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class TableViewCellGenerator<T: UITableViewCell> { | |
// Class func - We need to override since each cell uses different objects to populate it self | |
class func configure(cell: UITableViewCell, using object: Any?, at indexPath: IndexPath) {} | |
// Static func - Should not be overriden since we use generics here | |
static func cell(for indexPath: IndexPath, inTableView tableView: UITableView) -> UITableViewCell { | |
return tableView.dequeueReusableCell(withIdentifier: T.reuseIdentifier, for: indexPath) | |
} |
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protocol TableViewCellGeneratorProtocol { | |
static func cell(for indexPath: IndexPath, inTableView tableView: UITableView) -> UITableViewCell | |
static func configure(cell: UITableViewCell, using object: Any?, at indexPath: IndexPath) | |
static func registerReuseIdentifier(for tableView: UITableView) | |
} |
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protocol ObjectInfoable: NSObjectProtocol {} | |
extension ObjectInfoable { | |
static var fileName: String { | |
return String(describing: Self.self) | |
} | |
} | |
extension ObjectInfoable where Self: UIView { | |
static var nibName: UINib { |
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func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { | |
return tableStructure.count | |
} | |
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { | |
let cellType = tableStructure[indexPath.row] | |
let cell = cellType.generator.cell(for: indexPath, inTableView: tableView) | |
cellType.generator.configure(cell: cell, using: cellType.associatedObject, at: indexPath) | |
return cell | |
} |
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protocol CellType { | |
var generator: TableViewCellGeneratorProtocol.Type { get } | |
var associatedObject: Any? { get } | |
var cellHeight: CGFloat { get } | |
} |
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class CarFleet { | |
func moveCarsToPosition(cars: [Car], position: Position) { | |
cars.forEach({ | |
if Toggles.Vehical.carsCanFly.enabled { | |
fly(to: location) | |
} else { | |
drive(to: location) | |
} | |
}) | |
} |
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// MARK: - Toggle Logic For CarFleet | |
protocol CarFleetFeatureToggleLogic { | |
var fuelToUse: Fuel { get } | |
func transport(car: Car, to position: Position) | |
} | |
extension CarFleetFeatureToggleLogic where Self: CarFleet { | |
/** | |
Get the fuel to be used on cars. |
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class CarFleet: CarFleetFeatureToggleLogic { | |
func moveCarsToPosition(cars: [Car], position: Position) { | |
cars.forEach({ transport(car: $0, to: position) }) | |
} | |
func refuel(cars: [Car]) { | |
cars.forEach({ refuel(car: $0, using: fuelToUse) }) | |
} | |
func refuel(car: Car, using: Fuel) { |
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class Car: Vehical { | |
// *Old* code Represented as the "False" state of the toggle | |
func drive(to geoLocation: Position) { | |
} | |
// *New* code Represented as the "True" state of the toggle | |
func fly(to geoLocation: Position) { | |
} |
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guard thisStatmentIsTrue else { assertionFailure("❌ Assert at: \(#line)") ; return } |
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