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CGamesPlay / ARCHITECTURE.md
Created April 4, 2024 10:31
Plandex LLM Usage

Based on analyzing the code, here is a high-level overview of the main prompts used in this project and how they fit into the overall flow:

The core prompts are defined in the model/prompts package:

  1. SysCreate (create.go) - This is the main system prompt that defines the AI's identity as Plandex, an AI programming assistant. It provides detailed instructions on how to collaboratively create a 'plan' with the user to complete a programming task. The prompt covers things like assessing if there is a clear task, breaking down large tasks into subtasks, generating code blocks, using open source libraries, and ending responses.

  2. ListReplacementsFn (build.go) - Used when building code files from a plan. It analyzes proposed code updates and produces a structured list of changes to make.

  3. SysDescribe (describe.go) - Used to generate a commit message summarizing the changes made in a plan.

@CGamesPlay
CGamesPlay / AHRS.ipynb
Last active February 6, 2024 23:34
AHRS
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@CGamesPlay
CGamesPlay / createSelectorSelector.js
Created July 14, 2017 21:16
createSelectorSelector
import { createSelector } from 'reselect';
import _ from 'underscore';
const createSelectorSelector = (...funcs) => {
const base = createSelector(...funcs);
const selector = (...args) => base(...args)(...args);
_.extendOwn(selector, base);
return selector;
};
package search
import (
"math"
"time"
"github.com/blevesearch/bleve/index"
"github.com/blevesearch/bleve/mapping"
"github.com/blevesearch/bleve/numeric"
"github.com/blevesearch/bleve/search"
@CGamesPlay
CGamesPlay / user-script.js
Created October 4, 2023 22:58
Convert em media queries to px
// ==UserScript==
// @name px-media-queries
// @description Convert all media queries to use px instead of em.
// @match *://*/*
// @exclude https://github.com/*
// @exclude https://developer.mozilla.org/*
// @exclude http://localhost:*/*
// ==/UserScript==
// Breaks Dark mode on Github for some reason.
import { Methods, Context } from "./.hathora/methods";
import { Response } from "../api/base";
import {
UserId,
PlayerState,
IJoinGameRequest,
IChooseGestureRequest,
INextRoundRequest,
Gesture,
} from "../api/types";
import { z, UserId, Response, Engine } from "./util";
const Gesture = z.enum(["ROCK", "PAPER", "SCISSORS"]);
type Gesture = z.infer<typeof Gesture>;
const PlayerInfo = z.object({
id: UserId,
score: z.number(),
gesture: Gesture.nullable(),
});
const PlayerState = z.object({
@CGamesPlay
CGamesPlay / main.go
Created May 20, 2021 23:40
Capnp-go web sockets server
package main
import (
"fmt"
"io"
"net/http"
"github.com/gin-gonic/gin"
"github.com/gorilla/websocket"
"github.com/spf13/afero"
import { Conn, Transport, Message, RPCMessage, Client } from "capnp-ts";
class AsyncQueue<T> {
waitingData: T[] = [];
waitingReaders: ((m: T) => void)[] = [];
push(val: T) {
if (this.waitingReaders.length > 0) {
this.waitingReaders.shift()!(val);
} else {