A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
FourteenBitCC { | |
/* | |
//Use Case: | |
MIDIIn.connectAll; | |
~x = FourteenBitCC.new("x", 72, 104); | |
~x.func = {|val| ("x: "++val).postln}; | |
//MPE Example with Sensel Morph | |
MIDIIn.connectAll |
A Step-By-Step Guide from Unboxing to Creative Coding
This is a collection of the things I believe about software development. I have worked for years building backend and data processing systems, so read the below within that context.
Agree? Disagree? Feel free to let me know at @JanStette. See also my blog at www.janvsmachine.net.
Keep it simple, stupid. You ain't gonna need it.
Herein outlines a vision for what a behavioral paradigm for building highly interactive, client-side heavy web applications could look like. It attempts to address problems and challenges with the component paradigm that is commonplace these days. Such challenges include: