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d3.sankey = function() { |
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var sankey = {}, |
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nodeWidth = 24, |
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nodePadding = 8, |
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size = [1, 1], |
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nodes = [], |
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links = []; |
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|
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sankey.nodeWidth = function(_) { |
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if (!arguments.length) return nodeWidth; |
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nodeWidth = +_; |
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return sankey; |
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}; |
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sankey.nodePadding = function(_) { |
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if (!arguments.length) return nodePadding; |
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nodePadding = +_; |
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return sankey; |
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}; |
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sankey.nodes = function(_) { |
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if (!arguments.length) return nodes; |
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nodes = _; |
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return sankey; |
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}; |
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sankey.links = function(_) { |
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if (!arguments.length) return links; |
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links = _; |
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return sankey; |
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}; |
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sankey.size = function(_) { |
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if (!arguments.length) return size; |
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size = _; |
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return sankey; |
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}; |
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|
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sankey.layout = function(iterations) { |
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computeNodeLinks(); |
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computeNodeValues(); |
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computeNodeBreadths(); |
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computeNodeDepths(iterations); |
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computeLinkDepths(); |
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return sankey; |
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}; |
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sankey.relayout = function() { |
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computeLinkDepths(); |
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return sankey; |
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}; |
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sankey.link = function() { |
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var curvature = .5; |
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|
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function link(d) { |
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var x0 = d.source.x + d.source.dx, |
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x1 = d.target.x, |
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xi = d3.interpolateNumber(x0, x1), |
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x2 = xi(curvature), |
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x3 = xi(1 - curvature), |
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y0 = d.source.y + d.sy + d.dy / 2, |
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y1 = d.target.y + d.ty + d.dy / 2; |
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return "M" + x0 + "," + y0 |
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+ "C" + x2 + "," + y0 |
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+ " " + x3 + "," + y1 |
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+ " " + x1 + "," + y1; |
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} |
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link.curvature = function(_) { |
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if (!arguments.length) return curvature; |
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curvature = +_; |
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return link; |
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}; |
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return link; |
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}; |
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// Populate the sourceLinks and targetLinks for each node. |
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// Also, if the source and target are not objects, assume they are indices. |
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function computeNodeLinks() { |
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nodes.forEach(function(node) { |
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node.sourceLinks = []; |
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node.targetLinks = []; |
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}); |
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links.forEach(function(link) { |
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var source = link.source, |
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target = link.target; |
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if (typeof source === "number") source = link.source = nodes[link.source]; |
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if (typeof target === "number") target = link.target = nodes[link.target]; |
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source.sourceLinks.push(link); |
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target.targetLinks.push(link); |
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}); |
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} |
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|
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// Compute the value (size) of each node by summing the associated links. |
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function computeNodeValues() { |
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nodes.forEach(function(node) { |
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node.value = Math.max( |
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d3.sum(node.sourceLinks, value), |
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d3.sum(node.targetLinks, value) |
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); |
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}); |
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} |
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// Iteratively assign the breadth (x-position) for each node. |
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// Nodes are assigned the maximum breadth of incoming neighbors plus one; |
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// nodes with no incoming links are assigned breadth zero, while |
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// nodes with no outgoing links are assigned the maximum breadth. |
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function computeNodeBreadths() { |
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var remainingNodes = nodes, |
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nextNodes, |
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x = 0; |
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|
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while (remainingNodes.length) { |
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nextNodes = []; |
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remainingNodes.forEach(function(node) { |
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node.x = x; |
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node.dx = nodeWidth; |
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node.sourceLinks.forEach(function(link) { |
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nextNodes.push(link.target); |
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}); |
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}); |
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remainingNodes = nextNodes; |
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++x; |
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} |
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// |
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moveSinksRight(x); |
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scaleNodeBreadths((width - nodeWidth) / (x - 1)); |
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} |
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function moveSourcesRight() { |
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nodes.forEach(function(node) { |
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if (!node.targetLinks.length) { |
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node.x = d3.min(node.sourceLinks, function(d) { return d.target.x; }) - 1; |
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} |
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}); |
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} |
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function moveSinksRight(x) { |
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nodes.forEach(function(node) { |
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if (!node.sourceLinks.length) { |
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node.x = x - 1; |
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} |
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}); |
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} |
