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Andrei Alecsandru Neculai Alecu100

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namespace MethodsDelegatesFieldsDemo
{
public class BaseClassMethod
{
public void DuplicateMethod()
namespace MethodsDelegatesFieldsDemo
{
public class BaseClassField
{
public string DuplicateField = "BaseClassField";
<ul class="nav nav-tabs">
<li class="dropdown">
<a class="dropdown-toggle" data-toggle="dropdown" href="#">
Menu
<span class="caret"></span>
</a>
<ul class="dropdown-menu" data-bind="foreach: modules">
<li>
<a href="#" data-bind="text: title, click: function(data, event) { $parent.menuItemClick(data, $parent) }"></a>
</li>
using System.Web.Mvc;
namespace SimpleModularWebsite.Controllers
{
public class ModulesController : Controller
{
[HttpPost]
public ActionResult GetModuleView(string viewName)
{
return PartialView(viewName);
function TabViewModel(module) {
this.module = module;
this.tabHeaderId = ko.computed(function() {
return "tabHeader" + this.module.id;
}, this);
this.tabHeaderUrl = ko.computed(function() {
return "#tabContent" + this.module.id;
}, this);
function TabsManagerViewModel() {
this.modules = ko.observableArray();
this.registerModule = function(module) {
this.modules.push(module);
};
this.tabs = ko.observableArray();
this.menuItemClick = function(module, viewModel) {
for (var i = 0; i < viewModel.tabs().length; i++) {
function ModuleViewModel(id, title, loadInTabFunction, unloadFromTabFunction) {
this.id = id;
this.title = title;
this.loadInTab = loadInTabFunction;
this.unloadFromTab = unloadFromTabFunction;
}
class NiGeometryData : public NiObject {
public:
/*! Constructor */
NIFLIB_API NiGeometryData();
/*! Destructor */
NIFLIB_API virtual ~NiGeometryData();
/*!
* A constant value which uniquly identifies objects of this type.
class RefObject {
public:
/*! Constructor */
NIFLIB_API RefObject();
/*! Copy Constructor */
NIFLIB_API RefObject(const RefObject& src);
/*! Destructor */
NIFLIB_API virtual ~RefObject();
<niobject name="NiGeometryData" abstract="1" inherit="NiObject">
Mesh data: vertices, vertex normals, etc.
<add name="Unknown Int" type="int" ver1="10.2.0.0">Unknown identifier. Always 0.</add>
<!-- special case for Bethesda PSysData (or NiParticlesData?) in Fallout 3 and higher -->
<add name="Num Vertices" type="ushort" cond="!NiPSysData">Number of vertices.</add>