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@paultag
Created February 22, 2011 06:07
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Goofy Game of Life impl
#include <iostream>
#include <limits.h>
#include <math.h>
using namespace std;
int WORLD = 0;
int LASTWORLD = 0;
int NEWWORLD = 0;
const int ROW_L = sqrt(log2(INT_MAX));
const int set[3] = { -1, 0, 1 };
int offset( int x, int y ) {
int offset_bit = (y*ROW_L)+x;
int numeric_val = pow(2,offset_bit);
return numeric_val;
}
int getX( int offset ) {
return ( offset % ROW_L );
}
int getY( int offset ) {
return ( offset / ROW_L );
}
int pokeCell( int x, int y ) {
if (
x >= 0 && y >= 0 &&
x < ROW_L && y < ROW_L
) {
int bit = offset(x, y);
return ( WORLD & bit ) != 0;
} else {
return -1;
}
}
void setCell(int x, int y) {
int bit = offset(x,y);
WORLD += bit;
}
void unsetCell(int x, int y) {
int bit = offset(x,y);
WORLD -= bit;
}
int getDelta() {
int ret = (WORLD & LASTWORLD);
return (WORLD-ret);
}
int getNextOffset( int MIDWORLD ) {
int oldmidworld = MIDWORLD;
MIDWORLD = ((MIDWORLD) & (MIDWORLD-1));
if ( MIDWORLD == 0 )
if ( oldmidworld != 0 )
return oldmidworld;
else
return 0;
else
return oldmidworld^MIDWORLD;
}
void processNode( int x, int y ) {
int nCount = 0;
for ( int i = 0; i < 3; ++i )
for ( int n = 0; n < 3; ++n )
if ( pokeCell(x+set[i], y+set[n]) == 1 )
if (!( set[i] == 0 && set[n] == 0 ))
nCount++;
int bitflag = offset(x,y);
if ( nCount < 2 || nCount > 3 )
if ( ( NEWWORLD & bitflag ) > 0 )
NEWWORLD -= bitflag;
if ( nCount == 3 )
if ( ( NEWWORLD & bitflag ) == 0 )
NEWWORLD += bitflag;
}
void processNode( int x, int y, int flag ) {
if ( flag )
for ( int i = 0; i < 3; ++i )
for ( int n = 0; n < 3; ++n )
processNode(x+set[i], y+set[n]);
}
void renderWorld() {
for ( int i = 0; i < ROW_L; ++i ) {
for ( int n = 0; n < ROW_L; ++n )
if ( pokeCell(i,n) )
std::cout << " O";
else
std::cout << " X";
std::cout << std::endl;
}
std::cout << std::endl;
}
int main( int argc, char ** argv ) {
setCell(2,1);
setCell(2,2);
setCell(2,3);
while ( WORLD != LASTWORLD ) {
renderWorld();
NEWWORLD = WORLD;
int delt = getDelta();
int next = getNextOffset(delt);
delt -= next;
while ( next != 0 ) {
int x = getX(log2(next));
int y = getY(log2(next));
processNode(x,y,1);
next = getNextOffset(delt);
delt -= next;
}
if ( NEWWORLD == LASTWORLD ) {
std::cout << "Hey! This loops! Cool!" << std::endl;
LASTWORLD = NEWWORLD;
WORLD = NEWWORLD;
}
LASTWORLD = WORLD;
WORLD = NEWWORLD;
}
std::cout << "All set. This is the final state." << std::endl << std::endl;
renderWorld();
}
@agamez
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agamez commented Dec 31, 2011

int numeric_val = pow(2,offset_bit);
pow, really? I will assume it's killing all the performance you're trying to get with all the bit management!
why not
int numeric_val = 1 << offset_bit;
This should be just one or two CPU instructions, you will leave out math.h and save one function call.

I think I should say the same about using C++ std:cout << instead of simply puts(). Not that it matters to the algorithm itself, but seems like overkill.

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