Distribute points in a circle at random and uniformly.
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January 4, 2016 20:19
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Dot density circles
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radius | value | |
---|---|---|
100 | 500 | |
200 | 4000 | |
75 | 1000 | |
20 | 100 |
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<style> | |
.point{ | |
fill-opacity:0.5; | |
} | |
</style> | |
<body> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script> | |
var width = 960, height = 700; | |
var color = d3.scale.category10(); | |
function pointInCircle(r){ | |
var theta = 2 * Math.PI * Math.random(); | |
var rootR = r * Math.sqrt(Math.random()); | |
return { | |
cx: rootR * Math.cos(theta), | |
cy: rootR * Math.sin(theta) | |
} | |
} | |
function drawDensityCircle(d,i){ | |
var parent = d3.select(this); | |
console.log(i,color(i)); | |
for(var dot = 0; dot < d.value; dot++){ | |
var p = pointInCircle(parseInt(d.radius)); | |
p.r = 2; | |
p['class'] = 'point'; | |
p.fill = color(i); | |
parent.append('circle').attr(p); | |
} | |
} | |
d3.csv('data.csv',function(d){ | |
d.map(function(d){ | |
return { | |
radius: parseInt(d.radius), | |
value: parseInt(d.value) | |
} | |
}) | |
d3.select('body') | |
.append('svg').attr({width:width, height:height}) | |
.selectAll('.area') | |
.data(d) | |
.enter() | |
.append('g') | |
.attr( 'transform', function(d,i){ | |
var xpos = (width - (d.radius * 2)) * Math.random() + d.radius; | |
var ypos = (height - (d.radius * 2)) * Math.random() + d.radius; | |
return 'translate(' + xpos + ',' + height * Math.random() + ')'; | |
}) | |
.each(drawDensityCircle); | |
}); | |
</script> |
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