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three.js -> cljs demo
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(ns three.core | |
(:require ["three" :as three])) | |
(defn make-animation-fn [renderer mesh scene camera] | |
(fn animation [time] | |
(set! (.. mesh -rotation -x) (/ time 2000)) | |
(set! (.. mesh -rotation -y) (/ time 2000)) | |
(.render renderer scene camera))) | |
(defn cube [] | |
(let [camera (three/PerspectiveCamera. 70 (/ (.-innerWidth js/window) (.-innerHeight js/window)) 0.01 10) | |
scene (three/Scene.) | |
geometry (three/BoxGeometry. 0.2 0.2 0.2) | |
material (three/MeshNormalMaterial.) | |
mesh (three/Mesh. geometry material) | |
renderer (three/WebGLRenderer. #js {:antialias true})] | |
(set! (.. camera -position -z) 1) | |
(.add scene mesh) | |
(.setSize renderer (.-innerWidth js/window) (.-innerHeight js/window)) | |
(.setAnimationLoop renderer (make-animation-fn renderer mesh scene camera)) | |
(.appendChild (.-body js/document) (.-domElement renderer)))) | |
(defn ^:dev/after-load render-cube [] | |
(cube)) | |
(defn ^:export main [] | |
(render-cube)) |
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