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@tubakihimeLoveHate
Created February 11, 2020 15:22
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireController : MonoBehaviour
{
AnimatorStateInfo state;
Animator animator;
public GameObject fireEffect;
// Start is called before the first frame update
void Start()
{
animator= GetComponent<Animator>();
animator.SetBool("start",true);
}
// Update is called once per frame
void Update()
{
state = animator.GetCurrentAnimatorStateInfo(0);
if(state.normalizedTime > 1){
fireEffect.gameObject.SetActive(true);
}
}
}
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