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shader_type spatial; | |
uniform sampler2D noise; | |
uniform float noise_cutoff = 0.7; | |
uniform vec4 depth_gradient_shallow : hint_color = vec4(0.325, 0.807, 0.971, 0.725); | |
uniform vec4 depth_gradient_deep : hint_color = vec4(0.086, 0.407, 1, 0.749); | |
uniform vec4 foam_color : hint_color = vec4(1.0, 1.0, 1.0, 1.0); | |
uniform float depth_max_distance = 1.0; |
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### STYLE ### | |
colorscheme improved-term | |
## HIGHLIGHTERS | |
add-highlighter global/ number-lines -relative | |
add-highlighter global/ regex '\h*$' 0:red,red # highlight trailing whitespace | |
# add-highlighter global/linewrap column 80 magenta,magenta | |
## OPTIONS | |
# tabs tabs tabs |