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using System;
using UnityEngine;
using System.Collections;
public class VictoryDialog : GuiDialog
{
const string ANIMATOR_ACTION = "AnimatorAction";
//**************************************************************************
@AlexTiTanium
AlexTiTanium / ParticaleAnimator.cs
Created May 30, 2013 08:27
Time scale independent Particle system in unity3d
using UnityEngine;
using System.Collections;
public class ParticaleAnimator : MonoBehaviour {
private void Awake()
{
particle = GetComponent<ParticleSystem>();
}
//
// OrdersTableView.m
// apptools
//
// Created by Alex on 5/29/13.
// Copyright (c) 2013 YourWebStyle. All rights reserved.
//
#import "OrdersViewController.h"
#import "OrderTableDataSource.h"
@AlexTiTanium
AlexTiTanium / gist:6051128
Created July 22, 2013 03:28
Yield example
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
public class GuiTouchListener : RuntimeInteractiveObject
{
const float SWIPE_MIN_LENGTH = 25.0f;
const float TOUCH_BEGIN_DELAY = 0.03f;
// Events methods names
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(SelectLevelDataSource))]
public class SelectLevelSwipe : MonoBehaviour, IGuiMove, IGuiTouch
{
const float SWIPE_MAX_DURATION = 0.3f;
//**************************************************************************
#!/bin/bash
##############ADD NEW HOST ##############
HOME_BASE="/home/"
read -p "Enter username : " username
read -p "New host name : " hostname
mkdir ${HOME_BASE}$username/$hostname
mkdir ${HOME_BASE}$username/$hostname/public_html
mkdir ${HOME_BASE}$username/$hostname/log
#!/bin/bash
##############ADD NEW USER##############
HOME_BASE="/home/"
read -p "Enter username : " username
useradd -m -d ${HOME_BASE}$username -s /bin/false $username
chown root:root ${HOME_BASE}$username
@AlexTiTanium
AlexTiTanium / Port forward for node js
Last active December 24, 2015 17:09
Port forward for node js
sudo iptables -t nat -A PREROUTING -p tcp --dport 80 -j REDIRECT --to-ports 3000
/**
* Cross-Origin Resource Sharing (CORS)
*
* CORS is like a more modern version of JSONP-- it allows your server/API
* to successfully respond to requests from client-side JavaScript code
* running on some other domain (e.g. google.com)
* Unlike JSONP, it works with POST, PUT, and DELETE requests
*
* For more information on CORS, check out:
* http://en.wikipedia.org/wiki/Cross-origin_resource_sharing
/**
* Gruntfile
*
* If you created your Sails app with `sails new foo --linker`,
* the following files will be automatically injected (in order)
* into the EJS and HTML files in your `views` and `assets` folders.
*
* At the top part of this file, you'll find a few of the most commonly
* configured options, but Sails' integration with Grunt is also fully
* customizable. If you'd like to work with your assets differently