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Created June 30, 2015 13:18
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Open Broadcaster Software v0.65b log file uploaded at 2015-06-30, 15:18:36 (local time). The log file was approximately 2 hours and 34 minutes old at the time it was uploaded.
12:43:58: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
12:43:58: Failed loading CUDA dll
12:43:58: VCE encoding with AMF.
12:43:59: Possible support for AMD VCE.
12:45:52: VCE encoding with AMF.
12:49:20: Open Broadcaster Software v0.65b - 64bit ( ^ω^)
12:49:20: -------------------------------
12:49:20: CPU Name: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
12:49:20: CPU Speed: 3360MHz
12:49:20: Physical Memory: 8151MB Total, 3626MB Free
12:49:20: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
12:49:20: monitor 1: pos={0, 0}, size={1920, 1080}
12:49:20: Windows Version: 6.2 Build 9200
12:49:20: Aero is Enabled
12:49:20: -------------------------------
12:49:20: OBS Modules:
12:49:20: Base Address Module
12:49:20: 00000000A7020000 OBS.exe
12:49:20: 0000000026D30000 OBSApi.dll
12:49:20: 000000002F710000 DShowPlugin.dll
12:49:20: 000000002F9E0000 GraphicsCapture.dll
12:49:20: 0000000029A90000 NoiseGate.dll
12:49:20: 0000000027EE0000 PSVPlugin.dll
12:49:20: 0000000026C90000 scenesw.dll
12:49:20: ------------------------------------------
12:49:20: Adapter 1
12:49:20: Video Adapter: AMD Radeon R9 200 Series
12:49:20: Video Adapter Dedicated Video Memory: 3199393792
12:49:20: Video Adapter Shared System Memory: 4026531840
12:49:20: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:49:20: =====Stream Start: 2015-06-30, 12:49:20===============================================
12:49:20: Multithreaded optimizations: On
12:49:20: Base resolution: 1920x1080
12:49:20: Output resolution: 1280x720
12:49:20: ------------------------------------------
12:49:20: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
12:49:21: ------------------------------------------
12:49:21: Audio Format: 48000 Hz
12:49:21: ------------------------------------------
12:49:21: Audio Channels: 2 Ch
12:49:21: Playback device Default
12:49:21: ------------------------------------------
12:49:21: Using desktop audio input: Speakers (VIA High Definition Audio)
12:49:21: Global Audio time adjust: 0
12:49:21: ------------------------------------------
12:49:21: Using auxilary audio input: Microphone (Logitech G930 Headset)
12:49:21: Mic time offset: 0
12:49:21: ------------------------------------------
12:49:21: Audio Encoding: AAC
12:49:21: bitrate: 128
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Alerty' in scene 'CSGO'
12:49:21: Using graphics capture
12:49:21: Trying to hook process: csgo.exe
12:49:21: Scene buffering time set to 400
12:49:21: VCE encoding with AMF.
12:49:21: Successfully loaded ObsVCEAMF.dll
12:49:21: ObsVCEAMF.dll initialized successfully
12:49:21: Build date Mar 17 2015 19:56:25
12:49:21: DX11: List of adapters:
12:49:21: Index 0: Device ID: 6798 [AMD Radeon R9 200 Series]
12:49:21: Skipping non-AMD vendor: 1414
12:49:21: No adapter nr 2. End enumeration.
12:49:21: AMF DX11 : Using device 0: Device ID: 6798 [AMD Radeon R9 200 Series]
12:49:21: InitDX11() created HW DX11.1 device
12:49:21: CL Platform Extensions: cl_khr_icd cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_amd_event_callback cl_amd_offline_devices
12:49:21: CL Device Extensions: cl_khr_fp64 cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_atomic_counters_32 cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_media_ops2 cl_amd_popcnt cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_image2d_from_buffer cl_khr_spir cl_khr_gl_event
12:49:21: Rate control method:
12:49:21: CBR (1)
12:49:21: Failed to set 'BPicturesDeltaQP' property.
12:49:21: Failed to set 'ReferenceBPicturesDeltaQP' property.
12:49:21: Failed to set 'MinQP' property.
12:49:21: Failed to set 'MaxQP' property.
12:49:21: Capabilities:
12:49:21: Accel type: HARDWARE
12:49:21: Max bitrate: 100000000
12:49:21: Levels: 10 11 12 13 20 21 22 30 31 32 40 41 42 50 51
12:49:21: Profiles: 66 77 100
12:49:21: Input mem types:
12:49:21: HOST, native: 0
12:49:21: OPENGL, native: 0
12:49:21: OPENCL, native: 0
12:49:21: DX11, native: 1
12:49:21: Width min/max: 64/1920
12:49:21: Height min/max: 64/1920
12:49:21: AspectRatio = <rate>1/1
12:49:21: BPicturesDeltaQP = 0
12:49:21: BPicturesPattern = 0
12:49:21: BReferenceEnable = <bool>1
12:49:21: CABACEnable = <bool>1
12:49:21: CodecId = 5
12:49:21: ConstraintSetFlags = 0
12:49:21: DeBlockingFilter = <bool>1
12:49:21: EnforceHRD = <bool>1
12:49:21: EngineType = 0
12:49:21: ExtraData = <empty>
12:49:21: FillerDataEnable = <bool>1
12:49:21: FrameRate = <rate>60/1
12:49:21: FrameSize = <size>1280x720
12:49:21: GOPSize = 120
12:49:21: HalfPixel = <bool>1
12:49:21: HeaderInsertionSpacing = 0
12:49:21: IDRPeriod = 120
12:49:21: InitialVBVBufferFullness = 64
12:49:21: InstanceID = -1
12:49:21: IntraRefreshMBsNumberPerSlot = 0
12:49:21: LowLatencyInternal = <bool>0
12:49:21: MGSKeyPicturePeriod = 0
12:49:21: MGSVector0 = 0
12:49:21: MGSVector1 = 0
12:49:21: MGSVector2 = 0
12:49:21: MGSVector3 = 0
12:49:21: MGSVectorMode = <bool>0
12:49:21: MaxAUSize = 0
12:49:21: MaxMBPerSec = 616680
12:49:21: MaxNumRefFrames = 4
12:49:21: MaxOfLTRFrames = 0
12:49:21: MaxQP = 51
12:49:21: MaxSliceSize = 2147483647
12:49:21: MinQP = 18
12:49:21: NominalRange = <bool>0
12:49:21: NumOfQualityLayers = 0
12:49:21: NumOfTemporalEnhancmentLayers = 0
12:49:21: PeakBitrate = 3000000
12:49:21: Profile = 77
12:49:21: ProfileLevel = 41
12:49:21: QPB = 15
12:49:21: QPI = 15
12:49:21: QPP = 15
12:49:21: QualityEnhancementMode = 0
12:49:21: QualityPreset = 0
12:49:21: QuarterPixel = <bool>1
12:49:21: RateControlMethod = 1
12:49:21: RateControlSkipFrameEnable = <bool>0
12:49:21: ReferenceBPicturesDeltaQP = 0
12:49:21: ScanType = 0
12:49:21: SliceControlMode = 0
12:49:21: SliceControlSize = 0
12:49:21: SliceMode = 1
12:49:21: SlicesPerFrame = 1
12:49:21: TL0.QL0.BPicturesDeltaQP = 4
12:49:21: TL0.QL0.EnforceHRD = <bool>1
12:49:21: TL0.QL0.FillerDataEnable = <bool>0
12:49:21: TL0.QL0.FrameRate = <rate>30/1
12:49:21: TL0.QL0.GOPSize = 60
12:49:21: TL0.QL0.InitialVBVBufferFullness = 64
12:49:21: TL0.QL0.MaxAUSize = 0
12:49:21: TL0.QL0.MaxQP = 51
12:49:21: TL0.QL0.MinQP = 22
12:49:21: TL0.QL0.PeakBitrate = 10000000
12:49:21: TL0.QL0.QPB = 22
12:49:21: TL0.QL0.QPI = 22
12:49:21: TL0.QL0.QPP = 22
12:49:21: TL0.QL0.RateControlMethod = 2
12:49:21: TL0.QL0.RateControlSkipFrameEnable = <bool>1
12:49:21: TL0.QL0.ReferenceBPicturesDeltaQP = 2
12:49:21: TL0.QL0.TargetBitrate = 10000000
12:49:21: TL0.QL0.VBVBufferSize = 1000000
12:49:21: TL1.QL0.BPicturesDeltaQP = 4
12:49:21: TL1.QL0.EnforceHRD = <bool>1
12:49:21: TL1.QL0.FillerDataEnable = <bool>0
12:49:21: TL1.QL0.FrameRate = <rate>30/1
12:49:21: TL1.QL0.GOPSize = 60
12:49:21: TL1.QL0.InitialVBVBufferFullness = 64
12:49:21: TL1.QL0.MaxAUSize = 0
12:49:21: TL1.QL0.MaxQP = 51
12:49:21: TL1.QL0.MinQP = 22
12:49:21: TL1.QL0.PeakBitrate = 10000000
12:49:21: TL1.QL0.QPB = 22
12:49:21: TL1.QL0.QPI = 22
12:49:21: TL1.QL0.QPP = 22
12:49:21: TL1.QL0.RateControlMethod = 2
12:49:21: TL1.QL0.RateControlSkipFrameEnable = <bool>1
12:49:21: TL1.QL0.ReferenceBPicturesDeltaQP = 2
12:49:21: TL1.QL0.TargetBitrate = 10000000
12:49:21: TL1.QL0.VBVBufferSize = 1000000
12:49:21: TL2.QL0.BPicturesDeltaQP = 4
12:49:21: TL2.QL0.EnforceHRD = <bool>1
12:49:21: TL2.QL0.FillerDataEnable = <bool>0
12:49:21: TL2.QL0.FrameRate = <rate>30/1
12:49:21: TL2.QL0.GOPSize = 60
12:49:21: TL2.QL0.InitialVBVBufferFullness = 64
12:49:21: TL2.QL0.MaxAUSize = 0
12:49:21: TL2.QL0.MaxQP = 51
12:49:21: TL2.QL0.MinQP = 22
12:49:21: TL2.QL0.PeakBitrate = 10000000
12:49:21: TL2.QL0.QPB = 22
12:49:21: TL2.QL0.QPI = 22
12:49:21: TL2.QL0.QPP = 22
12:49:21: TL2.QL0.RateControlMethod = 2
12:49:21: TL2.QL0.RateControlSkipFrameEnable = <bool>1
12:49:21: TL2.QL0.ReferenceBPicturesDeltaQP = 2
12:49:21: TL2.QL0.TargetBitrate = 10000000
12:49:21: TL2.QL0.VBVBufferSize = 1000000
12:49:21: TL3.QL0.BPicturesDeltaQP = 4
12:49:21: TL3.QL0.EnforceHRD = <bool>1
12:49:21: TL3.QL0.FillerDataEnable = <bool>0
12:49:21: TL3.QL0.FrameRate = <rate>30/1
12:49:21: TL3.QL0.GOPSize = 60
12:49:21: TL3.QL0.InitialVBVBufferFullness = 64
12:49:21: TL3.QL0.MaxAUSize = 0
12:49:21: TL3.QL0.MaxQP = 51
12:49:21: TL3.QL0.MinQP = 22
12:49:21: TL3.QL0.PeakBitrate = 10000000
12:49:21: TL3.QL0.QPB = 22
12:49:21: TL3.QL0.QPI = 22
12:49:21: TL3.QL0.QPP = 22
12:49:21: TL3.QL0.RateControlMethod = 2
12:49:21: TL3.QL0.RateControlSkipFrameEnable = <bool>1
12:49:21: TL3.QL0.ReferenceBPicturesDeltaQP = 2
12:49:21: TL3.QL0.TargetBitrate = 10000000
12:49:21: TL3.QL0.VBVBufferSize = 1000000
12:49:21: TargetBitrate = 3000000
12:49:21: Usage = 0
12:49:21: VBVBufferSize = 3000000
12:49:22: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:49:22: New Scene
12:49:22: Using graphics capture
12:49:22: Using Window Capture
12:49:22: Using RTMP service: Twitch
12:49:22: Server selection: rtmp://live-prg.twitch.tv/app
12:49:22: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
12:49:23: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:49:23: New Scene
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Alerty' in scene 'CSGO'
12:49:23: Using graphics capture
12:49:23: Trying to hook process: csgo.exe
12:49:23: Completed handshake with rtmp://live-prg.twitch.tv/app in 988 ms.
