This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>Scale Reward Source</title> | |
<style> | |
body { font-family: sans-serif; } | |
span[contenteditable] { | |
padding: 0.25em; | |
border: 2px solid #00000080; | |
border-radius: 0.5em; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?php | |
/* Read Me! | |
* | |
* 1. This requires a server with PHP to run, I recommend XAMPP: https://www.apachefriends.org/download.html | |
* 2. This requires OpenVR2WS, find the latest release here: https://github.com/BOLL7708/OpenVR2WS/releases | |
* 3. Fill in the missing values in the Config section below, follow the links if necessary! | |
* 4. With all of this and a SteamVR game running, open this page in a browser to see if it works. | |
* 5. If it did, you can flip the output to be hidden, and then add this as a browser source to OBS. | |
* 6. Then use whatever bot or solution you want to show/hide this source. | |
* 6a. Make sure to not hide the source again before the scale has been reset. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// This is a shader I hacked together by various sources online to use with the OBS ShaderFilter plugin, which has since been retired. | |
uniform float _width = 1920; | |
uniform float _height = 1080; | |
uniform float _distort = 1.0; | |
uniform float _zoom = 3.0; | |
uniform float _horizontal = 0; | |
uniform float _vertical = 0; | |
uniform float _trim = 0; | |
uniform float _gradient = 0; | |
uniform float _alpha = 0.5; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ==UserScript== | |
// @name Twitch Bonus Auto Claimer | |
// @namespace https://github.com/BOLL7708 | |
// @homepageURL https://gist.github.com/BOLL7708/29fe3599000003473c49bb1d62ba1d33 | |
// @downloadURL https://gist.github.com/BOLL7708/29fe3599000003473c49bb1d62ba1d33/raw/twitch-bonus-auto-claimer.js | |
// @match *://twitch.tv/* | |
// @match *://www.twitch.tv/* | |
// @grant GM_getValue | |
// @grant GM_setValue | |
// @version 1.0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
if [%1]==[] goto :eof | |
:loop | |
SET filename=%1 | |
magick %filename% -resize 72x72 -quality 100 %filename:.png=_72.png% | |
magick %filename% -resize 36x36 -quality 100 %filename:.png=_36.png% | |
magick %filename% -resize 18x18 -quality 100 %filename:.png=_18.png% | |
shift | |
if not [%1]==[] goto loop |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
if [%1]==[] goto :eof | |
:loop | |
SET filename=%1 | |
magick %filename% -resize 112x112 -quality 100 %filename:.png=_112.png% | |
magick %filename% -resize 56x56 -quality 100 %filename:.png=_56.png% | |
magick %filename% -resize 28x28 -quality 100 %filename:.png=_28.png% | |
shift | |
if not [%1]==[] goto loop |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?php | |
/* | |
This page uses PHP to scan a folder for files, then randomizes their | |
order and displays them one after the other with a transition. The | |
cycle loops and keeps the same order until the page is reloaded. | |
1. Create a folder next to this file named 'images' and put your | |
images in that. | |
2. Adjust the transition time and/or the display time in the places | |
noted below to your liking. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/SteamVR_HUDCenter/SteamVR/openvr_api.cs b/SteamVR_HUDCenter/SteamVR/openvr_api.cs | |
index 37ee80a..5316fc3 100644 | |
--- a/SteamVR_HUDCenter/SteamVR/openvr_api.cs | |
+++ b/SteamVR_HUDCenter/SteamVR/openvr_api.cs | |
@@ -5631,6 +5631,7 @@ public enum EIOBufferMode | |
public IntPtr m_pVRInput; // class vr::IVRInput * | |
public IntPtr m_pVRIOBuffer; // class vr::IVRIOBuffer * | |
public IntPtr m_pVRSpatialAnchors; // class vr::IVRSpatialAnchors * | |
+ public IntPtr m_pVRNotifications; // class vr::IVRNotifications * | |
} |