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Created May 19, 2011 20:13
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Core was generated by `mangos-worldd'.
Program terminated with signal 11, Segmentation fault.
#0 WorldObject::SetMap (this=0x83c76a500, map=0x0)
at /home/ps/source/src/game/Object.cpp:1773
1773 m_mapId = map->GetId();
[New Thread 802409cc0 (LWP 101757)]
[New Thread 802409e80 (LWP 101756)]
[New Thread 80240a040 (LWP 101755)]
[New Thread 80240a200 (LWP 101754)]
[New Thread 80240a3c0 (LWP 101753)]
[New Thread 80240a580 (LWP 101510)]
[New Thread 80240a740 (LWP 100705)]
[New Thread 80240a900 (LWP 100573)]
[New Thread 80240ac80 (LWP 100367)]
[New Thread 80240ae40 (LWP 100349)]
[New Thread 8024971c0 (LWP 100331)]
[New Thread 8024041c0 (LWP 101239)]
=========== bt ==========
#0 WorldObject::SetMap (this=0x83c76a500, map=0x0)
at /home/ps/source/src/game/Object.cpp:1773
#1 0x0000000000640e7a in GameObject::Create (this=0x83c76a500,
guidlow=2023310, name_id=18, map=0x0, phaseMask=1, x=-128, y=-136.789993,
z=-144.699997, ang=0, rotation0=0, rotation1=0, rotation2=0, rotation3=0,
animprogress=255 'я', go_state=GO_STATE_READY)
at /home/ps/source/src/game/GameObject.cpp:105
#2 0x00000000006a2046 in ChatHandler::MazeAddGameObject (this=0x7ffffeff8d20,
id=) at /home/ps/source/src/game/Level2.cpp:5732
#3 0x00000000006a2eae in ChatHandler::HandleMazeGenerateCommand (
this=0x7ffffeff8d20, args=) at /home/ps/source/src/game/Level2.cpp:5565
#4 0x00000000005a6ee7 in ChatHandler::ExecuteCommand (this=0x7ffffeff8d20,
text=0x837fbc2d6 "") at /home/ps/source/src/game/Chat.cpp:1202
#5 0x00000000005a7424 in ChatHandler::ParseCommands (this=0x7ffffeff8d20,
text=0x837fbc2c9 "maze generate") at /home/ps/source/src/game/Chat.cpp:1333
#6 0x0000000000a842e5 in WorldSession::HandleMessagechatOpcode (
this=0x82041f400, recv_data=@0x82023d2d0)
at /home/ps/source/src/game/ChatHandler.cpp:177
#7 0x000000000094b6fe in WorldSession::ExecuteOpcode (this=0x82041f400,
opHandle=) at /home/ps/source/src/game/WorldSession.cpp:1017
#8 0x000000000094ee52 in WorldSession::Update (this=0x82041f400,
updater=@0x7ffffeff8e90) at /home/ps/source/src/game/WorldSession.cpp:241
#9 0x0000000000946402 in World::UpdateSessions (this=0x8026b6400, diff=)
at /home/ps/source/src/game/World.cpp:2021
#10 0x0000000000947ac6 in World::Update (this=0x8026b6400, diff=47)
at /home/ps/source/src/game/World.cpp:1538
#11 0x0000000000548399 in WorldRunnable::run (this=)
at /home/ps/source/src/mangosd/WorldRunnable.cpp:60
#12 0x0000000000ab6a6a in ACE_Based::Thread::ThreadTask (param=0x8201a3920)
at /home/ps/source/src/shared/Threading.cpp:187
#13 0x0000000800f1ba86 in ACE_OS_Thread_Adapter::invoke ()
from /usr/local/lib/libACE-6.0.1.so
#14 0x000000080205f4f1 in pthread_getprio () from /lib/libthr.so.3
#15 0x0000000000000000 in ?? ()
=========== bt full ==========
#0 WorldObject::SetMap (this=0x83c76a500, map=0x0)
at /home/ps/source/src/game/Object.cpp:1773
__FUNCTION__ = "SetMap"
#1 0x0000000000640e7a in GameObject::Create (this=0x83c76a500,
guidlow=2023310, name_id=18, map=0x0, phaseMask=1, x=-128, y=-136.789993,
z=-144.699997, ang=0, rotation0=0, rotation1=0, rotation2=0, rotation3=0,
animprogress=255 'я', go_state=GO_STATE_READY)
at /home/ps/source/src/game/GameObject.cpp:105
__FUNCTION__ = "Create"
#2 0x00000000006a2046 in ChatHandler::MazeAddGameObject (this=0x7ffffeff8d20,
id=) at /home/ps/source/src/game/Level2.cpp:5732
map = (Map *) 0x0
pGameObj = (GameObject *) 0x83c76a500
#3 0x00000000006a2eae in ChatHandler::HandleMazeGenerateCommand (
this=0x7ffffeff8d20, args=) at /home/ps/source/src/game/Level2.cpp:5565
y = 1
x = 0
level = 0
i = 5001
x =
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