Created
March 17, 2014 12:47
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Create a Waving ColorSpace using ruby
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#!/usr/bin/env ruby | |
require 'gosu' # gem install gosu | |
$dimension, $squares = 200, 20 | |
$size = $dimension / $squares | |
class Entity | |
def initialize(x,y, win) | |
@pos = {x:$dimension/$squares*x, y:$dimension/$squares*y} | |
@last_update = @update_limit = 4 | |
@color = {h:360/$squares.to_f*x, s:1/$squares.to_f*y} | |
@color_dir = {h:360/$squares.to_f,s:1/$squares.to_f} | |
@shift = {x:x,y:y} | |
end | |
def update | |
@last_update -= 1 | |
if @last_update==0 | |
@color_dir[:h] *= -1 if @color[:h]>=360 or @color[:h]<=0 | |
@color_dir[:s] *= -1 if @color[:s]>=1 or @color[:s]<=0 | |
@color[:h] += @color_dir[:h] | |
@color[:s] += @color_dir[:s] | |
@color[:h] = 0 if @color[:h]<0 | |
@color[:s] = 0 if @color[:s]<0 | |
@last_update = @update_limit | |
end | |
end | |
def draw win | |
color = Gosu::Color.from_hsv @color[:h], @color[:s], 0.7 | |
win.draw_quad @pos[:x]-$size, @pos[:y]-$size, color, | |
@pos[:x]+$size, @pos[:y]-$size, color, | |
@pos[:x]+$size, @pos[:y]+$size, color, | |
@pos[:x]-$size, @pos[:y]+$size, color | |
end | |
end | |
class GameWindow < Gosu::Window | |
def initialize | |
super $dimension, $dimension, false | |
self.caption = "Color Dream" | |
@quads = [] | |
$squares.times do |i| | |
$squares.times do |j| | |
@quads << Entity.new( i, j, self) | |
end | |
end | |
end | |
def update() @quads.each {|q| q.update } end | |
def draw() @quads.each { |q| q.draw self } end | |
end | |
GameWindow.new.show |
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