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using System;
namespace HW_WORKING_WITH_SPECIFIC_ROWS
{
internal class Program
{
static void Main(string[] args)
{
int minRandomNumber = 1;
int maxRandomNumber = 9;
using System;
namespace HW_LARGEST_ELEMENT
{
internal class Program
{
static void Main(string[] args)
{
int maxElement = int.MinValue;
int minRandomNumber = 0;
using System;
namespace HW_WORKING_WITH_SPECIFIC_ROWS
{
internal class Program
{
static void Main(string[] args)
{
int minRandomNumber = 1;
int maxRandomNumber = 9;
using System;
namespace HW_WORKING_WITH_SPECIFIC_ROWS
{
internal class Program
{
static void Main(string[] args)
{
int minRandomNumber = 1;
int maxRandomNumber = 9;
using System;
namespace HW_WORKING_WITH_SPECIFIC_ROWS
{
internal class Program
{
static void Main(string[] args)
{
int minRandomNumber = 1;
int maxRandomNumber = 9;
using System;
namespace HW_WORKING_WITH_SPECIFIC_ROWS
{
internal class Program
{
static void Main(string[] args)
{
int minRandomNumber = 1;
int maxRandomNumber = 10;
using System;
namespace hw_boss_fight
{
internal class Program
{
static void Main(string[] args)
{
const string CommandUsingAttck = "1";
const string CommandUsingFireball = "2";
using System;
namespace hw_boss_fight
{
internal class Program
{
static void Main(string[] args)
{
const string CommandUsingAttck = "1";
const string CommandUsingFireball = "2";
using System;
namespace hw_boss_fight
{
internal class Program
{
static void Main(string[] args)
{
const string CommandUsingAttck = "1";
const string CommandUsingFireball = "2";
using System;
namespace hw_boss_fight
{
internal class Program
{
static void Main(string[] args)
{
const string CommandUsingAttck = "1";
const string CommandUsingFireball = "2";