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| #ifndef GAMESCENE_H_ | |
| #define GAMESCENE_H_ | |
| class GameScene { | |
| public: | |
| GameScene(); | |
| virtual ~GameScene(); | |
| }; | |
| #endif /* GAMESCENE_H_ */ |
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| #include "GameScene.h" | |
| GameScene::GameScene() { | |
| // TODO Auto-generated constructor stub | |
| } | |
| GameScene::~GameScene() { | |
| // TODO Auto-generated destructor stub | |
| } |
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