12:49:24: SO_SNDBUF was at 65536
12:49:27: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:49:27: New Scene
12:49:34: Using Monitor Capture
12:49:35: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 400384)
12:49:35: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 400384)
12:50:07: VCE encoding with AMF.
12:50:16: FlushBufferedVideo: Flushing 27 packets over 433 ms
12:50:16: Total frames encoded: 3272, total frames duplicated: 0 (0.00%)
12:50:16: Total frames rendered: 3275, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
12:50:16: ~RTMPPublisher: Packet flush completed in 91 ms
12:50:16: ~RTMPPublisher: Send thread terminated in 0 ms
12:50:16: RTMPPublisher::SocketLoop: Graceful loop exit
12:50:16: ~RTMPPublisher: Socket thread terminated in 0 ms
12:50:16:
12:50:16: Profiler time results:
12:50:16:
12:50:16: ==============================================================
12:50:16: video thread frame - [100%] [avg time: 0.934 ms] [children: 67.7%] [unaccounted: 32.3%]
12:50:16: | scene->Preprocess - [9.42%] [avg time: 0.088 ms]
12:50:16: | GPU download and conversion - [58.2%] [avg time: 0.544 ms] [children: 58.2%] [unaccounted: 0%]
12:50:16: | | flush - [4.28%] [avg time: 0.04 ms]
12:50:16: | | Conversion - [54%] [avg time: 0.504 ms]
12:50:16: encoder thread frame - [100%] [avg time: 0.032 ms] [children: 46.9%] [unaccounted: 53.1%]
12:50:16: | sending stuff out - [46.9%] [avg time: 0.015 ms]
12:50:16: ==============================================================
12:50:16:
12:50:16:
12:50:16: Profiler CPU results:
12:50:16:
12:50:16: ==============================================================
12:50:16: video thread frame - [cpu time: avg 0.028 ms, total 93.75 ms] [avg calls per frame: 1]
12:50:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:50:16: | GPU download and conversion - [cpu time: avg 0.028 ms, total 93.75 ms] [avg calls per frame: 1]
12:50:16: | | flush - [cpu time: avg 0.028 ms, total 93.75 ms] [avg calls per frame: 1]
12:50:16: | | Conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:50:16: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:50:16: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:50:16: ==============================================================
12:50:16:
12:50:16: =====Stream End: 2015-06-30, 12:50:16=================================================
12:50:27: ~RTMPPublisher: Final socket shutdown completed in 10237 ms
12:50:27: Average send payload: 6030 bytes, average send interval: 15 ms
12:50:27: Number of times waited to send: 0, Waited for a total of 0 bytes
12:50:27: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:50:27: Number of bytes sent: 20526360
12:51:04: =====Stream Start: 2015-06-30, 12:51:04===============================================
12:51:04: Multithreaded optimizations: On
12:51:04: Base resolution: 1920x1080
12:51:04: Output resolution: 1280x720
12:51:04: ------------------------------------------
12:51:04: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
12:51:04: ------------------------------------------
12:51:04: Audio Format: 48000 Hz
12:51:04: ------------------------------------------
12:51:04: Audio Channels: 2 Ch
12:51:04: Playback device Default
12:51:04: ------------------------------------------
12:51:04: Using desktop audio input: Speakers (VIA High Definition Audio)
12:51:04: Global Audio time adjust: 0
12:51:05: ------------------------------------------
12:51:05: Using auxilary audio input: Microphone (Logitech G930 Headset)
12:51:05: Mic time offset: 0
12:51:05: ------------------------------------------
12:51:05: Audio Encoding: AAC
12:51:05: bitrate: 128
12:51:05: Using Monitor Capture
12:51:05: Scene buffering time set to 400
12:51:05: VCE encoding with AMF.
12:51:05: Successfully loaded ObsVCEAMF.dll
12:51:05: ObsVCEAMF.dll initialized successfully
12:51:05: Build date Mar 17 2015 19:56:25
12:51:05: DX11: List of adapters:
12:51:05: Index 0: Device ID: 6798 [AMD Radeon R9 200 Series]
12:51:05: Skipping non-AMD vendor: 1414
12:51:05: No adapter nr 2. End enumeration.
12:51:05: AMF DX11 : Using device 0: Device ID: 6798 [AMD Radeon R9 200 Series]
12:51:05: InitDX11() created HW DX11.1 device
12:51:05: CL Platform Extensions: cl_khr_icd cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_amd_event_callback cl_amd_offline_devices
12:51:05: CL Device Extensions: cl_khr_fp64 cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_atomic_counters_32 cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_media_ops2 cl_amd_popcnt cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_image2d_from_buffer cl_khr_spir cl_khr_gl_event
12:51:05: Rate control method:
12:51:05: CBR (1)
12:51:05: Failed to set 'BPicturesDeltaQP' property.
12:51:05: Failed to set 'ReferenceBPicturesDeltaQP' property.
12:51:05: Failed to set 'MinQP' property.
12:51:05: Failed to set 'MaxQP' property.
12:51:05: Capabilities:
12:51:05: Accel type: HARDWARE
12:51:05: Max bitrate: 100000000
12:51:05: Levels: 10 11 12 13 20 21 22 30 31 32 40 41 42 50 51
12:51:05: Profiles: 66 77 100
12:51:05: Input mem types:
12:51:05: HOST, native: 0
12:51:05: OPENGL, native: 0
12:51:05: OPENCL, native: 0
12:51:05: DX11, native: 1
12:51:05: Width min/max: 64/1920
12:51:05: Height min/max: 64/1920
12:51:05: AspectRatio = <rate>1/1
12:51:05: BPicturesDeltaQP = 0
12:51:05: BPicturesPattern = 0
12:51:05: BReferenceEnable = <bool>1
12:51:05: CABACEnable = <bool>1
12:51:05: CodecId = 5
12:51:05: ConstraintSetFlags = 0
12:51:05: DeBlockingFilter = <bool>1
12:51:05: EnforceHRD = <bool>1
12:51:05: EngineType = 0
12:51:05: ExtraData = <empty>
12:51:05: FillerDataEnable = <bool>1
12:51:05: FrameRate = <rate>60/1
12:51:05: FrameSize = <size>1280x720
12:51:05: GOPSize = 20
12:51:05: HalfPixel = <bool>1
12:51:05: HeaderInsertionSpacing = 0
12:51:05: IDRPeriod = 120
12:51:05: InitialVBVBufferFullness = 64
12:51:05: InstanceID = -1
12:51:05: IntraRefreshMBsNumberPerSlot = 0
12:51:05: LowLatencyInternal = <bool>0
12:51:05: MGSKeyPicturePeriod = 0
12:51:05: MGSVector0 = 0
12:51:05: MGSVector1 = 0
12:51:05: MGSVector2 = 0
12:51:05: MGSVector3 = 0
12:51:05: MGSVectorMode = <bool>0
12:51:05: MaxAUSize = 0
12:51:05: MaxMBPerSec = 616680
12:51:05: MaxNumRefFrames = 4
12:51:05: MaxOfLTRFrames = 0
12:51:05: MaxQP = 51
12:51:05: MaxSliceSize = 2147483647
12:51:05: MinQP = 18
12:51:05: NominalRange = <bool>0
12:51:05: NumOfQualityLayers = 0
12:51:05: NumOfTemporalEnhancmentLayers = 0
12:51:05: PeakBitrate = 3000000
12:51:05: Profile = 77
12:51:05: ProfileLevel = 41
12:51:05: QPB = 25
12:51:05: QPI = 25
12:51:05: QPP = 25
12:51:05: QualityEnhancementMode = 0
12:51:05: QualityPreset = 2
12:51:05: QuarterPixel = <bool>1
12:51:05: RateControlMethod = 1
12:51:05: RateControlSkipFrameEnable = <bool>0
12:51:05: ReferenceBPicturesDeltaQP = 0
12:51:05: ScanType = 0
12:51:05: SliceControlMode = 0
12:51:05: SliceControlSize = 0
12:51:05: SliceMode = 1
12:51:05: SlicesPerFrame = 1
12:51:05: TL0.QL0.BPicturesDeltaQP = 4
12:51:05: TL0.QL0.EnforceHRD = <bool>1
12:51:05: TL0.QL0.FillerDataEnable = <bool>0
12:51:05: TL0.QL0.FrameRate = <rate>30/1
12:51:05: TL0.QL0.GOPSize = 60
12:51:05: TL0.QL0.InitialVBVBufferFullness = 64
12:51:05: TL0.QL0.MaxAUSize = 0
12:51:05: TL0.QL0.MaxQP = 51
12:51:05: TL0.QL0.MinQP = 22
12:51:05: TL0.QL0.PeakBitrate = 10000000
12:51:05: TL0.QL0.QPB = 22
12:51:05: TL0.QL0.QPI = 22
12:51:05: TL0.QL0.QPP = 22
12:51:05: TL0.QL0.RateControlMethod = 2
12:51:05: TL0.QL0.RateControlSkipFrameEnable = <bool>1
12:51:05: TL0.QL0.ReferenceBPicturesDeltaQP = 2
12:51:05: TL0.QL0.TargetBitrate = 10000000
12:51:05: TL0.QL0.VBVBufferSize = 1000000
12:51:05: TL1.QL0.BPicturesDeltaQP = 4
12:51:05: TL1.QL0.EnforceHRD = <bool>1
12:51:05: TL1.QL0.FillerDataEnable = <bool>0
12:51:05: TL1.QL0.FrameRate = <rate>30/1
12:51:05: TL1.QL0.GOPSize = 60
12:51:05: TL1.QL0.InitialVBVBufferFullness = 64
12:51:05: TL1.QL0.MaxAUSize = 0
12:51:05: TL1.QL0.MaxQP = 51
12:51:05: TL1.QL0.MinQP = 22
12:51:05: TL1.QL0.PeakBitrate = 10000000
12:51:05: TL1.QL0.QPB = 22
12:51:05: TL1.QL0.QPI = 22
12:51:05: TL1.QL0.QPP = 22
12:51:05: TL1.QL0.RateControlMethod = 2
12:51:05: TL1.QL0.RateControlSkipFrameEnable = <bool>1
12:51:05: TL1.QL0.ReferenceBPicturesDeltaQP = 2
12:51:05: TL1.QL0.TargetBitrate = 10000000
12:51:05: TL1.QL0.VBVBufferSize = 1000000
12:51:05: TL2.QL0.BPicturesDeltaQP = 4
12:51:05: TL2.QL0.EnforceHRD = <bool>1
12:51:05: TL2.QL0.FillerDataEnable = <bool>0
12:51:05: TL2.QL0.FrameRate = <rate>30/1
12:51:05: TL2.QL0.GOPSize = 60
12:51:05: TL2.QL0.InitialVBVBufferFullness = 64
12:51:05: TL2.QL0.MaxAUSize = 0
12:51:05: TL2.QL0.MaxQP = 51
12:51:05: TL2.QL0.MinQP = 22
12:51:05: TL2.QL0.PeakBitrate = 10000000
12:51:05: TL2.QL0.QPB = 22
12:51:05: TL2.QL0.QPI = 22
12:51:05: TL2.QL0.QPP = 22
12:51:05: TL2.QL0.RateControlMethod = 2
12:51:05: TL2.QL0.RateControlSkipFrameEnable = <bool>1
12:51:05: TL2.QL0.ReferenceBPicturesDeltaQP = 2
12:51:05: TL2.QL0.TargetBitrate = 10000000
12:51:05: TL2.QL0.VBVBufferSize = 1000000
12:51:05: TL3.QL0.BPicturesDeltaQP = 4
12:51:05: TL3.QL0.EnforceHRD = <bool>1
12:51:05: TL3.QL0.FillerDataEnable = <bool>0
12:51:05: TL3.QL0.FrameRate = <rate>30/1
12:51:05: TL3.QL0.GOPSize = 60
12:51:05: TL3.QL0.InitialVBVBufferFullness = 64
12:51:05: TL3.QL0.MaxAUSize = 0
12:51:05: TL3.QL0.MaxQP = 51
12:51:05: TL3.QL0.MinQP = 22
12:51:05: TL3.QL0.PeakBitrate = 10000000
12:51:05: TL3.QL0.QPB = 22
12:51:05: TL3.QL0.QPI = 22
12:51:05: TL3.QL0.QPP = 22
12:51:05: TL3.QL0.RateControlMethod = 2
12:51:05: TL3.QL0.RateControlSkipFrameEnable = <bool>1
12:51:05: TL3.QL0.ReferenceBPicturesDeltaQP = 2
12:51:05: TL3.QL0.TargetBitrate = 10000000
12:51:05: TL3.QL0.VBVBufferSize = 1000000
12:51:05: TargetBitrate = 3000000
12:51:05: Usage = 0
12:51:05: VBVBufferSize = 3000000
12:51:06: Using RTMP service: Twitch
12:51:06: Server selection: rtmp://live-prg.twitch.tv/app
12:51:06: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
12:51:07: Completed handshake with rtmp://live-prg.twitch.tv/app in 957 ms.
