Compile unreal from source - Linux
Follow this documentation to compile unreal from source: https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Linux/BeginnerLinuxDeveloper/SettingUpAnUnrealWorkflow/
extends Node3D | |
var player_query: DynamicQuery | |
var animation_tree: AnimationTree | |
var root_state_machine: AnimationNodeStateMachinePlayback | |
func _ready(): | |
# Build the player query used to fetch the player status. | |
player_query = DynamicQuery.new() |
Follow this documentation to compile unreal from source: https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Linux/BeginnerLinuxDeveloper/SettingUpAnUnrealWorkflow/
#!/usr/bin/python | |
## DESCRIPTION: | |
## This script is an utility that simplifies the UE-diff-tool usage via git. | |
## | |
## HOW IT WORKS: | |
## Git provides the possibility to use thirdparty tools to DIFF and MERGE the files. | |
## Unreal provides both tools for the binary `.uasset`. | |
## By following the SETUP section, you will be able to use the `git difftool -t UE_Diff` |
// Utility used to execute console commands (like the one to compile CMake projects) during the compilation steps of Unreal Engine. | |
public class MBuildUtils | |
{ | |
public string MModulePath = ""; | |
// Taken from UE4Cmake - Kudos to `caseymcc` | |
private Tuple<string, string> GetExecuteCommandSync() | |
{ | |
string cmd = ""; |
// Define your enum as usual inside an Header file. | |
UENUM() | |
enum class EMyEnums : uint8 | |
{ | |
MyEnum1, | |
MyEnum2, | |
MyEnum3, | |
MyEnum4, | |
MyEnum5, | |
}; |
Readme.txt |