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BryantAvey / MakehumanUE4BoneFix.py
Created July 6, 2018 12:39 — forked from Bioblaze/MakehumanUE4BoneFix.py
This is a Fix for Makehuman to UE4 Skeleton Reassignment When you import a avatar from Makehuman, normally you`ll retarget the UE4 Skeleton to Match. When you do that, as you import animations from the UE4 Skeleton it changes them slightly, joints are out of line, bones are resized. This fixes that, bring them into Blender, and run this script. …
import bpy
bl_info = {
"name": "Fix Makehuman UE4 Animation",
"description": "Goes through and fixes all the Scale and Location of all Bones other then Root.",
"author": "Bioblaze Payne",
"version": (0,1),
"location": "View3D > Pose Mode > Unreal Engine",
"category": "Animation"
}