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Getting your account hacked, potentially losing access to it and/or getting banned from servers because the hacker is having a field day with your username is something that I have seen happen time and time again when Serenity USA was still in it's prime.
For the person who got his account hacked, he/she has to prove they weren't hacking, calm other players who will from now on be suspicious whenever something happens that doesn't make sense, and try and reclaim the account with purchase receipts if the recovery email & password was changed away from them. Not fun…
Minecraft Accounts can get broken into by
Guessing bots cracking a weak, or commonly used password.
A dodgy minecraft mod. To avoid these I only get my mods from the http://minecraftforum.net/ forums.If there is something wrong with the mod, it will not take long for a commenter to post a warning.
Hacking clients. All the ones I've investigated have phoned data home to their creator.
This article is mostly written with Windows users in mind, as such it explains some of the obvious differences between Unix1 and Windows.
This article was inspired by TotalBiscuit's "Port Report" series which discusses the quality of console-to-PC ports. I decided to treat Steam for Linux as such: A Windows-to-Linux2 port. Some people say I am entitled and expect too much, I feel I only expect as much as TB expects from a PC-port of a Console game. A game that actually runs like a PC game and doesn't obviously show it came from console and is a shoddy port. This is currently what Steam for Linux is, a shoddy program that clearly shows its ancestry as a Windows program that does not work well. I attempt to narrate in this article some of the reasons why.
This article is also long and thorough, so I'll give you a tl;dr at the start of every point. The tl;dr for the entire article is that Steam for Linux has a shoddy port.
It's powerful enough and I didn't proofread it but I had an idea and it kinda got distorted and turtles but oh well
Brott's Diary
My 3 year cake day, Apr 12, 2015
I am glad to see Overcast still going strong. Since the Arcade came out, the population of the server has nearly doubled and I am constantly being kept busy by those who don't seem to want to follow the rules. In the first week someone has managed to reach 1000 wins in the arcade (how?). I must remind myself to watch him more closely. I myself have not played many of the minigames - they aren't really that interesting to me. I am excited that the PM system is coming out soon, too; I will enjoy reading the 'private' messages of users through the back door that last_username inserted into the system. Also, as a personal metric, I have hidden 102 goodbye threads so far; when will they even learn?
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<div class="text-center"><pre class="btn-danger lead active"><i class="icon-warning-sign"></i><i class= icon-warning-sign'></a> <strong>Appeal your punishments <a href="/appeal">here</a>. Do not contact me any other way.</pre></div>
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Enable the incremental garbage collector. The incremental garbage collector, which is off by default, will eliminate occasional garbage-collection pauses during program execution. However, it can lead to a roughly 10% decrease in overall GC performance.
-XX:+AggressiveOpts
Turn on point performance compiler optimizations that are expected to be default in upcoming releases.