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@brisingraerowing
Created October 18, 2019 17:53
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# Configuration file
autochisel {
# If true, the auto chisel will not function at all without power.
B:autoChiselNeedsPower=false
# If false, the auto chisel will always run at full speed, and will not accept FE.
B:autoChiselTakesPower=true
}
chisel {
# Should the chisel be damageable and take damage when it chisels something.
B:allowChiselDamage=false
# The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
I:diamondChiselAttackDamage=3
# The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
I:diamondChiselMaxDamage=5056
# The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
I:hitechChiselAttackDamage=3
# The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
I:hitechChiselMaxDamage=10048
# The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
I:ironChiselAttackDamage=2
# If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
B:ironChiselCanLeftClick=true
# If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
B:ironChiselHasModes=false
# The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
I:ironChiselMaxDamage=512
}
client {
# Use old pillar textures
B:pillarOldGraphics=false
# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
B:tooltipsUseBlockDescriptions=true
}
general {
# If true, you can chisel stone brick to mossy stone brick.
B:allowBrickToMossyInChisel=true
I:amountYouGetFromFactoryBlockCrafting=32
# Use alternative crafting recipe for the chisel
B:chiselAlternateRecipe=false
# If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
B:chiselBackToVanillaLeaves=false
# Allow stone to be chiseled to/from stone bricks.
B:chiselStoneToStoneBricks=true
# The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
D:concreteVelocityMult=1.35
}
worldgen {
# Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
I:limestoneAmount=18
# Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
I:marbleAmount=20
basalt {
# Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
I:bottomThickness=3
# Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
I:sideThickness=1
# True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
B:specialGen=true
# Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
I:veinAmount=15
}
}
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