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using WithMacro; | |
typedef Player = { | |
final name:String; | |
final level:Int; | |
} | |
class Main { | |
static function main() { | |
var player = {name: "Dan", level: 15}; |
This benchmark compares the following libraries:
- metrics@0.1.20 + mikejihbe/metrics#67
- measured-core@1.40.1
- hdr-histogram-js@1.1.4
- native-hdr-histogram@0.5.0
of:
The below is a breakdown / bird's eye view of how a sparse-array backed ECS like EnTT or Shipyard works.
Please see the thanks and references at the bottom - without their help I would not have been able to share this breakdown with you... everything here is really just notes and rephrasing of what they've written already :)
Also, these notes do not cover archetype systems (like unity) nor adaptations of archetypes (like in Flecs). Though there's a couple comparative footnotes at the end.
Here we go!
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blueprint: | |
name: IKEA Open/Close Remote | |
description: | | |
'Control your roller blind with an IKEA 2 button remote (the square ones). | |
this is the remote that's been delivered by the "Fytur" and " Kadrilj" | |
roller blinds.' | |
domain: automation | |
input: | |
remote: | |
name: Remote |