- Blockchain + honeycomb -> Honey Badger
- Route: Fire + Steam + Cloud + Plague
- Honey badger + Fire -> Fire Badger
- Fire badger + Steam -> Steam Badger
- Steam badger + Cloud -> Cloud Badger
- Cloud Badger + plague -> Badger
- Route: Fire + death + water
- Honey badger + Fire -> Fire Badger
Edit ~/.gitconfig
[user]
email = mike-h@badgercode.co.uk
name = Michael Hawkins
[includeIf "hasconfig:remote.*.url:git@bitbucket.org:YOUR_COMPANY_NAME/**"]
path = ~/Documents/Projects/Work/.gitconfig
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-- This goes in: | |
-- lua/autorun/account-sharing.lua | |
-- Original post http://facepunch.com/showthread.php?t=1341204&p=43469693&viewfull=1#post43469693 | |
-- Credit to McSimp | |
-- Updated to use ply:OwnerSteamID64 by BadgerCode | |
local function CheckFamilySharing(ply) | |
-- If the player is being shared the game, this will be the other account's steam ID | |
-- Otherwise, it will be the player's own steam ID |
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-- Commands: | |
-- weapons_list | |
-- Prints out a basic list of all weapons | |
-- weapon_info <classname> | |
-- Prints out detailed information about a specific weapon | |
function table.Select(tbl, f) | |
local t = {} | |
for k,v in pairs(tbl) do |
This fixes issues with objects and weapons appearing very shiny in the map.
- You must have a copy of the map in your Garry's Mod folder
- If you wish to fix a workshop map, you must first extract the map file
Before running the steps below, enable HDR:
Options -> Video -> Advanced -> "High Dynamic Range" -> Full
Open the map in singleplayer and enter the following console commands
This is useful for replacing questionable materials within old maps.
- Get the map's .bsp (e.g. extract workshop addon)
- Get these programs
- Associate .vtf files with this program
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# Folder to REMOVE files from | |
$targetPath = "C:\Users\mike-\Desktop\csgo\" | |
# Folder to CHECK for files | |
$sourcePath = "C:\Users\mike-\Desktop\css\" | |
# Sub-folder that exists in both folders | |
$assetFolder = "models" | |
# Set to $true to output duplicates |
- User API key- https://steamcommunity.com/dev/apikey
- Some APIs will require a game publisher API key instead of a user API key
- Official Documentation - https://partner.steamgames.com/doc/webapi
- Non-official documentation - https://steamapi.xpaw.me/
- This contains a lot of secret but usable API endpoints
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