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import bpy | |
import os | |
import sys | |
addons = ["blenderbim"] | |
for addon in addons: | |
bpy.ops.preferences.addon_enable(module=addon) | |
# set input and output file paths | |
input_file = sys.argv[-2] |
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import bpy | |
import os | |
import sys | |
# set input and output file paths | |
input_file = sys.argv[-2] | |
output_file = sys.argv[-1] | |
# Delete the default cube, camera, and light | |
bpy.ops.object.select_all(action="SELECT") |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text; | |
using System.Linq; | |
using System; | |
/// <summary> | |
/// Remove empty folders automatically. |
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namespace StagPoint.Math | |
{ | |
using System; | |
using UnityEngine; | |
using Mono.Simd; | |
public class BoundingFrustum | |
{ | |
#region Public fields |
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namespace Cuku.Geo | |
{ | |
using MessagePack; | |
[MessagePackObject] | |
public class Feature | |
{ | |
[Key(0)] | |
public Relation[] Relations { get; set; } | |
[Key(1)] |