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UnityEditorを使って2D格闘(2D Fighting game)作るときのモーション遷移図作成の半自動化に挑戦しよう<その5> ref: http://qiita.com/muzudho1/items/50806e7d790034d975a6
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Assets/StellaQL/AnimatorControllers/Demo_Zoo.controller |
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TRANSITION INSERT | |
FROM "Base Layer\.Dog" | |
TO "Base Layer\.Cat" |
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TRANSITION INSERT | |
FROM "Base Layer\.Dog" | |
TO "Base Layer\.Cat" |
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TRANSITION DELETE | |
FROM "Base Layer\.Dog" | |
TO "Base Layer\.Cat" |
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TRANSITION UPDATE | |
SET solo true mute true hasExitTime true | |
exitTime 12.3 hasFixedDuration false | |
duration 4.56 offset 7.89 | |
orderedInterruption false tag excellent | |
FROM "Base Layer\.StellaQL Practice\.Cat" | |
TO "Base Layer\.StellaQL Practice\.Dog" |
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STATE UPDATE | |
SET name WhiteCat tag enjoy | |
speed 1.23 speedParameterActive true speedParameter Monday | |
mirror true mirrorParameterActive true mirrorParameter Tuesday | |
cycleOffset 4.56 cycleOffsetParameterActive true cycleOffsetParameter Wednesday | |
iKOnFeet true writeDefaultValues false | |
WHERE "Base Layer\.StellaQL Practice\.Cat" |
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# Sample | |
STATE SELECT | |
WHERE ".*Dog" |
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# Sample | |
TRANSITION INSERT | |
FROM "Base Layer\.Foo" | |
TO TAG (Horn) |
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