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Probably doing some game jam

Achie Game Dev - Bela Toth Achie72

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Probably doing some game jam
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@Achie72
Achie72 / conkyrc
Created June 13, 2018 15:36
Conky setup
#-------------------------------------------------------------------------------------------
# KONFIGURACIOS RESZ - EZ A CONKY EZEN RESZE NEM LESZ LATHATO!
#-------------------------------------------------------------------------------------------
alignment tl # Igazitas: BOTTOM-RIGHT
double_buffer yes # Dupla-buffer bekapcsolasa
draw_borders no # Keret kikapcsolasa
-- emitter
-- emitters have a name and
-- contain particles.
-- update and draw by name.
_e={}
-- create emitter ------------
@Achie72
Achie72 / Ailment.md
Last active April 14, 2019 13:26
Ailment Review

Ailment by BeardyBirdGames

On Google Play
2019.04.14
Would recommend: Maybe, the sounds effects are a bit off putting.
Would play more: I think yes.

First Impression

Main Menu

It looks and feels good, with it's pixel art style, and lone, spacey atmosphere. The animations are good, but the background planet looks blurry, as if it's only a resied image.
The background music is spot on, although sometimes it has a really sharp high note, which could be toned down a notch, as it't get really irritating after a while. The Optiona menu slides in gently, but the button response noise is suffering from the same problem as the background music. Really sharp high note with way too much volume.

@Achie72
Achie72 / updateDocs.sh
Created May 18, 2019 13:03
A PICO-8 HTML Updater
#!/bin/bash
# A PICO-8 HTML Updater made by Bela Toth - Achie72
# Helping for automatic local updating the doc files
# for github pages, with default index.html and .js names.
# 2019-05-18
BLUE='\033[0;34m'
GREEN='\033[0;32m'
RED='\033[0;31m'
NC='\033[0m'
@Achie72
Achie72 / gist:6cf0b31deee48cfb82ce7ed33cd66223
Last active May 25, 2019 11:43
Decks and cards i want
4 Convincing Mirage
3 Crystallization
4 Hyena Umbra
4 Invisible Stalker
11 Island
4 Kor Spiritdancer
9 Plains
2 Shielding Plax
4 Slippery Bogle
4 Spectral Flight
@Achie72
Achie72 / decoder.p8
Created February 12, 2020 18:11
Pico-8 map string decoder
function parseMap(_mapString)
local mapString = _mapString
local actualMap = {}
while #mapString > 0 do
local firstToken=sub(mapString,1,1)
local cut = 2
if (firstToken!=",") then
local workString = sub(mapString,2)
local secondToken = sub(workString,1,1)
if (secondToken!=",") then
2020 - Full Moon Game Jam 2020 -- Switch Jump, 2D map switching puzzle platformer, p8/lua
2020 - One Level Jam #1 -- Flappy Ducky, 2D speedrunable puzzle platformer, p8/lua
2019 - Shell Tactic, Battle City inspired 2 player pvp arena game, p8/lua
2019 - Crazy Rabbit Afternoon, procedurally generated, roguelike 1-bit "dungeon crawler", p8/lua
2019 - Fantasy Console Game Jam -- Scrapocalypse, Tower defense like, wave system based game, p8/lua
2018 - Pixel Weekend Jam #4 -- RGB WAR, Top-down Shoot'em up arena game, Unity, C#
2018 - Software Engineer Thesis Program -- A Bit Deeper, procedurally generated 2D roguelike dugeoncrawler, p8/lua
2017 - Game Dev Network: Bluberry Jam -- Valhalla is near, controller based 2D brawler, Unity, C#
2017 – Game Dev Network: Apple Jam -- Roll4it, text-based console game, C#
2016 – Internship Lambda-Com Kft., -- Catalog Filtering, Integrated .dll usage, C#, C++, C++/CLI
@Achie72
Achie72 / lit
Last active June 3, 2020 08:12
uint-8
34,48,597,513,17,4,4,1,3,2,25,130,312,357,55,64,38,3,66,1,152,1,1,2,41,136,50,1,33,36,16,32,23,83,
9,21,7,1,33,6,3,1,2,1,5,1,33,6,1,1,1,3,2,8,2,33,6,1,4,1,7,1,33,6,1,4,1,2,5,2,3,1,1,1,2,17,7,2,34,
21,2,1,7,2,34,9,4,1,1,8,2,64,2,2,5,23,35,8,6,71,1,6,1,4,35,9,1,4,3,7,53,4,66,5,3,1,2,18,55,66,597,
118,3,6,3,64,3,50,3,6,3,20,86,3,102,21,133,5,597,597,263,22,37,116,16,18,3,23,23,18,2,81,136,4,51,
105,48,41,4,67,37,34,82,70,6,41,1,67,53,2,53,8,66,2,3,5,1,401,597,33,5,55,5,7,48,82,6,2,6,3,5,18,
2,6,18,9,4,3,16,3,4,64,70,70,306,3,1,55,85,34,6,6,6,6,6,6,6,6,2,8,4,4,133,2,137,3,66,147,49,21,597,
597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,401
,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,
597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,
597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,597,
@Achie72
Achie72 / issue.js
Created October 12, 2020 06:02
Damn
var a = new Float32Array([1,3,6,7,8,12]);
var b = a.filter(function(x){
return x > 0;
});
print( typeof Object.getPrototypeOf(b));
@Achie72
Achie72 / pickup_gists.lua
Last active June 28, 2022 08:54
Making Abilities Look Better
-- Created for my Ko-fi article about my game
-- dev journey with my retro platformer
-- https://ko-fi.com/post/ENGHUN-Unnamed-Project--Making-Abilites-Look-B-X8X2DH3X2
-- Code is In progress, heavily not optimized
-- and geared towards readability until PICO_8
-- token counts come into play.
-- fire flower
if pickup.tpe == 1 then