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March 20, 2014 09:31
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Password Generator
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| using System; | |
| using System.Collections.Generic; | |
| using System.Security.Cryptography; | |
| using System.Text; | |
| namespace Technical | |
| { | |
| public class PasswordGenerator | |
| { | |
| /// <summary> | |
| /// This class will generate passwords of specified length containing alphanumeric characters. | |
| /// </summary> | |
| // Define default min and max password lengths. | |
| private static int DEFAULT_MIN_PASSWORD_LENGTH = 8; | |
| private static int DEFAULT_MAX_PASSWORD_LENGTH = 10; | |
| // Define supported password characters divided into groups. | |
| // You can add (or remove) characters to (from) these groups. | |
| private static string PASSWORD_CHARS_LCASE = "abcdefgijkmnopqrstwxyz"; | |
| private static string PASSWORD_CHARS_UCASE = "ABCDEFGHJKLMNPQRSTWXYZ"; | |
| private static string PASSWORD_CHARS_NUMERIC = "1234567890"; | |
| private static string PASSWORD_CHARS_SPECIAL = "*$-+?_=%{}/"; | |
| /// <summary> | |
| /// Generates a random password. | |
| /// </summary> | |
| /// <returns> | |
| /// Randomly generated password. | |
| /// </returns> | |
| /// <remarks> | |
| /// The length of the generated password will be determined at | |
| /// random. It will be no shorter than the minimum default and | |
| /// no longer than maximum default. | |
| /// </remarks> | |
| public static string Generate() | |
| { | |
| return Generate(DEFAULT_MIN_PASSWORD_LENGTH, | |
| DEFAULT_MAX_PASSWORD_LENGTH); | |
| } | |
| /// <summary> | |
| /// Generates a random password of the exact length. | |
| /// </summary> | |
| /// <param name="length"> | |
| /// Exact password length. | |
| /// </param> | |
| /// <returns> | |
| /// Randomly generated password. | |
| /// </returns> | |
| public static string Generate(int length) | |
| { | |
| return Generate(length, length); | |
| } | |
| /// <summary> | |
| /// Generates a random password. | |
| /// </summary> | |
| /// <param name="minLength"> | |
| /// Minimum password length. | |
| /// </param> | |
| /// <param name="maxLength"> | |
| /// Maximum password length. | |
| /// </param> | |
| /// <returns> | |
| /// Randomly generated password. | |
| /// </returns> | |
| /// <remarks> | |
| /// The length of the generated password will be determined at | |
| /// random and it will fall with the range determined by the | |
| /// function parameters. | |
| /// </remarks> | |
| public static string Generate(int minLength, int maxLength) | |
| { | |
| // Make sure that input parameters are valid. | |
| if (minLength <= 0 || maxLength <= 0 || minLength > maxLength) | |
| return null; | |
| // Create a local array containing supported password characters | |
| // grouped by types. You can remove character groups from this | |
| // array, but doing so will weaken the password strength. | |
| char[][] charGroups = new char[][] | |
| { | |
| PASSWORD_CHARS_LCASE.ToCharArray(), | |
| PASSWORD_CHARS_UCASE.ToCharArray(), | |
| PASSWORD_CHARS_NUMERIC.ToCharArray(), | |
| PASSWORD_CHARS_SPECIAL.ToCharArray() | |
| }; | |
| // Use this array to track the number of unused characters in each | |
| // character group. | |
| int[] charsLeftInGroup = new int[charGroups.Length]; | |
| // Initially, all characters in each group are not used. | |
| for (int i = 0; i < charsLeftInGroup.Length; i++) | |
| charsLeftInGroup[i] = charGroups[i].Length; | |
| // Use this array to track (iterate through) unused character groups. | |
| int[] leftGroupsOrder = new int[charGroups.Length]; | |
| // Initially, all character groups are not used. | |
| for (int Counter = 0; Counter < leftGroupsOrder.Length; Counter++) | |
| leftGroupsOrder[Counter] = Counter; | |
| // Because we cannot use the default randomizer, which is based on the | |
| // current time (it will produce the same "random" number within a | |
| // second), we will use a random number generator to seed the | |
| // randomizer. | |
| // Use a 4-byte array to fill it with random bytes and convert it then | |
| // to an integer value. | |