12:51:07: SO_SNDBUF was at 65536
12:51:08: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 400384)
12:51:22: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 400384)
12:52:26: FlushBufferedVideo: Flushing 28 packets over 450 ms
12:52:27: Total frames encoded: 4881, total frames duplicated: 51 (1.04%)
12:52:27: Number of frames skipped due to encoder lag: 1 (0.02%)
12:52:27: Total frames rendered: 4849, number of late frames: 10 (0.21%) (it's okay for some frames to be late)
12:52:27: ~RTMPPublisher: Packet flush completed in 82 ms
12:52:27: ~RTMPPublisher: Send thread terminated in 0 ms
12:52:27: RTMPPublisher::SocketLoop: Graceful loop exit
12:52:27: ~RTMPPublisher: Socket thread terminated in 0 ms
12:52:27:
12:52:27: Profiler time results:
12:52:27:
12:52:27: ==============================================================
12:52:27: video thread frame - [100%] [avg time: 1.197 ms] [children: 71%] [unaccounted: 29%]
12:52:27: | scene->Preprocess - [15.5%] [avg time: 0.185 ms]
12:52:27: | GPU download and conversion - [55.6%] [avg time: 0.665 ms] [children: 55.5%] [unaccounted: 0.0835%]
12:52:27: | | flush - [4.26%] [avg time: 0.051 ms]
12:52:27: | | Conversion - [51.2%] [avg time: 0.613 ms]
12:52:27: encoder thread frame - [100%] [avg time: 0.173 ms] [children: 8.67%] [unaccounted: 91.3%]
12:52:27: | sending stuff out - [8.67%] [avg time: 0.015 ms]
12:52:27: ==============================================================
12:52:27:
12:52:27:
12:52:27: Profiler CPU results:
12:52:27:
12:52:27: ==============================================================
12:52:27: video thread frame - [cpu time: avg 0.074 ms, total 359.375 ms] [avg calls per frame: 1]
12:52:27: | scene->Preprocess - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
12:52:27: | GPU download and conversion - [cpu time: avg 0.061 ms, total 296.875 ms] [avg calls per frame: 1]
12:52:27: | | flush - [cpu time: avg 0.054 ms, total 265.625 ms] [avg calls per frame: 1]
12:52:27: | | Conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:52:27: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:52:27: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:52:27: ==============================================================
12:52:27:
12:52:27: =====Stream End: 2015-06-30, 12:52:27=================================================
12:52:37: ~RTMPPublisher: Final socket shutdown completed in 10217 ms
12:52:37: Average send payload: 6185 bytes, average send interval: 15 ms
12:52:37: Number of times waited to send: 0, Waited for a total of 0 bytes
12:52:37: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:52:37: Number of bytes sent: 30901983
12:52:44: =====Stream Start: 2015-06-30, 12:52:44===============================================
12:52:44: Multithreaded optimizations: On
12:52:44: Base resolution: 1920x1080
12:52:44: Output resolution: 1920x1080
12:52:44: ------------------------------------------
12:52:44: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
12:52:44: ------------------------------------------
12:52:44: Audio Format: 48000 Hz
12:52:44: ------------------------------------------
12:52:44: Audio Channels: 2 Ch
12:52:45: Playback device Default
12:52:45: ------------------------------------------
12:52:45: Using desktop audio input: Speakers (VIA High Definition Audio)
12:52:45: Global Audio time adjust: 0
12:52:45: ------------------------------------------
12:52:45: Using auxilary audio input: Microphone (Logitech G930 Headset)
12:52:45: Mic time offset: 0
12:52:45: ------------------------------------------
12:52:45: Audio Encoding: AAC
12:52:45: bitrate: 128
12:52:45: Using Monitor Capture
12:52:45: Scene buffering time set to 400
12:52:45: VCE encoding with AMF.
12:52:45: Successfully loaded ObsVCEAMF.dll
12:52:45: ObsVCEAMF.dll initialized successfully
12:52:45: Build date Mar 17 2015 19:56:25
12:52:45: DX11: List of adapters:
12:52:45: Index 0: Device ID: 6798 [AMD Radeon R9 200 Series]
12:52:45: Skipping non-AMD vendor: 1414
12:52:45: No adapter nr 2. End enumeration.
12:52:45: AMF DX11 : Using device 0: Device ID: 6798 [AMD Radeon R9 200 Series]
12:52:45: InitDX11() created HW DX11.1 device
12:52:45: CL Platform Extensions: cl_khr_icd cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_amd_event_callback cl_amd_offline_devices
12:52:45: CL Device Extensions: cl_khr_fp64 cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_atomic_counters_32 cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_media_ops2 cl_amd_popcnt cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_image2d_from_buffer cl_khr_spir cl_khr_gl_event
12:52:45: Rate control method:
12:52:45: CBR (1)
12:52:45: Failed to set 'BPicturesDeltaQP' property.
12:52:45: Failed to set 'ReferenceBPicturesDeltaQP' property.
12:52:45: Failed to set 'MinQP' property.
12:52:45: Failed to set 'MaxQP' property.
12:52:45: Capabilities:
12:52:45: Accel type: HARDWARE
12:52:45: Max bitrate: 100000000
12:52:45: Levels: 10 11 12 13 20 21 22 30 31 32 40 41 42 50 51
12:52:45: Profiles: 66 77 100
12:52:45: Input mem types:
12:52:45: HOST, native: 0
12:52:45: OPENGL, native: 0
12:52:45: OPENCL, native: 0
12:52:45: DX11, native: 1
12:52:45: Width min/max: 64/1920
12:52:45: Height min/max: 64/1920
12:52:45: AspectRatio = <rate>1/1
12:52:45: BPicturesDeltaQP = 0
12:52:45: BPicturesPattern = 0
12:52:45: BReferenceEnable = <bool>1
12:52:45: CABACEnable = <bool>1
12:52:45: CodecId = 5
12:52:45: ConstraintSetFlags = 0
12:52:45: DeBlockingFilter = <bool>1
12:52:45: EnforceHRD = <bool>1
12:52:45: EngineType = 0
12:52:45: ExtraData = <empty>
12:52:45: FillerDataEnable = <bool>1
12:52:45: FrameRate = <rate>60/1
12:52:45: FrameSize = <size>1920x1080
12:52:45: GOPSize = 20
12:52:45: HalfPixel = <bool>1
12:52:45: HeaderInsertionSpacing = 0
12:52:45: IDRPeriod = 120
12:52:45: InitialVBVBufferFullness = 64
12:52:45: InstanceID = -1
12:52:45: IntraRefreshMBsNumberPerSlot = 0
12:52:45: LowLatencyInternal = <bool>0
12:52:45: MGSKeyPicturePeriod = 0
12:52:45: MGSVector0 = 0
12:52:45: MGSVector1 = 0
12:52:45: MGSVector2 = 0
12:52:45: MGSVector3 = 0
12:52:45: MGSVectorMode = <bool>0
12:52:45: MaxAUSize = 0
12:52:45: MaxMBPerSec = 616680
12:52:45: MaxNumRefFrames = 4
12:52:45: MaxOfLTRFrames = 0
12:52:45: MaxQP = 51
12:52:45: MaxSliceSize = 2147483647
12:52:45: MinQP = 18
12:52:45: NominalRange = <bool>0
12:52:45: NumOfQualityLayers = 0
12:52:45: NumOfTemporalEnhancmentLayers = 0
12:52:45: PeakBitrate = 3000000
12:52:45: Profile = 77
12:52:45: ProfileLevel = 41
12:52:45: QPB = 25
12:52:45: QPI = 25
12:52:45: QPP = 25
12:52:45: QualityEnhancementMode = 0
12:52:45: QualityPreset = 2
12:52:45: QuarterPixel = <bool>1
12:52:45: RateControlMethod = 1
12:52:45: RateControlSkipFrameEnable = <bool>0
12:52:45: ReferenceBPicturesDeltaQP = 0
12:52:45: ScanType = 0
12:52:45: SliceControlMode = 0
12:52:45: SliceControlSize = 0
12:52:45: SliceMode = 1
12:52:45: SlicesPerFrame = 1
12:52:45: TL0.QL0.BPicturesDeltaQP = 4
12:52:45: TL0.QL0.EnforceHRD = <bool>1
12:52:45: TL0.QL0.FillerDataEnable = <bool>0
12:52:45: TL0.QL0.FrameRate = <rate>30/1
12:52:45: TL0.QL0.GOPSize = 60
12:52:45: TL0.QL0.InitialVBVBufferFullness = 64
12:52:45: TL0.QL0.MaxAUSize = 0
12:52:45: TL0.QL0.MaxQP = 51
12:52:45: TL0.QL0.MinQP = 22
12:52:45: TL0.QL0.PeakBitrate = 10000000
12:52:45: TL0.QL0.QPB = 22
12:52:45: TL0.QL0.QPI = 22
12:52:45: TL0.QL0.QPP = 22
12:52:45: TL0.QL0.RateControlMethod = 2
12:52:45: TL0.QL0.RateControlSkipFrameEnable = <bool>1
12:52:45: TL0.QL0.ReferenceBPicturesDeltaQP = 2
12:52:45: TL0.QL0.TargetBitrate = 10000000
12:52:45: TL0.QL0.VBVBufferSize = 1000000
12:52:45: TL1.QL0.BPicturesDeltaQP = 4
12:52:45: TL1.QL0.EnforceHRD = <bool>1
12:52:45: TL1.QL0.FillerDataEnable = <bool>0
12:52:45: TL1.QL0.FrameRate = <rate>30/1
12:52:45: TL1.QL0.GOPSize = 60
12:52:45: TL1.QL0.InitialVBVBufferFullness = 64
12:52:45: TL1.QL0.MaxAUSize = 0
12:52:45: TL1.QL0.MaxQP = 51
12:52:45: TL1.QL0.MinQP = 22
12:52:45: TL1.QL0.PeakBitrate = 10000000
12:52:45: TL1.QL0.QPB = 22
12:52:45: TL1.QL0.QPI = 22
12:52:45: TL1.QL0.QPP = 22
12:52:45: TL1.QL0.RateControlMethod = 2
12:52:45: TL1.QL0.RateControlSkipFrameEnable = <bool>1
12:52:45: TL1.QL0.ReferenceBPicturesDeltaQP = 2
12:52:45: TL1.QL0.TargetBitrate = 10000000
12:52:45: TL1.QL0.VBVBufferSize = 1000000
12:52:45: TL2.QL0.BPicturesDeltaQP = 4
12:52:45: TL2.QL0.EnforceHRD = <bool>1
12:52:45: TL2.QL0.FillerDataEnable = <bool>0
12:52:45: TL2.QL0.FrameRate = <rate>30/1
12:52:45: TL2.QL0.GOPSize = 60
12:52:45: TL2.QL0.InitialVBVBufferFullness = 64
12:52:45: TL2.QL0.MaxAUSize = 0
12:52:45: TL2.QL0.MaxQP = 51
12:52:45: TL2.QL0.MinQP = 22
12:52:45: TL2.QL0.PeakBitrate = 10000000
12:52:45: TL2.QL0.QPB = 22
12:52:45: TL2.QL0.QPI = 22
12:52:45: TL2.QL0.QPP = 22
12:52:45: TL2.QL0.RateControlMethod = 2
12:52:45: TL2.QL0.RateControlSkipFrameEnable = <bool>1
12:52:45: TL2.QL0.ReferenceBPicturesDeltaQP = 2
12:52:45: TL2.QL0.TargetBitrate = 10000000
12:52:45: TL2.QL0.VBVBufferSize = 1000000
12:52:45: TL3.QL0.BPicturesDeltaQP = 4
12:52:45: TL3.QL0.EnforceHRD = <bool>1
12:52:45: TL3.QL0.FillerDataEnable = <bool>0
12:52:45: TL3.QL0.FrameRate = <rate>30/1
12:52:45: TL3.QL0.GOPSize = 60
12:52:45: TL3.QL0.InitialVBVBufferFullness = 64
12:52:45: TL3.QL0.MaxAUSize = 0
12:52:45: TL3.QL0.MaxQP = 51
12:52:45: TL3.QL0.MinQP = 22
12:52:45: TL3.QL0.PeakBitrate = 10000000
12:52:45: TL3.QL0.QPB = 22
12:52:45: TL3.QL0.QPI = 22
12:52:45: TL3.QL0.QPP = 22
12:52:45: TL3.QL0.RateControlMethod = 2
12:52:45: TL3.QL0.RateControlSkipFrameEnable = <bool>1
12:52:45: TL3.QL0.ReferenceBPicturesDeltaQP = 2
12:52:45: TL3.QL0.TargetBitrate = 10000000
12:52:45: TL3.QL0.VBVBufferSize = 1000000
12:52:45: TargetBitrate = 3000000
12:52:45: Usage = 0
12:52:45: VBVBufferSize = 3000000
12:52:46: Using RTMP service: Twitch
12:52:46: Server selection: rtmp://live-prg.twitch.tv/app
12:52:46: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
12:52:46: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:47: Completed handshake with rtmp://live-prg.twitch.tv/app in 953 ms.
