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@muzudho
Last active February 8, 2017 22:25
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UnityEditorを使って2D格闘(2D Fighting game)作るときのモーション遷移図作成の半自動化に挑戦しよう<その5> ref: http://qiita.com/muzudho1/items/50806e7d790034d975a6
Assets/StellaQL/AnimatorControllers/Demo_Zoo.controller
TRANSITION INSERT
FROM "Base Layer\.Dog"
TO "Base Layer\.Cat"
TRANSITION INSERT
FROM "Base Layer\.Dog"
TO "Base Layer\.Cat"
TRANSITION DELETE
FROM "Base Layer\.Dog"
TO "Base Layer\.Cat"
TRANSITION UPDATE
SET solo true mute true hasExitTime true
exitTime 12.3 hasFixedDuration false
duration 4.56 offset 7.89
orderedInterruption false tag excellent
FROM "Base Layer\.StellaQL Practice\.Cat"
TO "Base Layer\.StellaQL Practice\.Dog"
STATE UPDATE
SET name WhiteCat tag enjoy
speed 1.23 speedParameterActive true speedParameter Monday
mirror true mirrorParameterActive true mirrorParameter Tuesday
cycleOffset 4.56 cycleOffsetParameterActive true cycleOffsetParameter Wednesday
iKOnFeet true writeDefaultValues false
WHERE "Base Layer\.StellaQL Practice\.Cat"
# Sample
STATE SELECT
WHERE ".*Dog"
# Sample
TRANSITION INSERT
FROM "Base Layer\.Foo"
TO TAG (Horn)
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