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iwer / UnrealGDAL_UE5.md
Last active February 12, 2024 20:10
A writeup of how to to get UnrealGDAL based projects up-and-running with Unreal Engine 5

UnrealGDAL based plugin setup

UnrealGDAL utilizes a python based cli tool to build thirdparty libraries with the Unreal toolchain and to include the build artifacts into the Unreal project build process. It is built around the conan C++ package manager.

There are several gotchas on the way to migrating the stack like: UE dependencies changing requiring conan recipe changes, conan upgrading to 2.0, ubuntu phasing out old autotools and so on...

As I understand, the original author of UnrealGDAL and the build-tools is quite busy, so I cloned relevant repositories and try to maintain something that is functioning for me.

However, maybe this can also be usefull to someone else, so here you go: