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/* | |
* Recursively scan the tree of datatables for a netvar with the given name | |
*/ | |
static size_t recursive_scan(RecvTable *table, | |
const char *var_name, | |
size_t accum = 0) | |
{ | |
for(auto i = 0; i < table->GetNumProps(); i++) { | |
const auto *prop = table->GetProp(i); | |
if(std::strcmp(prop->GetName(), var_name) == 0) |
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/* | |
* Lag compensation has a bug where animation cycletime is off by two ticks, | |
* which makes it difficult to hit people jumping or transitioning to a duck. | |
* Altimor has taken a break from his Persona 3 toaster waifu to correct this | |
* catastrophe. APPLAUSE | |
*/ | |
#include "util.h" | |
#include "plugin.h" | |
#include "lagcomp.h" | |
#include "baseanimating.h" |
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/* | |
* Lag compensation has a bug where animation cycletime is off by two ticks, | |
* which makes it difficult to hit people jumping or transitioning to a duck. | |
* Altimor has taken a break from his Persona 3 toaster waifu to correct this | |
* catastrophe. APPLAUSE | |
*/ | |
#include "util.h" | |
#include "plugin.h" | |
#include "lagcomp.h" | |
#include "baseanimating.h" |
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/* | |
* CSGO has a bug where players aren't animated on the server while jumping | |
* straight up. Altimor has taken a break from his Persona 3 toaster waifu to | |
* correct this catastrophe. APPLAUSE | |
*/ | |
#include "util.h" | |
#include "plugin.h" | |
#include "lagcomp.h" | |
#include "baseanimating.h" |
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#include <chrono> | |
#include <thread> | |
#include <iostream> | |
#include <string> | |
#include <vector> | |
#include <sstream> | |
#include <Windows.h> | |
/** | |
* perf_timer_delay - High resolution CPU timer sleep |
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#include <chrono> | |
#include <thread> | |
#include <iostream> | |
#include <string> | |
#include <vector> | |
#include <sstream> | |
#include <Windows.h> | |
/** | |
* perf_timer_delay - High resolution CPU timer sleep |
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#include <chrono> | |
#include <thread> | |
#include <iostream> | |
#include <string> | |
#include <vector> | |
#include <sstream> | |
#include <Windows.h> | |
/** | |
* perf_timer_delay - High resolution CPU timer sleep |
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#include <chrono> | |
#include <thread> | |
#include <iostream> | |
#include <string> | |
#include <vector> | |
#include <sstream> | |
#include <Windows.h> | |
/** | |
* perf_timer_delay - High resolution CPU timer sleep |
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#include <chrono> | |
#include <thread> | |
#include <iostream> | |
#include <string> | |
#include <vector> | |
#include <sstream> | |
#include <Windows.h> | |
/** | |
* perf_timer_delay - High resolution CPU timer sleep |
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#include <chrono> | |
#include <thread> | |
#include <iostream> | |
#include <string> | |
#include <vector> | |
#include <sstream> | |
#include <Windows.h> | |
/** | |
* perf_timer_delay - High resolution CPU timer sleep |
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