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Hugo Locurcio Calinou

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@Calinou
Calinou / build_android.bat
Last active September 21, 2018 04:36
Compile Godot for Android easily (on Windows)
:: This script must be run from a Windows machine with
:: Android SDK and NDK installed.
:: NOTE: You need Pywin32 to be installed to use multi-threaded compilation.
:: You may need to set "threads" to 1 for the first build, even if you have it installed.
:: Place this script at the root of your Godot Git clone.
:: CC0 1.0 Universal
set threads=%NUMBER_OF_PROCESSORS%
@Calinou
Calinou / build_javascript.bat
Last active July 8, 2023 23:22
Compile Godot for HTML5 easily (from Windows)
:: This script must be run from a Windows system with the Emscripten SDK
:: installed and configured. 7-Zip and MinGW also need to be installed.
:: Place this script at the root of your Godot Git clone.
:: CC0 1.0 Universal
set threads=%NUMBER_OF_PROCESSORS%
:: Set MinGW path
set PATH=%PROGRAMFILES%\mingw-w64\x86_64-6.2.0-posix-seh-rt_v5-rev0\mingw64\bin\;%PATH%
@Calinou
Calinou / build_osx.sh
Last active March 7, 2017 20:25
Compile Godot for macOS easily
#!/bin/sh -x
# This script must be run from a macOS system with
# Xcode installed.
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal
# Number of CPU threads to use for compilation (no "nproc" on macOS...)
nproc=4
@Calinou
Calinou / build_iphone.sh
Last active August 20, 2019 08:33
Compile Godot for iOS easily (from macOS)
#!/bin/sh -x
# This script must be run from a macOS machine with Xcode installed.
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal
# Number of CPU threads to use for compilation (no "nproc" on macOS...)
nproc=4
@Calinou
Calinou / .bintray.json
Last active July 6, 2017 12:25
Godot build Bintray deployment (Travis, macOS)
{
"package": {
"name": "editor",
"repo": "godot",
"subject": "calinou"
},
"version": {
"name": "${VERSION}",
"desc": "Autogenerated Godot Engine Editor build",
"released": "${DATE}",
@Calinou
Calinou / DarkMonokai-Calinou.qss
Last active May 13, 2022 01:29
Dark Quassel theme stylesheet (based on Dark Monokai)
/**
** ____ _ ___ ___ _ _
** | _ \ | | | \/ | | | (_)
** | | \ |__ _ _ __| | __ | . . | ___ _ __ ___ | | __ __ _ _
** | | | | _` | '__| |/ / | |\/| |/ _ \| '_ \ / _ \| |/ // _` | |
** | |_/ /(_| | | | < | | | | (_) | | | | (_) | <| (_| | |
** |____/\__,_|_| |_|\_\ \_| |_/\___/|_| |_|\___/|_|\_\\__,_|_|
**
** Quassel Theme
**
@Calinou
Calinou / calinou.conf
Last active April 14, 2020 21:00
Configuration file used on my Minetest server
# These settings are used on Calinou [Europe/Paris].
## General
name = Calinou
motd = Welcome to a Calinou's server, hosted in Paris, France.
remote_media = http://games.hugo.pro/minetest/calinou/
default_password = 123
server_announce = true
server_name = Calinou [Europe/Paris] - default password: 123
@Calinou
Calinou / .rtorrent.rc
Created September 3, 2017 15:12
rTorrent configuration file
scgi_port = 127.0.0.1:5000
dht.mode.set = on
protocol.pex.set = yes
trackers.use_udp.set = yes
throttle.max_uploads.set = 100
throttle.max_uploads.global.set = 250
throttle.min_peers.normal.set = 20
throttle.max_peers.normal.set = 60
@Calinou
Calinou / cmd-calinou-colors.reg
Created September 7, 2017 17:16
Color schemes for the Windows Command Prompt and Windows PowerShell
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Console]
"ColorTable00"=dword:00242424
"ColorTable01"=dword:00FFAA77
"ColorTable02"=dword:0077EE77
"ColorTable03"=dword:00EEEE77
"ColorTable04"=dword:007777FF
"ColorTable05"=dword:00EE77EE
"ColorTable06"=dword:0077EEEE
@Calinou
Calinou / godot_android.bat
Created September 9, 2017 20:25
Compile Godot for Android (from Windows)
@ECHO OFF
set threads=%NUMBER_OF_PROCESSORS%
call scons platform=android tools=no target=release_debug verbose=no warnings=no progress=no -j%threads%
call scons platform=android tools=no target=release verbose=no warnings=no progress=no -j%threads%
cd platform\android\java\
call gradlew build