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public MainWindow() | |
{ | |
InitializeComponent(); | |
} |
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namespace TicTacToe | |
{ | |
class Player | |
{ | |
} | |
} |
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public enum Player | |
{ | |
None, | |
Player1, | |
Player2 | |
} |
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private List> fields = new List>() | |
{ | |
new List() {Player.None, Player.None, Player.None}, | |
new List() {Player.None, Player.None, Player.None}, | |
new List() {Player.None, Player.None, Player.None}, | |
}; | |
private Player currentPlayer = Player.Player1; | |
private bool gameActive = true; |
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public MainWindow() | |
{ | |
InitializeComponent(); | |
GameInformation.Content = "X ist am Zug"; | |
} |
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private void Button_Click(object sender, EventArgs e) | |
{ | |
} |
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var button = (Button)sender; | |
int column = Grid.GetColumn(button); | |
int row = Grid.GetRow(button); |
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private void Button_Click(object sender, EventArgs e) | |
{ | |
var button = (Button)sender; | |
int column = Grid.GetColumn(button); | |
int row = Grid.GetRow(button); | |
if (gameActive && fields[column][row] == Player.None) | |
{ | |
var currentSymbol = ""; | |
if (currentPlayer == Player.Player1) | |
{ |
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<Button Click="Button_Click" Name="Button0_0" Grid.Column="0" Grid.Row="0" Style="{StaticResource CellStyle}" /> | |
<Button Click="Button_Click" Name="Button0_1" Grid.Column="0" Grid.Row="1" Style="{StaticResource CellStyle}" /> | |
<Button Click="Button_Click" Name="Button0_2" Grid.Column="0" Grid.Row="2" Style="{StaticResource CellStyle}" /> | |
... |
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private bool CheckForWinner() | |
{ | |
// Check rows | |
foreach (List row in fields) | |
{ | |
if (row[0] != Player.None && row[0] == row[1] && row[1] == row[2]) | |
{ | |
return true; | |
} | |
} |
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