12:52:47: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:47: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:48: SO_SNDBUF was at 65536
12:52:48: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:48: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:49: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 400384)
12:52:49: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:49: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:50: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:51: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:51: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:52: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:52: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:53: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:53: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:54: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:54: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:55: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:55: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:56: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:56: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:57: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 66527 / 400384)
12:52:57: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:58: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:58: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:59: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:52:59: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:00: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:00: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:01: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:01: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:02: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:02: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:03: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:03: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:04: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:04: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:05: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:05: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:06: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:06: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:07: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:07: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:08: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:08: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:09: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:10: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:10: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:10: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 1048576 (buffer: 0 / 400384)
12:53:11: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:11: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:12: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:12: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:13: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:13: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:14: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:14: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:15: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:15: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:16: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:16: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:17: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:17: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:18: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:18: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:19: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:19: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:20: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:20: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:21: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:21: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:22: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:22: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:23: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:23: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:24: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:24: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:25: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 2097152 (buffer: 0 / 400384)
12:53:25: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:26: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:26: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:27: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:27: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:28: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:29: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:29: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
12:53:29: RTMPPublisher::SocketLoop: Stalled for 2994 ms to write 7239 bytes (buffer: 0 / 400384), unstable connection?
12:53:30: FlushBufferedVideo: Flushing 20 packets over 316 ms
12:53:30: Total frames encoded: 2414, total frames duplicated: 2304 (95.44%)
12:53:30: Number of frames skipped due to encoder lag: 2247 (93.08%)
12:53:30: Total frames rendered: 121, number of late frames: 7 (5.79%) (it's okay for some frames to be late)
12:53:30: ~RTMPPublisher: Packet flush completed in 98 ms
12:53:30: ~RTMPPublisher: Send thread terminated in 0 ms
12:53:30: RTMPPublisher::SocketLoop: Graceful loop exit
12:53:30: ~RTMPPublisher: Socket thread terminated in 0 ms
12:53:30:
12:53:30: Profiler time results:
12:53:30:
12:53:30: ==============================================================
12:53:30: video thread frame - [100%] [avg time: 128.048 ms] [children: 99.7%] [unaccounted: 0.254%]
12:53:30: | scene->Preprocess - [0.105%] [avg time: 0.134 ms]
12:53:30: | GPU download and conversion - [99.6%] [avg time: 127.589 ms] [children: 134%] [unaccounted: -34.3%]
12:53:30: | | flush - [0.0375%] [avg time: 0.048 ms]
12:53:30: | | Conversion - [134%] [avg time: 171.465 ms]
12:53:30: encoder thread frame - [100%] [avg time: 18.057 ms] [children: 0.0498%] [unaccounted: 100%]
12:53:30: | sending stuff out - [0.0498%] [avg time: 0.009 ms]
12:53:30: ==============================================================
12:53:30:
12:53:30:
12:53:30: Profiler CPU results:
12:53:30:
12:53:30: ==============================================================
12:53:30: video thread frame - [cpu time: avg 0.258 ms, total 31.25 ms] [avg calls per frame: 1]
12:53:30: | scene->Preprocess - [cpu time: avg 0.258 ms, total 31.25 ms] [avg calls per frame: 1]
12:53:30: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:53:30: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:53:30: | | Conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:53:30: encoder thread frame - [cpu time: avg 0.137 ms, total 328.125 ms] [avg calls per frame: 1]
12:53:30: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:53:30: ==============================================================
12:53:30:
12:53:30: =====Stream End: 2015-06-30, 12:53:30=================================================
12:53:32: VCE encoding with AMF.
12:53:35: VCE encoding with AMF.
12:53:41: ~RTMPPublisher: Final socket shutdown completed in 11200 ms
12:53:41: Average send payload: 4778 bytes, average send interval: 16 ms
12:53:41: Number of times waited to send: 0, Waited for a total of 0 bytes
12:53:41: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 92 (4.9%), Total 92 (4.9%)
12:53:41: Number of bytes sent: 11811703
12:53:49: VCE encoding with AMF.
12:54:10: =====Stream Start: 2015-06-30, 12:54:10===============================================
12:54:10: Multithreaded optimizations: On
12:54:10: Base resolution: 1920x1080
12:54:10: Output resolution: 1280x720
12:54:10: ------------------------------------------
12:54:10: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
12:54:10: ------------------------------------------
12:54:10: Audio Format: 48000 Hz
12:54:10: ------------------------------------------
12:54:10: Audio Channels: 2 Ch
12:54:10: Playback device Default
12:54:10: ------------------------------------------
12:54:10: Using desktop audio input: Speakers (VIA High Definition Audio)
12:54:10: Global Audio time adjust: 0
12:54:10: ------------------------------------------
12:54:10: Using auxilary audio input: Microphone (Logitech G930 Headset)
12:54:10: Mic time offset: 0
12:54:10: ------------------------------------------
12:54:10: Audio Encoding: AAC
12:54:10: bitrate: 128
12:54:10: Using Monitor Capture
12:54:10: Scene buffering time set to 400
12:54:10: VCE encoding with AMF.
12:54:10: Successfully loaded ObsVCEAMF.dll
12:54:10: ObsVCEAMF.dll initialized successfully
12:54:10: Build date Mar 17 2015 19:56:25
12:54:10: DX11: List of adapters:
12:54:10: Index 0: Device ID: 6798 [AMD Radeon R9 200 Series]
12:54:10: Skipping non-AMD vendor: 1414
12:54:10: No adapter nr 2. End enumeration.
12:54:10: AMF DX11 : Using device 0: Device ID: 6798 [AMD Radeon R9 200 Series]
12:54:10: InitDX11() created HW DX11.1 device
12:54:10: CL Platform Extensions: cl_khr_icd cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_amd_event_callback cl_amd_offline_devices
12:54:10: CL Device Extensions: cl_khr_fp64 cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_atomic_counters_32 cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_media_ops2 cl_amd_popcnt cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_image2d_from_buffer cl_khr_spir cl_khr_gl_event
12:54:10: Rate control method:
12:54:10: CBR (1)
12:54:10: Failed to set 'BPicturesDeltaQP' property.
12:54:10: Failed to set 'ReferenceBPicturesDeltaQP' property.
12:54:10: Failed to set 'MinQP' property.
12:54:10: Failed to set 'MaxQP' property.
12:54:10: Capabilities:
12:54:10: Accel type: HARDWARE
12:54:10: Max bitrate: 100000000
12:54:10: Levels: 10 11 12 13 20 21 22 30 31 32 40 41 42 50 51
12:54:10: Profiles: 66 77 100
12:54:10: Input mem types:
12:54:10: HOST, native: 0
12:54:10: OPENGL, native: 0
12:54:10: OPENCL, native: 0
12:54:10: DX11, native: 1
12:54:10: Width min/max: 64/1920
12:54:10: Height min/max: 64/1920
12:54:10: AspectRatio = <rate>1/1
12:54:10: BPicturesDeltaQP = 0
12:54:10: BPicturesPattern = 0
12:54:10: BReferenceEnable = <bool>1
12:54:10: CABACEnable = <bool>1
12:54:10: CodecId = 5
12:54:10: ConstraintSetFlags = 0
12:54:10: DeBlockingFilter = <bool>1
12:54:10: EnforceHRD = <bool>1
12:54:10: EngineType = 0
12:54:10: ExtraData = <empty>
12:54:10: FillerDataEnable = <bool>1
12:54:10: FrameRate = <rate>60/1
12:54:10: FrameSize = <size>1280x720
12:54:10: GOPSize = 20
12:54:10: HalfPixel = <bool>1
12:54:10: HeaderInsertionSpacing = 0
12:54:10: IDRPeriod = 120
12:54:10: InitialVBVBufferFullness = 64
12:54:10: InstanceID = -1
12:54:10: IntraRefreshMBsNumberPerSlot = 0
12:54:10: LowLatencyInternal = <bool>0
12:54:10: MGSKeyPicturePeriod = 0
12:54:10: MGSVector0 = 0
12:54:10: MGSVector1 = 0
12:54:10: MGSVector2 = 0
12:54:10: MGSVector3 = 0
12:54:10: MGSVectorMode = <bool>0
12:54:10: MaxAUSize = 0
12:54:10: MaxMBPerSec = 616680
12:54:10: MaxNumRefFrames = 4
12:54:10: MaxOfLTRFrames = 0
12:54:10: MaxQP = 51
12:54:10: MaxSliceSize = 2147483647
12:54:10: MinQP = 18
12:54:10: NominalRange = <bool>0
12:54:10: NumOfQualityLayers = 0
12:54:10: NumOfTemporalEnhancmentLayers = 0
12:54:10: PeakBitrate = 2500000
12:54:10: Profile = 77
12:54:10: ProfileLevel = 41
12:54:10: QPB = 25
12:54:10: QPI = 25
12:54:10: QPP = 25
12:54:10: QualityEnhancementMode = 0
12:54:10: QualityPreset = 0
12:54:10: QuarterPixel = <bool>1
12:54:10: RateControlMethod = 1
12:54:10: RateControlSkipFrameEnable = <bool>0
12:54:10: ReferenceBPicturesDeltaQP = 0
12:54:10: ScanType = 0
12:54:10: SliceControlMode = 0
12:54:10: SliceControlSize = 0
12:54:10: SliceMode = 1
12:54:10: SlicesPerFrame = 1
12:54:10: TL0.QL0.BPicturesDeltaQP = 4
12:54:10: TL0.QL0.EnforceHRD = <bool>1
12:54:10: TL0.QL0.FillerDataEnable = <bool>0
12:54:10: TL0.QL0.FrameRate = <rate>30/1
12:54:10: TL0.QL0.GOPSize = 60
12:54:10: TL0.QL0.InitialVBVBufferFullness = 64
12:54:10: TL0.QL0.MaxAUSize = 0
12:54:10: TL0.QL0.MaxQP = 51
12:54:10: TL0.QL0.MinQP = 22
12:54:10: TL0.QL0.PeakBitrate = 10000000
12:54:10: TL0.QL0.QPB = 22
12:54:10: TL0.QL0.QPI = 22
12:54:10: TL0.QL0.QPP = 22
12:54:10: TL0.QL0.RateControlMethod = 2
12:54:10: TL0.QL0.RateControlSkipFrameEnable = <bool>1
12:54:10: TL0.QL0.ReferenceBPicturesDeltaQP = 2
12:54:10: TL0.QL0.TargetBitrate = 10000000
12:54:10: TL0.QL0.VBVBufferSize = 1000000
12:54:10: TL1.QL0.BPicturesDeltaQP = 4
12:54:10: TL1.QL0.EnforceHRD = <bool>1
12:54:10: TL1.QL0.FillerDataEnable = <bool>0
12:54:10: TL1.QL0.FrameRate = <rate>30/1
12:54:10: TL1.QL0.GOPSize = 60
12:54:10: TL1.QL0.InitialVBVBufferFullness = 64
12:54:10: TL1.QL0.MaxAUSize = 0
12:54:10: TL1.QL0.MaxQP = 51
12:54:10: TL1.QL0.MinQP = 22
12:54:10: TL1.QL0.PeakBitrate = 10000000
12:54:10: TL1.QL0.QPB = 22
12:54:10: TL1.QL0.QPI = 22
12:54:10: TL1.QL0.QPP = 22
12:54:10: TL1.QL0.RateControlMethod = 2
12:54:10: TL1.QL0.RateControlSkipFrameEnable = <bool>1
12:54:10: TL1.QL0.ReferenceBPicturesDeltaQP = 2
12:54:10: TL1.QL0.TargetBitrate = 10000000
12:54:10: TL1.QL0.VBVBufferSize = 1000000
12:54:10: TL2.QL0.BPicturesDeltaQP = 4
12:54:10: TL2.QL0.EnforceHRD = <bool>1
12:54:10: TL2.QL0.FillerDataEnable = <bool>0
12:54:10: TL2.QL0.FrameRate = <rate>30/1
12:54:10: TL2.QL0.GOPSize = 60
12:54:10: TL2.QL0.InitialVBVBufferFullness = 64
12:54:10: TL2.QL0.MaxAUSize = 0
12:54:10: TL2.QL0.MaxQP = 51
12:54:10: TL2.QL0.MinQP = 22
12:54:10: TL2.QL0.PeakBitrate = 10000000
12:54:10: TL2.QL0.QPB = 22
12:54:10: TL2.QL0.QPI = 22
12:54:10: TL2.QL0.QPP = 22
12:54:10: TL2.QL0.RateControlMethod = 2
12:54:10: TL2.QL0.RateControlSkipFrameEnable = <bool>1
12:54:10: TL2.QL0.ReferenceBPicturesDeltaQP = 2
12:54:10: TL2.QL0.TargetBitrate = 10000000
12:54:10: TL2.QL0.VBVBufferSize = 1000000
12:54:10: TL3.QL0.BPicturesDeltaQP = 4
12:54:10: TL3.QL0.EnforceHRD = <bool>1
12:54:10: TL3.QL0.FillerDataEnable = <bool>0
12:54:10: TL3.QL0.FrameRate = <rate>30/1
12:54:10: TL3.QL0.GOPSize = 60
12:54:10: TL3.QL0.InitialVBVBufferFullness = 64
12:54:10: TL3.QL0.MaxAUSize = 0
12:54:10: TL3.QL0.MaxQP = 51
12:54:10: TL3.QL0.MinQP = 22
12:54:10: TL3.QL0.PeakBitrate = 10000000
12:54:10: TL3.QL0.QPB = 22
12:54:10: TL3.QL0.QPI = 22
12:54:10: TL3.QL0.QPP = 22
12:54:10: TL3.QL0.RateControlMethod = 2
12:54:10: TL3.QL0.RateControlSkipFrameEnable = <bool>1
12:54:10: TL3.QL0.ReferenceBPicturesDeltaQP = 2
12:54:10: TL3.QL0.TargetBitrate = 10000000
12:54:10: TL3.QL0.VBVBufferSize = 1000000
12:54:10: TargetBitrate = 2500000
12:54:10: Usage = 0
12:54:10: VBVBufferSize = 2500000
12:54:11: Using RTMP service: Twitch
12:54:11: Server selection: rtmp://live-prg.twitch.tv/app
12:54:11: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
12:54:12: Completed handshake with rtmp://live-prg.twitch.tv/app in 1003 ms.
12:54:13: SO_SNDBUF was at 65536
12:54:15: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 335872)
12:55:55: FlushBufferedVideo: Flushing 28 packets over 450 ms
12:55:56: Total frames encoded: 6295, total frames duplicated: 39 (0.62%)
12:55:56: Total frames rendered: 6264, number of late frames: 7 (0.11%) (it's okay for some frames to be late)
12:55:56: ~RTMPPublisher: Packet flush completed in 87 ms
12:55:56: ~RTMPPublisher: Send thread terminated in 0 ms
12:55:56: RTMPPublisher::SocketLoop: Graceful loop exit
12:55:56: ~RTMPPublisher: Socket thread terminated in 0 ms
12:55:56:
12:55:56: Profiler time results:
12:55:56:
12:55:56: ==============================================================
12:55:56: video thread frame - [100%] [avg time: 1.023 ms] [children: 71%] [unaccounted: 29%]
12:55:56: | scene->Preprocess - [14.4%] [avg time: 0.147 ms]
12:55:56: | GPU download and conversion - [56.6%] [avg time: 0.579 ms] [children: 56.4%] [unaccounted: 0.196%]
12:55:56: | | flush - [4.2%] [avg time: 0.043 ms]
12:55:56: | | Conversion - [52.2%] [avg time: 0.534 ms]
12:55:56: encoder thread frame - [100%] [avg time: 0.101 ms] [children: 11.9%] [unaccounted: 88.1%]
12:55:56: | sending stuff out - [11.9%] [avg time: 0.012 ms]
12:55:56: ==============================================================
12:55:56:
12:55:56:
12:55:56: Profiler CPU results:
12:55:56:
12:55:56: ==============================================================
12:55:56: video thread frame - [cpu time: avg 0.034 ms, total 218.75 ms] [avg calls per frame: 1]
12:55:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:56: | GPU download and conversion - [cpu time: avg 0.034 ms, total 218.75 ms] [avg calls per frame: 1]
12:55:56: | | flush - [cpu time: avg 0.029 ms, total 187.5 ms] [avg calls per frame: 1]
12:55:56: | | Conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:56: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:56: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:56: ==============================================================
12:55:56:
12:55:56: =====Stream End: 2015-06-30, 12:55:56=================================================
12:56:06: ~RTMPPublisher: Final socket shutdown completed in 10235 ms
12:56:06: Average send payload: 5179 bytes, average send interval: 15 ms
12:56:06: Number of times waited to send: 0, Waited for a total of 0 bytes
12:56:06: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:56:06: Number of bytes sent: 33764231
12:56:23: =====Stream Start: 2015-06-30, 12:56:23===============================================
12:56:23: Multithreaded optimizations: On
12:56:23: Base resolution: 1920x1080
12:56:23: Output resolution: 1280x720
12:56:23: ------------------------------------------
12:56:23: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
12:56:23: ------------------------------------------
12:56:23: Audio Format: 48000 Hz
12:56:23: ------------------------------------------
12:56:23: Audio Channels: 2 Ch
12:56:23: Playback device Default
12:56:23: ------------------------------------------
12:56:23: Using desktop audio input: Speakers (Logitech G930 Headset)
12:56:23: Global Audio time adjust: 0
12:56:23: Using 7.1 surround speaker setup
12:56:23: ------------------------------------------
12:56:23: Using auxilary audio input: Microphone (Logitech G930 Headset)
12:56:23: Mic time offset: 0
12:56:23: ------------------------------------------
12:56:23: Audio Encoding: AAC
12:56:23: bitrate: 128
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Alerty' in scene 'CSGO'
12:56:23: Using graphics capture
12:56:23: Trying to hook process: csgo.exe
12:56:23: Scene buffering time set to 400
12:56:23: VCE encoding with AMF.
12:56:23: Successfully loaded ObsVCEAMF.dll
12:56:23: ObsVCEAMF.dll initialized successfully
12:56:23: Build date Mar 17 2015 19:56:25
12:56:23: DX11: List of adapters:
12:56:23: Index 0: Device ID: 6798 [AMD Radeon R9 200 Series]
12:56:23: Skipping non-AMD vendor: 1414
12:56:23: No adapter nr 2. End enumeration.
12:56:23: AMF DX11 : Using device 0: Device ID: 6798 [AMD Radeon R9 200 Series]
12:56:23: InitDX11() created HW DX11.1 device
12:56:23: CL Platform Extensions: cl_khr_icd cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_amd_event_callback cl_amd_offline_devices
12:56:23: CL Device Extensions: cl_khr_fp64 cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_atomic_counters_32 cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_media_ops2 cl_amd_popcnt cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_image2d_from_buffer cl_khr_spir cl_khr_gl_event
12:56:24: Rate control method:
12:56:24: CBR (1)
12:56:24: Failed to set 'BPicturesDeltaQP' property.
