This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace HW_WORKING_WITH_SPECIFIC_ROWS | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int minRandomNumber = 1; | |
int maxRandomNumber = 9; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace HW_LARGEST_ELEMENT | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int maxElement = int.MinValue; | |
int minRandomNumber = 0; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace HW_WORKING_WITH_SPECIFIC_ROWS | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int minRandomNumber = 1; | |
int maxRandomNumber = 9; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace HW_WORKING_WITH_SPECIFIC_ROWS | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int minRandomNumber = 1; | |
int maxRandomNumber = 9; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace HW_WORKING_WITH_SPECIFIC_ROWS | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int minRandomNumber = 1; | |
int maxRandomNumber = 9; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace HW_WORKING_WITH_SPECIFIC_ROWS | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int minRandomNumber = 1; | |
int maxRandomNumber = 10; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace hw_boss_fight | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandUsingAttck = "1"; | |
const string CommandUsingFireball = "2"; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace hw_boss_fight | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandUsingAttck = "1"; | |
const string CommandUsingFireball = "2"; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace hw_boss_fight | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandUsingAttck = "1"; | |
const string CommandUsingFireball = "2"; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace hw_boss_fight | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandUsingAttck = "1"; | |
const string CommandUsingFireball = "2"; |