| byte[] randomBytes = new byte[4]; | |
| // Generate 4 random bytes. | |
| RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider(); | |
| rng.GetBytes(randomBytes); | |
| // Convert 4 bytes into a 32-bit integer value. | |
| int seed = (randomBytes[0] & 0x7f) << 24 | | |
| randomBytes[1] << 16 | | |
| randomBytes[2] << 8 | | |
| randomBytes[3]; | |
| // Now, this is real randomization. | |
| Random random = new Random(seed); | |
| // This array will hold password characters. | |
| char[] password = null; | |
| // Allocate appropriate memory for the password. | |
| if (minLength < maxLength) | |
| password = new char[random.Next(minLength, maxLength + 1)]; | |
| else | |
| password = new char[minLength]; | |
| // Index of the next character to be added to password. | |
| int nextCharIdx; | |
| // Index of the next character group to be processed. | |
| int nextGroupIdx; | |
| // Index which will be used to track not processed character groups. | |
| int nextLeftGroupsOrderIdx; | |
| // Index of the last non-processed character in a group. | |
| int lastCharIdx; | |
| // Index of the last non-processed group. | |
| int lastLeftGroupsOrderIdx = leftGroupsOrder.Length - 1; | |
| // Generate password characters one at a time. | |
| for (int Counter = 0; Counter < password.Length; Counter++) | |
| { | |
| // If only one character group remained unprocessed, process it; | |
| // otherwise, pick a random character group from the unprocessed | |
| // group list. To allow a special character to appear in the | |
| // first position, increment the second parameter of the Next | |
| // function call by one, i.e. lastLeftGroupsOrderIdx + 1. | |
| if (lastLeftGroupsOrderIdx == 0) | |
| nextLeftGroupsOrderIdx = 0; | |
| else | |
| nextLeftGroupsOrderIdx = random.Next(0, | |
| lastLeftGroupsOrderIdx); | |
| // Get the actual index of the character group, from which we will | |
| // pick the next character. | |
| nextGroupIdx = leftGroupsOrder[nextLeftGroupsOrderIdx]; | |
| // Get the index of the last unprocessed characters in this group. | |
| lastCharIdx = charsLeftInGroup[nextGroupIdx] - 1; | |
| // If only one unprocessed character is left, pick it; otherwise, | |
| // get a random character from the unused character list. | |
| if (lastCharIdx == 0) | |
| nextCharIdx = 0; | |
| else | |
| nextCharIdx = random.Next(0, lastCharIdx + 1); | |
| // Add this character to the password. | |
| password[Counter] = charGroups[nextGroupIdx][nextCharIdx]; | |
| // If we processed the last character in this group, start over. | |
| if (lastCharIdx == 0) | |
| charsLeftInGroup[nextGroupIdx] = | |
| charGroups[nextGroupIdx].Length; | |
| // There are more unprocessed characters left. | |
| else | |
| { | |
| // Swap processed character with the last unprocessed character | |
| // so that we don't pick it until we process all characters in | |
| // this group. | |
| if (lastCharIdx != nextCharIdx) | |
| { | |
| char temp = charGroups[nextGroupIdx][lastCharIdx]; | |
| charGroups[nextGroupIdx][lastCharIdx] = | |
| charGroups[nextGroupIdx][nextCharIdx]; | |
| charGroups[nextGroupIdx][nextCharIdx] = temp; | |
| } | |
| // Decrement the number of unprocessed characters in | |
| // this group. | |
| charsLeftInGroup[nextGroupIdx]--; | |
| } | |
| // If we processed the last group, start all over. | |
| if (lastLeftGroupsOrderIdx == 0) | |
| lastLeftGroupsOrderIdx = leftGroupsOrder.Length - 1; | |
| // There are more unprocessed groups left. | |
| else | |
| { | |
| // Swap processed group with the last unprocessed group | |
| // so that we don't pick it until we process all groups. | |
| if (lastLeftGroupsOrderIdx != nextLeftGroupsOrderIdx) | |
| { | |
| int temp = leftGroupsOrder[lastLeftGroupsOrderIdx]; | |
| leftGroupsOrder[lastLeftGroupsOrderIdx] = | |
| leftGroupsOrder[nextLeftGroupsOrderIdx]; | |
| leftGroupsOrder[nextLeftGroupsOrderIdx] = temp; | |
| } | |
| // Decrement the number of unprocessed groups. | |
| lastLeftGroupsOrderIdx--; | |
| } | |
| } | |
| // Convert password characters into a string and return the result. | |
| return new string(password); | |
| } | |
| } | |
| } |
tolarin12
commented
Apr 20, 2021
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