12:56:24: Failed to set 'ReferenceBPicturesDeltaQP' property.
12:56:24: Failed to set 'MinQP' property.
12:56:24: Failed to set 'MaxQP' property.
12:56:24: Capabilities:
12:56:24: Accel type: HARDWARE
12:56:24: Max bitrate: 100000000
12:56:24: Levels: 10 11 12 13 20 21 22 30 31 32 40 41 42 50 51
12:56:24: Profiles: 66 77 100
12:56:24: Input mem types:
12:56:24: HOST, native: 0
12:56:24: OPENGL, native: 0
12:56:24: OPENCL, native: 0
12:56:24: DX11, native: 1
12:56:24: Width min/max: 64/1920
12:56:24: Height min/max: 64/1920
12:56:24: AspectRatio = <rate>1/1
12:56:24: BPicturesDeltaQP = 0
12:56:24: BPicturesPattern = 0
12:56:24: BReferenceEnable = <bool>1
12:56:24: CABACEnable = <bool>1
12:56:24: CodecId = 5
12:56:24: ConstraintSetFlags = 0
12:56:24: DeBlockingFilter = <bool>1
12:56:24: EnforceHRD = <bool>1
12:56:24: EngineType = 0
12:56:24: ExtraData = <empty>
12:56:24: FillerDataEnable = <bool>1
12:56:24: FrameRate = <rate>60/1
12:56:24: FrameSize = <size>1280x720
12:56:24: GOPSize = 20
12:56:24: HalfPixel = <bool>1
12:56:24: HeaderInsertionSpacing = 0
12:56:24: IDRPeriod = 120
12:56:24: InitialVBVBufferFullness = 64
12:56:24: InstanceID = -1
12:56:24: IntraRefreshMBsNumberPerSlot = 0
12:56:24: LowLatencyInternal = <bool>0
12:56:24: MGSKeyPicturePeriod = 0
12:56:24: MGSVector0 = 0
12:56:24: MGSVector1 = 0
12:56:24: MGSVector2 = 0
12:56:24: MGSVector3 = 0
12:56:24: MGSVectorMode = <bool>0
12:56:24: MaxAUSize = 0
12:56:24: MaxMBPerSec = 616680
12:56:24: MaxNumRefFrames = 4
12:56:24: MaxOfLTRFrames = 0
12:56:24: MaxQP = 51
12:56:24: MaxSliceSize = 2147483647
12:56:24: MinQP = 18
12:56:24: NominalRange = <bool>0
12:56:24: NumOfQualityLayers = 0
12:56:24: NumOfTemporalEnhancmentLayers = 0
12:56:24: PeakBitrate = 2500000
12:56:24: Profile = 77
12:56:24: ProfileLevel = 41
12:56:24: QPB = 25
12:56:24: QPI = 25
12:56:24: QPP = 25
12:56:24: QualityEnhancementMode = 0
12:56:24: QualityPreset = 0
12:56:24: QuarterPixel = <bool>1
12:56:24: RateControlMethod = 1
12:56:24: RateControlSkipFrameEnable = <bool>0
12:56:24: ReferenceBPicturesDeltaQP = 0
12:56:24: ScanType = 0
12:56:24: SliceControlMode = 0
12:56:24: SliceControlSize = 0
12:56:24: SliceMode = 1
12:56:24: SlicesPerFrame = 1
12:56:24: TL0.QL0.BPicturesDeltaQP = 4
12:56:24: TL0.QL0.EnforceHRD = <bool>1
12:56:24: TL0.QL0.FillerDataEnable = <bool>0
12:56:24: TL0.QL0.FrameRate = <rate>30/1
12:56:24: TL0.QL0.GOPSize = 60
12:56:24: TL0.QL0.InitialVBVBufferFullness = 64
12:56:24: TL0.QL0.MaxAUSize = 0
12:56:24: TL0.QL0.MaxQP = 51
12:56:24: TL0.QL0.MinQP = 22
12:56:24: TL0.QL0.PeakBitrate = 10000000
12:56:24: TL0.QL0.QPB = 22
12:56:24: TL0.QL0.QPI = 22
12:56:24: TL0.QL0.QPP = 22
12:56:24: TL0.QL0.RateControlMethod = 2
12:56:24: TL0.QL0.RateControlSkipFrameEnable = <bool>1
12:56:24: TL0.QL0.ReferenceBPicturesDeltaQP = 2
12:56:24: TL0.QL0.TargetBitrate = 10000000
12:56:24: TL0.QL0.VBVBufferSize = 1000000
12:56:24: TL1.QL0.BPicturesDeltaQP = 4
12:56:24: TL1.QL0.EnforceHRD = <bool>1
12:56:24: TL1.QL0.FillerDataEnable = <bool>0
12:56:24: TL1.QL0.FrameRate = <rate>30/1
12:56:24: TL1.QL0.GOPSize = 60
12:56:24: TL1.QL0.InitialVBVBufferFullness = 64
12:56:24: TL1.QL0.MaxAUSize = 0
12:56:24: TL1.QL0.MaxQP = 51
12:56:24: TL1.QL0.MinQP = 22
12:56:24: TL1.QL0.PeakBitrate = 10000000
12:56:24: TL1.QL0.QPB = 22
12:56:24: TL1.QL0.QPI = 22
12:56:24: TL1.QL0.QPP = 22
12:56:24: TL1.QL0.RateControlMethod = 2
12:56:24: TL1.QL0.RateControlSkipFrameEnable = <bool>1
12:56:24: TL1.QL0.ReferenceBPicturesDeltaQP = 2
12:56:24: TL1.QL0.TargetBitrate = 10000000
12:56:24: TL1.QL0.VBVBufferSize = 1000000
12:56:24: TL2.QL0.BPicturesDeltaQP = 4
12:56:24: TL2.QL0.EnforceHRD = <bool>1
12:56:24: TL2.QL0.FillerDataEnable = <bool>0
12:56:24: TL2.QL0.FrameRate = <rate>30/1
12:56:24: TL2.QL0.GOPSize = 60
12:56:24: TL2.QL0.InitialVBVBufferFullness = 64
12:56:24: TL2.QL0.MaxAUSize = 0
12:56:24: TL2.QL0.MaxQP = 51
12:56:24: TL2.QL0.MinQP = 22
12:56:24: TL2.QL0.PeakBitrate = 10000000
12:56:24: TL2.QL0.QPB = 22
12:56:24: TL2.QL0.QPI = 22
12:56:24: TL2.QL0.QPP = 22
12:56:24: TL2.QL0.RateControlMethod = 2
12:56:24: TL2.QL0.RateControlSkipFrameEnable = <bool>1
12:56:24: TL2.QL0.ReferenceBPicturesDeltaQP = 2
12:56:24: TL2.QL0.TargetBitrate = 10000000
12:56:24: TL2.QL0.VBVBufferSize = 1000000
12:56:24: TL3.QL0.BPicturesDeltaQP = 4
12:56:24: TL3.QL0.EnforceHRD = <bool>1
12:56:24: TL3.QL0.FillerDataEnable = <bool>0
12:56:24: TL3.QL0.FrameRate = <rate>30/1
12:56:24: TL3.QL0.GOPSize = 60
12:56:24: TL3.QL0.InitialVBVBufferFullness = 64
12:56:24: TL3.QL0.MaxAUSize = 0
12:56:24: TL3.QL0.MaxQP = 51
12:56:24: TL3.QL0.MinQP = 22
12:56:24: TL3.QL0.PeakBitrate = 10000000
12:56:24: TL3.QL0.QPB = 22
12:56:24: TL3.QL0.QPI = 22
12:56:24: TL3.QL0.QPP = 22
12:56:24: TL3.QL0.RateControlMethod = 2
12:56:24: TL3.QL0.RateControlSkipFrameEnable = <bool>1
12:56:24: TL3.QL0.ReferenceBPicturesDeltaQP = 2
12:56:24: TL3.QL0.TargetBitrate = 10000000
12:56:24: TL3.QL0.VBVBufferSize = 1000000
12:56:24: TargetBitrate = 2500000
12:56:24: Usage = 0
12:56:24: VBVBufferSize = 2500000
12:56:24: SharedTexCapture hooked
12:56:25: Using RTMP service: Twitch
12:56:25: Server selection: rtmp://live-prg.twitch.tv/app
12:56:25: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
12:56:26: Completed handshake with rtmp://live-prg.twitch.tv/app in 974 ms.
12:56:26: SO_SNDBUF was at 65536
12:56:58: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:56:58: New Scene
12:56:58: Using Monitor Capture
12:56:59: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 335872)
12:57:00: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:00: New Scene
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Alerty' in scene 'CSGO'
12:57:00: Using graphics capture
12:57:00: Trying to hook process: csgo.exe
12:57:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:06: New Scene
12:57:06: Using graphics capture
12:57:06: Using Window Capture
12:57:09: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:09: New Scene
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Alerty' in scene 'CSGO'
12:57:09: Using graphics capture
12:57:09: Trying to hook process: csgo.exe
12:57:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:11: New Scene
12:57:11: Using graphics capture
12:57:11: Using Window Capture
12:57:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:12: New Scene
12:57:12: Using Monitor Capture
12:57:19: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:19: New Scene
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Alerty' in scene 'CSGO'
12:57:19: Using graphics capture
12:57:19: Trying to hook process: csgo.exe
12:57:19: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:19: New Scene
12:57:19: Using Monitor Capture
12:57:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:20: New Scene
12:57:20: Using graphics capture
12:57:20: Using Window Capture
12:57:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:20: New Scene
12:57:20: Using Monitor Capture
12:57:21: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:21: New Scene
12:57:21: Using graphics capture
12:57:21: Using Window Capture
12:57:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:25: New Scene
12:57:25: Using Monitor Capture
12:57:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:26: New Scene
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Alerty' in scene 'CSGO'
12:57:26: Using graphics capture
12:57:26: Trying to hook process: csgo.exe
12:57:28: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:57:28: New Scene
12:57:28: Using Monitor Capture
13:03:43: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
13:10:46: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:10:46: New Scene
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Alerty' in scene 'CSGO'
13:10:46: Using graphics capture
13:10:46: Trying to hook process: csgo.exe
13:10:46: SharedTexCapture hooked
13:10:55: GraphicsCaptureSource::NewCapture: eliminating old capture
13:10:55: SharedTexCapture hooked
13:11:31: GraphicsCaptureSource::NewCapture: eliminating old capture
13:11:31: SharedTexCapture hooked
13:12:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:12:20: New Scene
13:12:20: Using graphics capture
13:12:20: Using Window Capture
13:12:24: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:12:24: New Scene
13:12:24: Using Monitor Capture
13:12:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:12:26: New Scene
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Alerty' in scene 'CSGO'
13:12:26: Using graphics capture
13:12:26: Trying to hook process: csgo.exe
13:12:28: SharedTexCapture hooked
13:12:28: GraphicsCaptureSource::NewCapture: eliminating old capture
13:12:28: SharedTexCapture hooked
13:15:25: GraphicsCaptureSource::NewCapture: eliminating old capture
13:15:25: SharedTexCapture hooked
13:41:34: GraphicsCaptureSource::NewCapture: eliminating old capture
13:41:34: SharedTexCapture hooked
13:42:09: GraphicsCaptureSource::NewCapture: eliminating old capture
13:42:09: SharedTexCapture hooked
13:43:05: GraphicsCaptureSource::NewCapture: eliminating old capture
13:43:05: SharedTexCapture hooked
13:56:29: GraphicsCaptureSource::NewCapture: eliminating old capture
13:56:29: SharedTexCapture hooked
14:01:45: GraphicsCaptureSource::NewCapture: eliminating old capture
14:01:45: SharedTexCapture hooked
14:02:03: GraphicsCaptureSource::NewCapture: eliminating old capture
14:02:03: SharedTexCapture hooked
14:04:42: GraphicsCaptureSource::NewCapture: eliminating old capture
14:04:42: SharedTexCapture hooked
14:18:33: GraphicsCaptureSource::NewCapture: eliminating old capture
14:18:33: SharedTexCapture hooked
14:25:49: GraphicsCaptureSource::NewCapture: eliminating old capture
14:25:49: SharedTexCapture hooked
14:26:52: GraphicsCaptureSource::NewCapture: eliminating old capture
14:26:52: SharedTexCapture hooked
14:30:21: GraphicsCaptureSource::NewCapture: eliminating old capture
14:30:21: SharedTexCapture hooked
14:33:18: GraphicsCaptureSource::NewCapture: eliminating old capture
14:33:18: SharedTexCapture hooked
14:34:21: GraphicsCaptureSource::NewCapture: eliminating old capture
14:34:21: SharedTexCapture hooked
14:48:03: GraphicsCaptureSource::NewCapture: eliminating old capture
14:48:03: SharedTexCapture hooked
14:49:25: GraphicsCaptureSource::NewCapture: eliminating old capture
14:49:25: SharedTexCapture hooked
14:51:10: GraphicsCaptureSource::NewCapture: eliminating old capture
14:51:10: SharedTexCapture hooked
Last Game Capture Log:
2015-06-30, 12:49:21: we're booting up:
12:49:21: CaptureThread: attached to process csgo.exe
12:49:21: D3D9 Present
12:49:21: (half life scientist) everything.. seems to be in order
12:51:47: D3D9EndScene called
12:51:47: D3DPRESENT_PARAMETERS {
12:51:47: BackBufferWidth: 1024
12:51:47: BackBufferHeight: 768
12:51:47: BackBufferFormat: D3DFMT_A8R8G8B8
12:51:47: BackBufferCount: 1
12:51:47: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
12:51:47: MultiSampleQuality: 0
12:51:47: SwapEffect: D3DSWAPEFFECT_DISCARD
12:51:47: hDeviceWindow: 328246
12:51:47: Windowed: false
12:51:47: EnableAutoDepthStencil: true
12:51:47: AutoDepthStencilFormat: D3DFMT_D24S8
12:51:47: Flags: None
12:51:47: FullScreen_RefreshRateInHz: 144
12:51:47: PresentationInterval: 2147483648
12:51:47: };
12:51:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:51:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:51:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:51:47: successfully set up d3d9 hooks
12:51:47: D3D9Present called
12:51:47: DoD3D9GPUHook: success
12:54:33: D3D9Reset called
12:54:34: ---------------------- Cleared D3D9 Capture ----------------------
12:54:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:54:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:54:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:54:34: successfully set up d3d9 hooks
12:54:34: D3D9EndScene called
12:54:34: D3D9Present called
12:54:34: DoD3D9GPUHook: success
13:02:52: ---------------------- Cleared D3D9 Capture ----------------------
13:02:52: received restart event, capturing
13:02:52: DoD3D9GPUHook: success
13:02:52: D3D9Reset called
13:02:52: ---------------------- Cleared D3D9 Capture ----------------------
13:02:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:02:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:02:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:02:53: successfully set up d3d9 hooks
13:02:53: D3D9EndScene called
13:02:53: D3D9Present called
13:02:53: DoD3D9GPUHook: success
13:07:22: D3D9Reset called
13:07:22: ---------------------- Cleared D3D9 Capture ----------------------
13:07:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:07:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:07:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:07:23: successfully set up d3d9 hooks
13:07:23: D3D9EndScene called
13:07:23: D3D9Present called
13:07:23: DoD3D9GPUHook: success
13:08:17: D3D9Reset called
13:08:17: ---------------------- Cleared D3D9 Capture ----------------------
13:08:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:08:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:08:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:08:17: successfully set up d3d9 hooks
13:08:17: D3D9EndScene called
13:08:17: D3D9Present called
13:08:17: DoD3D9GPUHook: success
13:10:15: D3D9Reset called
13:10:15: ---------------------- Cleared D3D9 Capture ----------------------
13:10:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:10:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:10:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:10:15: successfully set up d3d9 hooks
13:10:15: D3D9EndScene called
13:10:15: D3D9Present called
13:10:15: DoD3D9GPUHook: success
13:10:38: D3D9Reset called
13:10:38: ---------------------- Cleared D3D9 Capture ----------------------
13:10:38: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:10:38: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:10:38: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:10:38: successfully set up d3d9 hooks
13:10:38: D3D9EndScene called
13:10:38: D3D9Present called
13:10:38: DoD3D9GPUHook: success
13:10:46: D3DSURFACE_DESC {
13:10:46: Format: D3DFMT_A8R8G8B8
13:10:46: Type: D3DRTYPE_SURFACE
13:10:46: Usage: D3DUSAGE_RENDERTARGET
13:10:46: Pool: D3DPOOL_DEFAULT
13:10:46: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
13:10:46: MultiSampleQuality: 0
13:10:46: Width: 1024
13:10:46: Height: 768
13:10:46: };
13:10:46: successfully capturing d3d9 frames via GPU
13:10:55: D3D9Reset called
13:10:55: ---------------------- Cleared D3D9 Capture ----------------------
13:10:55: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:10:55: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:10:55: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:10:55: successfully set up d3d9 hooks
13:10:55: D3D9EndScene called
13:10:55: D3D9Present called
13:10:55: DoD3D9GPUHook: success
13:10:55: D3DSURFACE_DESC {
13:10:55: Format: D3DFMT_A8R8G8B8
13:10:55: Type: D3DRTYPE_SURFACE
13:10:55: Usage: D3DUSAGE_RENDERTARGET
13:10:55: Pool: D3DPOOL_DEFAULT
13:10:55: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
13:10:55: MultiSampleQuality: 0
13:10:55: Width: 1024
13:10:55: Height: 768
13:10:55: };
13:10:55: successfully capturing d3d9 frames via GPU
13:11:31: D3D9Reset called
13:11:31: ---------------------- Cleared D3D9 Capture ----------------------
13:11:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:11:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:11:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:11:31: successfully set up d3d9 hooks
13:11:31: D3D9EndScene called
13:11:31: D3D9Present called
13:11:31: DoD3D9GPUHook: success
13:11:32: D3DSURFACE_DESC {
13:11:32: Format: D3DFMT_A8R8G8B8
13:11:32: Type: D3DRTYPE_SURFACE
13:11:32: Usage: D3DUSAGE_RENDERTARGET
13:11:32: Pool: D3DPOOL_DEFAULT
13:11:32: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
13:11:32: MultiSampleQuality: 0
13:11:32: Width: 1024
13:11:32: Height: 768
13:11:32: };
13:11:32: successfully capturing d3d9 frames via GPU
13:12:28: ---------------------- Cleared D3D9 Capture ----------------------
13:12:28: received restart event, capturing
13:12:28: DoD3D9GPUHook: success
13:12:28: D3D9Reset called
13:12:28: ---------------------- Cleared D3D9 Capture ----------------------
13:12:28: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:12:28: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:12:28: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:12:28: successfully set up d3d9 hooks
13:12:28: D3D9EndScene called
13:12:28: D3D9Present called
13:12:28: DoD3D9GPUHook: success
13:12:28: D3DSURFACE_DESC {
13:12:28: Format: D3DFMT_A8R8G8B8
13:12:28: Type: D3DRTYPE_SURFACE
13:12:28: Usage: D3DUSAGE_RENDERTARGET
13:12:28: Pool: D3DPOOL_DEFAULT
13:12:28: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
13:12:28: MultiSampleQuality: 0
13:12:28: Width: 1024
13:12:28: Height: 768
13:12:28: };
13:12:28: successfully capturing d3d9 frames via GPU
13:15:22: D3D9Reset called
13:15:22: ---------------------- Cleared D3D9 Capture ----------------------
13:15:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:15:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:15:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:15:23: successfully set up d3d9 hooks
13:15:25: D3D9EndScene called
13:15:25: D3D9Present called
13:15:25: DoD3D9GPUHook: success
13:15:25: D3DSURFACE_DESC {
13:15:25: Format: D3DFMT_A8R8G8B8
13:15:25: Type: D3DRTYPE_SURFACE
13:15:25: Usage: D3DUSAGE_RENDERTARGET
13:15:25: Pool: D3DPOOL_DEFAULT
13:15:25: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
13:15:25: MultiSampleQuality: 0
13:15:25: Width: 1024
13:15:25: Height: 768
13:15:25: };
13:15:25: successfully capturing d3d9 frames via GPU
13:41:29: D3D9Reset called
13:41:29: ---------------------- Cleared D3D9 Capture ----------------------
13:41:30: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:41:30: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:41:30: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:41:30: successfully set up d3d9 hooks
13:41:34: D3D9EndScene called
13:41:34: D3D9Present called
13:41:34: DoD3D9GPUHook: success
13:41:34: D3DSURFACE_DESC {
13:41:34: Format: D3DFMT_A8R8G8B8
13:41:34: Type: D3DRTYPE_SURFACE
13:41:34: Usage: D3DUSAGE_RENDERTARGET
13:41:34: Pool: D3DPOOL_DEFAULT
13:41:34: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
13:41:34: MultiSampleQuality: 0
13:41:34: Width: 1024
13:41:34: Height: 768
13:41:34: };
13:41:34: successfully capturing d3d9 frames via GPU
13:42:08: D3D9Reset called
