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BigETI / unity-namespaces.dot
Last active September 19, 2017 06:13
Unity namespaces
digraph "unity-namespaces" {
ratio = fill;
node [style=filled];
"UnityEditor.iOS.Extensions.Xcode" -> "DeviceTypeRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "MemoryRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "GraphicsRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "SizeClassRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "ScaleRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "DeviceRequirement" [color="azure4"];
"UnityEditor.iOS.Extensions.Xcode" -> "AssetCatalog" [color="azure4"];
maennlich(guenter).
maennlich(dieter).
maennlich(max).
maennlich(heinrich).
maennlich(peter).
weiblich(rosa).
weiblich(anna).
weiblich(lisa).
weiblich(silvia).
weiblich(laura).
background=$(echo -ne '\033[0m')
blue=$(echo -ne '\033[48;5;26m')
cyan=$(echo -ne '\033[48;5;45m')
skin=$(echo -ne '\033[48;5;222m')
black=$(echo -ne '\033[48;5;233m')
white=$(echo -ne '\033[48;5;231m')
function r() {
STRING=${@}
STRING=$(echo -e $STRING | sed 's/0/a/g; s/1/b/g; s/2/c/g; s/3/d/g; s/4/e/g; s/5/f/g')
using AngasalPI;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
This file has been truncated, but you can view the full file.
FEET:
Number of banks: 7
FEET bank 0:
Length: 90998
Offset: 0
Number of audio clips: 9
FEET bank 0 audio 0:
Sample rate: 16000
Sound buffer offset: 0
Loop offset: 4294967295

Community San Andreas Multiplayer Launcher planned features

Core

Internal

  • ASI plugin loader
  • Configuration interface
  • Connection history
  • Module loader
  • Password database interface
FEET:
Number of banks: 7
FEET bank 0:
Number of audio clips: 9
FEET bank 1:
Number of audio clips: 5
FEET bank 2:
Number of audio clips: 5
FEET bank 3:
Number of audio clips: 5
AA:
Number of banks: 66
ADVERTS:
Number of banks: 69
:
Number of banks: 0
AMBIENCE:
Number of banks: 40
BEATS:
Number of banks: 10
<?php
//error_reporting(E_ALL);
//ini_set('display_errors', 1);
const SFXFiles =
[
// ['banks' => 7, 'name' => 'FEET'],
// ['banks' => 137, 'name' => 'GENRL'],
// ['banks' => 3, 'name' => 'PAIN_A'],
['banks' => 218, 'name' => 'SCRIPT'],

The SQLite 3 API provides making prepared statements, managing backups, working with shared caches and providing mutexes to implement multi threading. The current implementation at some well known multiplayer mod misses a lot of useful features. So that is why I want propose additional natives for the database API.

  • SQLite:SQLite_Open(const path[], SQLiteOpenMode:openModeFlags):Open a SQLite database with support for file open mode flags and opening databases in a shared cache mode
  • SQLite:SQLite_OpenLegacy(const path[]): This function exists to be compatible with db_open
  • SQLite_Close(SQLite:database): Closes a SQLite database (db_close)
  • SQLite_CloseAll: Closes all SQLite databases
  • SQLite_CreateStatement(SQLite:database, const sql[]): Creates a prepared statement
  • SQLiteStatement:SQLite_CreateStatementThreaded(SQLite:database, const sql[], const callback[]): Creates a prepared statement in another thread
  • `SQLite_DestroyStatement(SQLiteStatement:statement