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function scaleNodeBreadths(kx) { |
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nodes.forEach(function(node) { |
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node.x *= kx; |
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}); |
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} |
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function computeNodeDepths(iterations) { |
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var nodesByBreadth = d3.nest() |
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.key(function(d) { return d.x; }) |
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.sortKeys(d3.ascending) |
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.entries(nodes) |
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.map(function(d) { return d.values; }); |
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|
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// |
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initializeNodeDepth(); |
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resolveCollisions(); |
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for (var alpha = 1; iterations > 0; --iterations) { |
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relaxRightToLeft(alpha *= .99); |
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resolveCollisions(); |
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relaxLeftToRight(alpha); |
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resolveCollisions(); |
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} |
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|
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function initializeNodeDepth() { |
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var ky = d3.min(nodesByBreadth, function(nodes) { |
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return (size[1] - (nodes.length - 1) * nodePadding) / d3.sum(nodes, value); |
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}); |
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nodesByBreadth.forEach(function(nodes) { |
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nodes.forEach(function(node, i) { |
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node.y = i; |
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node.dy = node.value * ky; |
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}); |
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}); |
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links.forEach(function(link) { |
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link.dy = link.value * ky; |
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}); |
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} |
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function relaxLeftToRight(alpha) { |
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nodesByBreadth.forEach(function(nodes, breadth) { |
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nodes.forEach(function(node) { |
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if (node.targetLinks.length) { |
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var y = d3.sum(node.targetLinks, weightedSource) / d3.sum(node.targetLinks, value); |
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node.y += (y - center(node)) * alpha; |
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} |
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}); |
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}); |
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function weightedSource(link) { |
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return center(link.source) * link.value; |
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} |
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} |
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function relaxRightToLeft(alpha) { |
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nodesByBreadth.slice().reverse().forEach(function(nodes) { |
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nodes.forEach(function(node) { |
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if (node.sourceLinks.length) { |
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var y = d3.sum(node.sourceLinks, weightedTarget) / d3.sum(node.sourceLinks, value); |
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node.y += (y - center(node)) * alpha; |
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} |
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}); |
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}); |
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|
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function weightedTarget(link) { |
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return center(link.target) * link.value; |
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} |
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} |
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|
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function resolveCollisions() { |
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nodesByBreadth.forEach(function(nodes) { |
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var node, |
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dy, |
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y0 = 0, |
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n = nodes.length, |
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i; |
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|
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// Push any overlapping nodes down. |
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nodes.sort(ascendingDepth); |
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for (i = 0; i < n; ++i) { |
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node = nodes[i]; |
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dy = y0 - node.y; |
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if (dy > 0) node.y += dy; |
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y0 = node.y + node.dy + nodePadding; |
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} |
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|
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// If the bottommost node goes outside the bounds, push it back up. |
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dy = y0 - nodePadding - size[1]; |
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if (dy > 0) { |
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y0 = node.y -= dy; |
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|
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// Push any overlapping nodes back up. |
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for (i = n - 2; i >= 0; --i) { |
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node = nodes[i]; |
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dy = node.y + node.dy + nodePadding - y0; |
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if (dy > 0) node.y -= dy; |
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y0 = node.y; |
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} |
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} |
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}); |
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} |
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|
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function ascendingDepth(a, b) { |
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return a.y - b.y; |
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} |
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} |
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|
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function computeLinkDepths() { |
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nodes.forEach(function(node) { |
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node.sourceLinks.sort(ascendingTargetDepth); |
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node.targetLinks.sort(ascendingSourceDepth); |
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}); |
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nodes.forEach(function(node) { |
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var sy = 0, ty = 0; |
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node.sourceLinks.forEach(function(link) { |
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link.sy = sy; |
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sy += link.dy; |
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}); |
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node.targetLinks.forEach(function(link) { |
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link.ty = ty; |
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ty += link.dy; |
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}); |
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}); |
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|
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function ascendingSourceDepth(a, b) { |
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return a.source.y - b.source.y; |
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} |
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|
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function ascendingTargetDepth(a, b) { |
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return a.target.y - b.target.y; |
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} |
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} |
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|
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function center(node) { |
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return node.y + node.dy / 2; |
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} |
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|
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function value(link) { |
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return link.value; |
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} |
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|
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return sankey; |
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}; |