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@n-taku
Last active August 8, 2020 13:31
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UnityのBarracudaで推論するサンプル
using Unity.Barracuda;
public class MnistInference
{
readonly IWorker worker;
public MnistInference(NNModel modelAsset)
{
var runtimeModel = ModelLoader.Load(modelAsset);
worker = WorkerFactory.CreateWorker(WorkerFactory.Type.CSharpBurst, runtimeModel);
}
//推論
//Mnistは28x28のfloat値(0~1)のinputで推論できる,左上が原点で右下に向かう座標系
public int Inference(float[] inputFloats)
{
//推論する
var scores = InferenceOnnx(inputFloats);
//最大のIndexを求める.Indexが推論した数字
var maxScore = float.MinValue;
int maxIndex = 0;
for (int i = 0; i < scores.Length; i++)
{
float score = scores[i];
if (maxScore < score)
{
maxScore = score;
maxIndex = i;
}
}
return maxIndex;
}
private float[] InferenceOnnx(float[] input)
{
var inputTensor = new Tensor(1, 28, 28, 1, input);
worker.Execute(inputTensor);
var outputTensor = worker.PeekOutput();
var outputArray = outputTensor.ToReadOnlyArray();
inputTensor.Dispose();
outputTensor.Dispose();
return outputArray;
}
~MnistInference()
{
worker.Dispose();
}
}
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