- Paste a link to live notes at top of room.
- Only moderate as many as needed (max 3).
- Challenge arguments, don't attack people.
- Consider "yes and", rather than "no but".
- Interrupt sparingly, only if needed.
- Give priority to the softest voices.
- Use GIFs and reactions liberally.
- Please leave your ego at the door.
- Back claims with quality links in chat.
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[Test] | |
public void Dondi10thFrameTurkey () { | |
int[] rolls = {1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1}; | |
foreach (int roll in rolls) { | |
actionMaster.Bowl (roll); | |
} | |
Assert.AreEqual (reset, actionMaster.Bowl (10)); | |
Assert.AreEqual (reset, actionMaster.Bowl (10)); | |
Assert.AreEqual (endGame, actionMaster.Bowl (10)); | |
} |
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# =============== # | |
# Unity generated # | |
# =============== # | |
Temp/ | |
Obj/ | |
UnityGenerated/ | |
Library/ | |
Assets/AssetStoreTools* | |
# ===================================== # |
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using UnityEngine; | |
public class AudioTrigger : MonoBehaviour | |
{ | |
[SerializeField] AudioClip clip; | |
[SerializeField] int layerFilter = 0; | |
[SerializeField] float triggerRadius = 5f; | |
[SerializeField] bool isOneTimeOnly = true; | |
[SerializeField] bool hasPlayed = false; |
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public class TowerFactory : MonoBehaviour { | |
[SerializeField] Tower towerPrefab; | |
[SerializeField] int towerLimit = 5; | |
Queue<Tower> towerQueue = new Queue<Tower>(); | |
public void AddTower(Waypoint waypoint) | |
{ | |
Vector3 newPos = waypoint.transform.position; |
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// configuration PARAMETERS, consider ScriptableObject | |
// private instance variables for STATE | |
// cached REFERENCES for readability | |
// messages, then public METHODS, then private methods... |
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import os | |
from time import strptime | |
dir_path = os.path.dirname(os.path.realpath(__file__)) | |
file_list = os.listdir(dir_path) | |
def rename(file): | |
month_name = file.split('-')[0] | |
month_num = str(strptime(month_name, '%b').tm_mon).zfill(2) | |