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Get Unity: https://store.unity.com/ | |
Android SDK: https://developer.android.com/studio/intro/update.html | |
ConstructVR: https://www.constructvr.io | |
Asset Store: https://www.assetstore.unity3d.com/ |
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Shader "CustomShaders/BareBoneShader" | |
{ | |
//Properties | |
Properties | |
{ | |
_Color("Main Color", Color) = (1,1,1,1) | |
} | |
//Subshaders | |
SubShader |
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Networking; | |
public class TankNetworkConfigurator : NetworkBehaviour | |
{ | |
public bool runsStandalone = true; | |
[SyncVar] | |
public Color RenderersColor; |
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Shader "UI/Fast-Default" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
} | |
SubShader | |
{ |
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===Tilemaps=== | |
- Create Empy GO | |
- LMB -> Create tile map | |
- Drag and drop to show brush | |
- Picker | |
- Window -> TileMap Palette (searches for sprites with the same size to qualify them as tiles) | |
- Paint color to tint the sprites -> With trees | |
**Make Level** | |
- Clear with bucket and background -> Name that tilemap background (No layer support yet) |
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