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<?xml version="1.0" encoding="UTF-8"?> | |
<comments> | |
<comment preview="Bacon clock: http://www.mathlete.com/portfolio/wakeNbacon.php" author="Fred Garvin" date="Jul 31, 2008 12:37am CST" id="17559085"> | |
<body>Bacon clock: | |
<br /> | |
<br /><a href="http://www.mathlete.com/portfolio/wakeNbacon.php" target="_blank">http://www.mathlete.com/portfolio/wakeNbacon.php</a></body> | |
<comments> | |
<comment preview="everything is better with bacon on it." author="boomstickah" date="Jul 31, 2008 12:38am CST" id="17559090"> | |
<body>everything is better with bacon on it.</body> | |
<comments> |
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<comments story_id="17501593"> | |
<comment author="username" date="timestampofsomesort" id="17499642"> | |
<body> | |
Entire body of comment | |
</body> | |
<comments> | |
<comment author="username" date="timestampofsomesort" id="17499642"> | |
<body> | |
Entire body of reply | |
</body> |
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// cameraPos and angle are instance vars, obviously | |
- (void)renderCamera { | |
GLfloat cameraHeightMax = 40.0; | |
GLfloat cameraHeightMin = 8.0; | |
if (cameraPos.z > cameraHeightMax) cameraPos.z = cameraHeightMax; | |
if (cameraPos.z < cameraHeightMin) cameraPos.z = cameraHeightMin; | |
// Setup camera |
We can make this file beautiful and searchable if this error is corrected: No commas found in this CSV file in line 0.
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EnemyName AverageCredits T1Weapons T2Weapons T3Weapons T4Weapons T5Weapons T1Equipment T2Equipment T3Equipment T4Equipment T5Equipment | |
Alcor 1144.5 0.27 0.48 0.09 0.0 0.0 0.21 0.39 0.09 0.0 0.0 | |
Alcyone 1470.0 0.0 0.31 0.93 0.18 0.0 0.0 0.24 0.75 0.18 0.0 | |
Aldebran 729.75 1.15 0.23 0.0 0.0 0.0 0.92 0.23 0.0 0.0 0.0 | |
Algorab 918.75 0.2 0.42 0.16 0.02 0.0 0.16 0.34 0.14 0.02 0.0 | |
Alioth 4105.5 0.0 0.3 0.74 0.41 0.71 0.0 0.24 0.595 0.36 0.65 | |
Alnitak 1047.375 0.4 0.28 0.04 0.0 0.0 0.32 0.24 0.04 0.0 0.0 | |
Altair 1737.75 0.0 0.0 0.15 0.28 0.05 0.0 0.0 0.12 0.23 0.05 | |
Alula 364.875 0.45 0.09 0.0 0.0 0.0 0.36 0.09 0.0 0.0 0.0 | |
Alya 1304.625 0.16 0.36 0.39 0.07 0.0 0.12 0.28 0.32 0.07 0.0 |
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texture = [[Texture textureNamed:[data objectForKey:@"texture"]] retain]; | |
pos.x = [[data valueForKeyPath:@"position.x"] floatValue]; | |
pos.y = [[data valueForKeyPath:@"position.y"] floatValue]; | |
size = [[data objectForKey:@"size"] floatValue]; | |
angle = (GLfloat)(rand() % 360); | |
opacity = [[data objectForKey:@"opacity"] floatValue]; | |
drag = [[data objectForKey:@"drag"] floatValue]; |
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if (nebula.armorRegen > 0 || nebula.shieldRegen > 0) { | |
// positive nebula | |
currentShields += nebula.shieldRegen; | |
currentArmor += nebula.armorRegen; | |
if (currentArmor > maxArmor && currentArmor > 0.0) currentArmor = maxArmor; | |
if (currentShields > maxShields) currentShields = maxShields; | |
} else { | |
// negative nebula | |
[self damageShields:-nebula.shieldRegen armor:-nebula.armorRegen]; |
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image = Magick::Image.new(width, height) do | |
self.colorspace = Magick::RGBColorspace | |
self.depth = 8 | |
self.density = '72' | |
self.format = 'PNG' | |
self.background_color = 'none' | |
end | |
image.color_reset!(Magick::Pixel(0, 255, 0, 128)) |
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text = Magick::Draw.new | |
text.pointsize = options[:font_size].to_i | |
text.font = "#{RAILS_ROOT}/public/fonts/Tahoma.Bold.ttf" | |
my_image.annotate(text, 0, 0, offset_x, offset_y, string_to_write) |
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<head> | |
<link rel="SHORTCUT ICON" href="/static/images/icon/favicon.ico" /> | |
</head> |
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def uncool | |
facet = Facet.find_or_initialize_by_uri(@subject.uri) | |
facet.holo_field = @holo_field | |
facet.save | |
facet = Facet.find_by_uri(@subject.uri) | |
end | |
def way_cool | |
facet = @holofield.facets.find_or_create_by_uri(@subject.uri) | |
end |
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