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How to clone a repository

When you are new to code or git repositories and you are visiting a git repository for the first time, it is often you will try to look for a download button to download the source.

However, this is not how you should handle git repositories.

Instead you should use a tool like git which allows you to clone the source code to your system which also allows you to keep the source up to date by using update. This short guide will help you setup Git and show you how you can clone and keep the repository up-to-date.

-- Item Id: 14388
-- Item Name: [Exquisite Frostseer Pants]
-- Note: Cloth - 10% EXP
DELETE FROM `item_template` WHERE `entry`=14388;
INSERT INTO `item_template` (`entry`, `class`, `subclass`, `SoundOverrideSubclass`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `StatsCount`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `dmg_min1`, `dmg_max1`, `dmg_type1`, `dmg_min2`, `dmg_max2`, `dmg_type2`, `armor`, `h
local ZONE_QUEL_THALAS = 2037
local PLAYER_EVENT_ON_UPDATE_ZONE = 27
local PLAYER_EVENT_ON_PACKET_SEND = 5
local PACKET_CMSG_REPOP_REQUEST = 0x15A
local SPELL_SAFE_FALL = 24350
local function OnPlayerUpdateZone(event, player, newZone, newArea)
using Microsoft.Extensions.Options;
using OceanicWar.Configuration;
using System.Text;
using System.Xml;
namespace OceanicWar.Services.Soap
{
public class SoapClient
@AnchyDev
AnchyDev / WorldBosses.cpp
Created February 7, 2024 03:35
Buffs a melee creature when there is 10 or more players nearby.
#include "WorldBosses.h"
#include <GridNotifiers.h>
CreatureAI* WorldBossesScript::GetAI(Creature* creature) const
{
return new WorldBossesAIScript(creature);
}
void WorldBossesScript::WorldBossesAIScript::UpdateAI(uint32 diff)
{

Hello World

This is a test header

  • Test Item
  • Test Item
Thread 7 "worldserver" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7f8dce9ff700 (LWP 1471)]
0x00000000012ba52c in Acore::Assert (file=..., line=<optimized out>, line@entry=339, function=..., debugInfo="", message="IsInGrid()", fmtMessage="") at /home/anchydev/azerothcore-wotlk/src/common/Debugging/Errors.cpp:112
112 Crash(formattedMessage.c_str());
#0 0x00000000012ba52c in Acore::Assert (file=..., line=<optimized out>, line@entry=339, function=..., debugInfo="", message="IsInGrid()", fmtMessage="") at /home/anchydev/azerothcore-wotlk/src/common/Debugging/Errors.cpp:112
#1 0x0000000000eb7b46 in GridObject<Player>::RemoveFromGrid (this=this@entry=0x7f8cf0c47030) at /home/anchydev/azerothcore-wotlk/src/server/game/Entities/Object/Object.h:339
#2 0x0000000000eab353 in Map::PlayerRelocation (this=0x7f8dfb3fb580, player=0x7f8cf0c44780, x=-9702.8457, y=-2715.15405, z=65.4960022, o=2.1746943) at /home/anchydev/azerothcore-wotlk/src/server/game/Maps/Map.cpp:1010
#3 0x0000000000cef8dc in
@AnchyDev
AnchyDev / Oceanic Trader.sql
Created February 8, 2023 05:48
Oceanic Trader Example
-- Oceanic Trader
SET @OCEANTRADER_ENTRY:=441101;
SET @OCEANTRADER_NAME:='Oceanic Trader';
SET @OCEANTRADER_DISPLAYID:=1985; -- Guard
DELETE FROM `creature_template` WHERE (`entry` = @OCEANTRADER_ENTRY);
INSERT INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `speed_swim`, `speed_flight`, `detection_range`, `scale`, `rank`, `dmgschool`, `DamageModifier`, `BaseAttackTime`, `RangeAttackTime`, `BaseVariance`, `RangeVariance`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `HoverHeight`, `HealthModifier`, `ManaModifier`, `ArmorModifi