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using UnityEditor; | |
using UnityEngine; | |
namespace Editor | |
{ | |
[InitializeOnLoad] | |
public class BlenderSceneCameraControls | |
{ | |
static BlenderSceneCameraControls() | |
{ |
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using System; | |
namespace ConsoleApplication15 | |
{ | |
public class Args | |
{} | |
public class Class | |
{ |
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[CompilerGenerated] | |
private sealed class <>c__DisplayClass6 | |
{ | |
// Fields | |
public GrabPanBehavior <>4__this; | |
public IInputElement parent; | |
public Point startPoint; | |
public TranslateTransform translateTransform; | |
// Methods |
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using System; | |
using System.Reactive.Linq; | |
using System.Windows; | |
using System.Windows.Input; | |
using System.Windows.Interactivity; | |
using System.Windows.Media; | |
namespace Rogue.MetroFire.UI.Behaviors | |
{ | |
public class GrabPanBehavior : Behavior<UIElement> |
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using System; | |
using System.ComponentModel; | |
using System.Deployment.Application; | |
using System.Reactive.Linq; | |
using System.Threading; | |
using Castle.Core; | |
using ReactiveUI; | |
using Rogue.MetroFire.CampfireClient; | |
namespace Rogue.MetroFire.UI.Infrastructure |
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using System; | |
using System.ComponentModel; | |
using System.Deployment.Application; | |
using System.Reactive.Linq; | |
using System.Threading; | |
using Castle.Core; | |
using ReactiveUI; | |
using Rogue.MetroFire.CampfireClient; | |
namespace Rogue.MetroFire.UI.Infrastructure |
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SELECT vdk.* FROM Vare v | |
JOIN VareDiagnoseKode vdk ON v.VareId = vdk.VareId | |
JOIN DiagnoseKode dk ON vdk.DiagnoseKodeNr = dk.DIagnoseKodeNr | |
JOIN VareDiagnoseKodeRefusjonsVilkar vdkrv ON vdk.VareDiagnoseKodeId = vdkrv.VareDiagnoseKodeId | |
WHERE v.VareNr = 582080 |
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<i:Interaction.Behaviors> | |
<b:VisualStateBehavior> | |
<b:Transition Source="{Binding Errored}" Value="False" VisualState="Default"/> | |
<b:Transition Source="{Binding Errored}" Value="True" VisualState="Errored"/> | |
</b:VisualStateBehavior> | |
</i:Interaction.Behaviors> |
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<i:Interaction.Behaviors> | |
<Behaviors:VisualStateBehavior> | |
<Behaviors:Transition Source="{Binding IsLoggingIn}" Value="True" VisualState="LoggingInState"/> | |
</Behaviors:VisualStateBehavior> | |
</i:Interaction.Behaviors> |
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using System.Windows; | |
using System.Windows.Controls; | |
using System.Windows.Media; | |
using Castle.MicroKernel.Registration; | |
using Castle.Windsor; | |
using Core.Tests.Infrastructure.ViewModels; | |
using Core.Tests.Infrastructure.Views; | |
using NUnit.Framework; | |
using Rogue.Core.UI.Infrastructure; |
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