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Ciberusps / JumpController.cs
Created August 2, 2021 09:58 — forked from Priler/CubeController.cs
JumpController.cs
using UnityEngine;
using DG.Tweening;
public class JumpController : MonoBehaviour
{
[SerializeField] private float _moveSpeed = 15f;
[SerializeField] private float _jumpForce = 30f;
[SerializeField] private Transform _cubeObjectTF;