13:42:08: ---------------------- Cleared D3D9 Capture ----------------------
13:42:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:42:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:42:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:42:08: successfully set up d3d9 hooks
13:42:09: D3D9EndScene called
13:42:09: D3D9Present called
13:42:09: DoD3D9GPUHook: success
13:42:09: D3DSURFACE_DESC {
13:42:09: Format: D3DFMT_A8R8G8B8
13:42:09: Type: D3DRTYPE_SURFACE
13:42:09: Usage: D3DUSAGE_RENDERTARGET
13:42:09: Pool: D3DPOOL_DEFAULT
13:42:09: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
13:42:09: MultiSampleQuality: 0
13:42:09: Width: 1024
13:42:09: Height: 768
13:42:09: };
13:42:09: successfully capturing d3d9 frames via GPU
13:43:02: D3D9Reset called
13:43:02: ---------------------- Cleared D3D9 Capture ----------------------
13:43:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:43:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:43:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:43:02: successfully set up d3d9 hooks
13:43:05: D3D9EndScene called
13:43:05: D3D9Present called
13:43:05: DoD3D9GPUHook: success
13:43:05: D3DSURFACE_DESC {
13:43:05: Format: D3DFMT_A8R8G8B8
13:43:05: Type: D3DRTYPE_SURFACE
13:43:05: Usage: D3DUSAGE_RENDERTARGET
13:43:05: Pool: D3DPOOL_DEFAULT
13:43:05: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
13:43:05: MultiSampleQuality: 0
13:43:05: Width: 1024
13:43:05: Height: 768
13:43:05: };
13:43:05: successfully capturing d3d9 frames via GPU
13:56:26: D3D9Reset called
13:56:26: ---------------------- Cleared D3D9 Capture ----------------------
13:56:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:56:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:56:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:56:26: successfully set up d3d9 hooks
13:56:29: D3D9EndScene called
13:56:29: D3D9Present called
13:56:29: DoD3D9GPUHook: success
13:56:29: D3DSURFACE_DESC {
13:56:29: Format: D3DFMT_A8R8G8B8
13:56:29: Type: D3DRTYPE_SURFACE
13:56:29: Usage: D3DUSAGE_RENDERTARGET
13:56:29: Pool: D3DPOOL_DEFAULT
13:56:29: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
13:56:29: MultiSampleQuality: 0
13:56:29: Width: 1024
13:56:29: Height: 768
13:56:29: };
13:56:29: successfully capturing d3d9 frames via GPU
14:01:41: D3D9Reset called
14:01:41: ---------------------- Cleared D3D9 Capture ----------------------
14:01:42: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:01:42: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:01:42: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:01:42: successfully set up d3d9 hooks
14:01:45: D3D9EndScene called
14:01:45: D3D9Present called
14:01:45: DoD3D9GPUHook: success
14:01:45: D3DSURFACE_DESC {
14:01:45: Format: D3DFMT_A8R8G8B8
14:01:45: Type: D3DRTYPE_SURFACE
14:01:45: Usage: D3DUSAGE_RENDERTARGET
14:01:45: Pool: D3DPOOL_DEFAULT
14:01:45: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:01:45: MultiSampleQuality: 0
14:01:45: Width: 1024
14:01:45: Height: 768
14:01:45: };
14:01:45: successfully capturing d3d9 frames via GPU
14:02:00: D3D9Reset called
14:02:00: ---------------------- Cleared D3D9 Capture ----------------------
14:02:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:02:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:02:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:02:00: successfully set up d3d9 hooks
14:02:03: D3D9EndScene called
14:02:03: D3D9Present called
14:02:03: DoD3D9GPUHook: success
14:02:03: D3DSURFACE_DESC {
14:02:03: Format: D3DFMT_A8R8G8B8
14:02:03: Type: D3DRTYPE_SURFACE
14:02:03: Usage: D3DUSAGE_RENDERTARGET
14:02:03: Pool: D3DPOOL_DEFAULT
14:02:03: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:02:03: MultiSampleQuality: 0
14:02:03: Width: 1024
14:02:03: Height: 768
14:02:03: };
14:02:03: successfully capturing d3d9 frames via GPU
14:04:39: D3D9Reset called
14:04:39: ---------------------- Cleared D3D9 Capture ----------------------
14:04:39: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:04:39: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:04:39: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:04:39: successfully set up d3d9 hooks
14:04:42: D3D9EndScene called
14:04:42: D3D9Present called
14:04:42: DoD3D9GPUHook: success
14:04:43: D3DSURFACE_DESC {
14:04:43: Format: D3DFMT_A8R8G8B8
14:04:43: Type: D3DRTYPE_SURFACE
14:04:43: Usage: D3DUSAGE_RENDERTARGET
14:04:43: Pool: D3DPOOL_DEFAULT
14:04:43: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:04:43: MultiSampleQuality: 0
14:04:43: Width: 1024
14:04:43: Height: 768
14:04:43: };
14:04:43: successfully capturing d3d9 frames via GPU
14:18:31: D3D9Reset called
14:18:31: ---------------------- Cleared D3D9 Capture ----------------------
14:18:32: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:18:32: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:18:32: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:18:32: successfully set up d3d9 hooks
14:18:33: D3D9EndScene called
14:18:33: D3D9Present called
14:18:33: DoD3D9GPUHook: success
14:18:33: D3DSURFACE_DESC {
14:18:33: Format: D3DFMT_A8R8G8B8
14:18:33: Type: D3DRTYPE_SURFACE
14:18:33: Usage: D3DUSAGE_RENDERTARGET
14:18:33: Pool: D3DPOOL_DEFAULT
14:18:33: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:18:33: MultiSampleQuality: 0
14:18:33: Width: 1024
14:18:33: Height: 768
14:18:33: };
14:18:33: successfully capturing d3d9 frames via GPU
14:25:45: D3D9Reset called
14:25:45: ---------------------- Cleared D3D9 Capture ----------------------
14:25:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:25:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:25:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:25:45: successfully set up d3d9 hooks
14:25:49: D3D9EndScene called
14:25:49: D3D9Present called
14:25:49: DoD3D9GPUHook: success
14:25:49: D3DSURFACE_DESC {
14:25:49: Format: D3DFMT_A8R8G8B8
14:25:49: Type: D3DRTYPE_SURFACE
14:25:49: Usage: D3DUSAGE_RENDERTARGET
14:25:49: Pool: D3DPOOL_DEFAULT
14:25:49: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:25:49: MultiSampleQuality: 0
14:25:49: Width: 1024
14:25:49: Height: 768
14:25:49: };
14:25:49: successfully capturing d3d9 frames via GPU
14:26:51: D3D9Reset called
14:26:51: ---------------------- Cleared D3D9 Capture ----------------------
14:26:51: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:26:51: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:26:51: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:26:51: successfully set up d3d9 hooks
14:26:52: D3D9EndScene called
14:26:52: D3D9Present called
14:26:52: DoD3D9GPUHook: success
14:26:52: D3DSURFACE_DESC {
14:26:52: Format: D3DFMT_A8R8G8B8
14:26:52: Type: D3DRTYPE_SURFACE
14:26:52: Usage: D3DUSAGE_RENDERTARGET
14:26:52: Pool: D3DPOOL_DEFAULT
14:26:52: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:26:52: MultiSampleQuality: 0
14:26:52: Width: 1024
14:26:52: Height: 768
14:26:52: };
14:26:52: successfully capturing d3d9 frames via GPU
14:30:20: D3D9Reset called
14:30:20: ---------------------- Cleared D3D9 Capture ----------------------
14:30:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:30:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:30:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:30:20: successfully set up d3d9 hooks
14:30:21: D3D9EndScene called
14:30:21: D3D9Present called
14:30:21: DoD3D9GPUHook: success
14:30:21: D3DSURFACE_DESC {
14:30:21: Format: D3DFMT_A8R8G8B8
14:30:21: Type: D3DRTYPE_SURFACE
14:30:21: Usage: D3DUSAGE_RENDERTARGET
14:30:21: Pool: D3DPOOL_DEFAULT
14:30:21: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:30:21: MultiSampleQuality: 0
14:30:21: Width: 1024
14:30:21: Height: 768
14:30:21: };
14:30:21: successfully capturing d3d9 frames via GPU
14:33:16: D3D9Reset called
14:33:16: ---------------------- Cleared D3D9 Capture ----------------------
14:33:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:33:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:33:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:33:17: successfully set up d3d9 hooks
14:33:18: D3D9EndScene called
14:33:18: D3D9Present called
14:33:18: DoD3D9GPUHook: success
14:33:18: D3DSURFACE_DESC {
14:33:18: Format: D3DFMT_A8R8G8B8
14:33:18: Type: D3DRTYPE_SURFACE
14:33:18: Usage: D3DUSAGE_RENDERTARGET
14:33:18: Pool: D3DPOOL_DEFAULT
14:33:18: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:33:18: MultiSampleQuality: 0
14:33:18: Width: 1024
14:33:18: Height: 768
14:33:18: };
14:33:18: successfully capturing d3d9 frames via GPU
14:34:13: D3D9Reset called
14:34:13: ---------------------- Cleared D3D9 Capture ----------------------
14:34:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:34:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:34:14: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:34:14: successfully set up d3d9 hooks
14:34:21: D3D9EndScene called
14:34:21: D3D9Present called
14:34:21: DoD3D9GPUHook: success
14:34:21: D3DSURFACE_DESC {
14:34:21: Format: D3DFMT_A8R8G8B8
14:34:21: Type: D3DRTYPE_SURFACE
14:34:21: Usage: D3DUSAGE_RENDERTARGET
14:34:21: Pool: D3DPOOL_DEFAULT
14:34:21: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:34:21: MultiSampleQuality: 0
14:34:21: Width: 1024
14:34:21: Height: 768
14:34:21: };
14:34:21: successfully capturing d3d9 frames via GPU
14:48:00: D3D9Reset called
14:48:00: ---------------------- Cleared D3D9 Capture ----------------------
14:48:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:48:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:48:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:48:00: successfully set up d3d9 hooks
14:48:02: D3D9EndScene called
14:48:02: D3D9Present called
14:48:03: DoD3D9GPUHook: success
14:48:03: D3DSURFACE_DESC {
14:48:03: Format: D3DFMT_A8R8G8B8
14:48:03: Type: D3DRTYPE_SURFACE
14:48:03: Usage: D3DUSAGE_RENDERTARGET
14:48:03: Pool: D3DPOOL_DEFAULT
14:48:03: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:48:03: MultiSampleQuality: 0
14:48:03: Width: 1024
14:48:03: Height: 768
14:48:03: };
14:48:03: successfully capturing d3d9 frames via GPU
14:49:22: D3D9Reset called
14:49:23: ---------------------- Cleared D3D9 Capture ----------------------
14:49:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:49:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:49:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:49:23: successfully set up d3d9 hooks
14:49:25: D3D9EndScene called
14:49:25: D3D9Present called
14:49:25: DoD3D9GPUHook: success
14:49:25: D3DSURFACE_DESC {
14:49:25: Format: D3DFMT_A8R8G8B8
14:49:25: Type: D3DRTYPE_SURFACE
14:49:25: Usage: D3DUSAGE_RENDERTARGET
14:49:25: Pool: D3DPOOL_DEFAULT
14:49:25: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:49:25: MultiSampleQuality: 0
14:49:25: Width: 1024
14:49:25: Height: 768
14:49:25: };
14:49:25: successfully capturing d3d9 frames via GPU
14:51:07: D3D9Reset called
14:51:07: ---------------------- Cleared D3D9 Capture ----------------------
14:51:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:51:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:51:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:51:07: successfully set up d3d9 hooks
14:51:10: D3D9EndScene called
14:51:10: D3D9Present called
14:51:10: DoD3D9GPUHook: success
14:51:10: D3DSURFACE_DESC {
14:51:10: Format: D3DFMT_A8R8G8B8
14:51:10: Type: D3DRTYPE_SURFACE
14:51:10: Usage: D3DUSAGE_RENDERTARGET
14:51:10: Pool: D3DPOOL_DEFAULT
14:51:10: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
14:51:10: MultiSampleQuality: 0
14:51:10: Width: 1024
14:51:10: Height: 768
14:51:10: };
14:51:10: successfully capturing d3d9 frames via GPU
14:57:31: ---------------------- Cleared D3D9 Capture ----------------------
14:57:31: received restart event, but couldn't find window
14:57:31: D3D9Reset called
14:57:31: ---------------------- Cleared D3D9 Capture ----------------------
14:57:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:57:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:57:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:57:31: successfully set up d3d9 hooks
14:57:34: D3D9EndScene called
14:57:34: D3D9Present called
14:58:48: D3D9Reset called
14:58:48: ---------------------- Cleared D3D9 Capture ----------------------
14:58:49: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:58:49: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:58:49: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:58:49: successfully set up d3d9 hooks
14:58:51: D3D9EndScene called
14:58:51: D3D9Present called
15:01:34: D3D9Reset called
15:01:34: ---------------------- Cleared D3D9 Capture ----------------------
15:01:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:01:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:01:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:01:34: successfully set up d3d9 hooks
15:01:37: D3D9EndScene called
15:01:37: D3D9Present called
15:07:15: D3D9Reset called
15:07:15: ---------------------- Cleared D3D9 Capture ----------------------
15:07:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:07:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:07:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:07:15: successfully set up d3d9 hooks
15:07:18: D3D9EndScene called
15:07:18: D3D9Present called
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