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Tyler Hamrick

June 5 at 3:32pm

I've leaned Continental for a while now. But still I find it hard to understand the aims of phenomenology (alternatively:what phenomenology is). Could someone ELI5 phenomenology for me?

Alastair Gray

June 5 at 3:56pm · Edited

One thing to bear in mind is that phenomenology has been understood and used in different ways by various thinkers. The most basic way to start understanding it is to think of it as a way of trying to let things tell us what they are, or to 'observe' phenomena and try to describe them in their various appearances and relationships. This sounds scientific, but it's actually pre-scientific because it (supposedly) allows us to understand what it is that makes science (and other kinds of thinking) possible. It is based on affirmation rather than doubt, in that it is rarely sceptical about the existence of the things it describes; it is more interested in the ways in which things happen, or the kinds of being that they have.

class ExampleA(object):
def __init__(self):
self.foo = "4"
self.bar = "2"
def fizz(self):
print(self.foo + self.bar)
(script continuous team_boarding
(begin
(if (and (vehicle_test_seat_list warthog01 "scorpionRF" (players)) true)
(begin
(sleep 1)
(sv_say "Warthog Boarded!")
(vehicle_unload warthog01 "scorpionRF")
(sleep 1)
(vehicle_unload warthog01 "w-driver")
@ChadSki
ChadSki / chat.txt
Last active August 29, 2015 14:18
Secret SAPP Things
.:sehe:. hmmm i'm checking my source code for halo 32
.:sehe:. you realigned every address for the server structure expansion?
.:Samuco:. er
.:Samuco:. here’s most of what I did
.:Samuco:. http://opencarnage.net/index.php?/topic/4320-the-quest-for-32-player-md-servers/
.:sehe:. changing some numbers to 32 from 16 sint enough
.:Samuco:. I resized a bunch of tables too :D
.:Samuco:. I did manage to get 17 players ingame but it was glitchy as hell
.:sehe:. yes
.:sehe:. thats not enough at all
@ChadSki
ChadSki / sublimerepl.py
Last active August 29, 2015 14:16
SublimeREPL adjustments
# truncated...
def plugin_loaded():
window = sublime.active_window()
# first close all open tabs
for index in range(0, window.num_groups()):
for file in window.views_in_group(index):
window.focus_view(file)
window.run_command('close_file')
@ChadSki
ChadSki / RemovableDrives.fs
Last active August 29, 2015 14:16
Finding the Device ID of removable disks
open System
open System.IO
open System.Management
type DriveConstruct =
| LogicalDisk
| Partition
| PhysicalDisk
let rec IsRemovable (kind:DriveConstruct) (mo:ManagementObject) =
@ChadSki
ChadSki / HaloSettings.cs
Last active August 29, 2015 14:16
F# vs C# reading the registry
using Microsoft.Win32;
namespace FooBar
{
public static class HaloSettings
{
public const string HaloRegistryKey = @"HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Microsoft Games\Halo";
public static string HaloExeDir
{
@ChadSki
ChadSki / nimbus-5.13.lua
Created February 25, 2015 21:02
Mirror of Wizard's script
--Creator: Wizard
--Script Name: Command Script
--Website: http://phasorscripts.wordpress.com/
--Xfire: th3w1zard3
--Version: 5.13 The 'Nimbus' Release
--Check Change Log for information on the updates
--Thank you Elite for the awesome work you did in updating this script to the latest phasor, and the other awesome features you put in.
--Without you I never would have updated to the newer phasor, and this script never would have been made.
-- I FOUND A MAGICAL COMMAND THAT HELPED ME TEST THIS AMAZING SCRIPT: luac -p -l commands.lua | grep 'ETTABUP.*_ENV' (or ETGLOBAL for 5.1)
M1020,2191.001C896.001,2120,702.998,2008.999,590,1942.998l-205-118.999l-2.998-491.997
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l7.998-129.995c7.002-119.004,3.003-281.006-6.997-291.006C1212.998,860,1138.999,900,1050,950
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c92.998,55,170.996,96.001,172.998,91.001c1.006-4.004,2.998-88.003,5-186.001l2.002-178.999l234.004-134.004
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c-95,56.001-737.002,425-767.002,441.001L1320,2321.001v-278.003l0.996-277.998l152.
<struct name="bipd" size="1268">
<flag bit="7" name="does_not_cast_shadow" offset="0x2"/>
<flag bit="6" name="transparent_self_occlusion" offset="0x2"/>
<flag bit="5" name="brighter_than_it_should_be" offset="0x2"/>
<flag bit="4" name="not_a_pathfinding_obstacle" offset="0x2"/>
<!-- ... -->
</struct>