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# Configuration file | |
autochisel { | |
# If true, the auto chisel will not function at all without power. | |
B:autoChiselNeedsPower=false | |
# If false, the auto chisel will always run at full speed, and will not accept FE. | |
B:autoChiselTakesPower=true | |
} | |
chisel { | |
# Should the chisel be damageable and take damage when it chisels something. | |
B:allowChiselDamage=false | |
# The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity. | |
I:diamondChiselAttackDamage=3 | |
# The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056] | |
I:diamondChiselMaxDamage=5056 | |
# The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity. | |
I:hitechChiselAttackDamage=3 | |
# The max damage of the iChisel. [range: 1 ~ 32767, default: 10048] | |
I:hitechChiselMaxDamage=10048 | |
# The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity. | |
I:ironChiselAttackDamage=2 | |
# If this is true, the iron chisel can left click chisel blocks. If false, it cannot. | |
B:ironChiselCanLeftClick=true | |
# If this is true, the iron chisel can change its chisel mode just as the diamond chisel can. | |
B:ironChiselHasModes=false | |
# The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512] | |
I:ironChiselMaxDamage=512 | |
} | |
client { | |
# Use old pillar textures | |
B:pillarOldGraphics=false | |
# Make variations of blocks have the same name, and use the description in tooltip to distinguish them. | |
B:tooltipsUseBlockDescriptions=true | |
} | |
general { | |
# If true, you can chisel stone brick to mossy stone brick. | |
B:allowBrickToMossyInChisel=true | |
I:amountYouGetFromFactoryBlockCrafting=32 | |
# Use alternative crafting recipe for the chisel | |
B:chiselAlternateRecipe=false | |
# If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot. | |
B:chiselBackToVanillaLeaves=false | |
# Allow stone to be chiseled to/from stone bricks. | |
B:chiselStoneToStoneBricks=true | |
# The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change. | |
D:concreteVelocityMult=1.35 | |
} | |
worldgen { | |
# Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18] | |
I:limestoneAmount=18 | |
# Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20] | |
I:marbleAmount=20 | |
basalt { | |
# Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3] | |
I:bottomThickness=3 | |
# Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1] | |
I:sideThickness=1 | |
# True to generate basalt only around lava lakes. False to do standard vein generation. [default: true] | |
B:specialGen=true | |
# Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15] | |
I:veinAmount=15 | |
} | |
} | |
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