of a fixed | |
* size and a simple head and tail. | |
*/ | |
volatile Node mData[eCapacity]; | |
volatile size_t mHead; | |
volatile size_t mTail; | |
/** | |
* Because this queue will not block until something is there, | |
* we need to make it a little easier on the users of this class | |
* by having a simple sleep() method. Simple, but clever under | |
* the covers. In order to implement this sleeper I need a few | |
* things, and these are it. | |
*/ | |
struct timespec mSleepDelay; | |
uint8_t mHowSleepy; | |
static int32_t cSleepy[]; | |
static uint8_t cSleepyMax; | |
/** | |
* This is the class reference to the logger for this class. | |
* It's pthread-aware, so we should be OK to use it by all the | |
* instances of this class. | |
*/ | |
static log4cpp::Category & cLog; | |
}; | |
template <class T, size_t aPowOf2Size> int32_t RingFIFO<T, aPowOf2Size>::cSleepy[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250000, 250000, 250000, 250000, 250000, 250000, 250000, 250000, 250000, 250000, 500000, 500000, 500000, 500000, 500000, 500000, 500000, 500000, 500000, 500000, 750000, 750000, 750000, 750000, 750000, 750000, 750000, 750000, 750000, 750000, 1000000, 1000000, 1000000, 1000000, 1000000, 1000000, 1000000, 1000000, 1000000, 1000000, 2500000, 2500000, 2500000, 2500000, 2500000, 2500000, 2500000, 2500000, 2500000, 2500000, 5000000, 5000000, 5000000, 5000000, 5000000, 10000000, 10000000, 10000000, 10000000, 10000000, 50000000, 100000000 }; | |
template <class T, size_t aPowOf2Size> uint8_t RingFIFO<T, aPowOf2Size>::cSleepyMax = 41; | |
template <class T, size_t aPowOf2Size> log4cpp::Category & RingFIFO<T, aPowOf2Size>::cLog = log4cpp::Category::getInstance("RingFIFO<T, aPowOf2Size>"); | |
#endif // __RINGFIFO_H | |
// vim: set ts=4: |
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