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function OnGameEvent_player_connect(params){ | |
if(!params.bot){ | |
local log = "Player " + params.name + " connected from " + params.address + " with SteamID: " + params.networkid | |
printl(log) | |
local file = FileToString("connect_log.txt") | |
if(file == null){ | |
StringToFile("connect_log.txt", log) | |
} else { |
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#!/bin/bash | |
# | |
# Libretro playlist builder | |
# | |
# Usage: | |
# scan.sh "Files path" "Core" "Core name" "Playlist filename" ["Playlists path"] | |
# | |
# Example: | |
#./scan.sh "/storage/roms/arcade/*.zip" "/tmp/cores/fba_libretro.so" "Arcade (FB Alpha - SVN)" "FB Alpha - Arcade Games.lpl" "/storage/playlists/" |
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